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📄 model.cs

📁 关于山羊与汽车的小游戏! 利用C#语言完成
💻 CS
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Media;


/// <summary>
/// Model
/// </summary>
public class Model
{
    /// <summary>
    /// 玩家输入的玩的次数
    /// </summary>
    private int totalTime = 0;
    /// <summary>
    /// 玩家当前所玩到的次数
    /// </summary>
    private int currentTime = 0;
    /// <summary>
    /// 玩家当前正确的次数
    /// </summary>
    private int rightTime = 0;
    /// <summary>
    /// 有汽车的那扇门门号
    /// </summary>
    private int rightNum = 0;
    /// <summary>
    /// 当前所选正确的概率
    /// </summary>
    private double currateRate = 0;
    /// <summary>
    /// 直到当前正确的所有答案
    /// </summary>
    private string rightKeys = null;
    /// <summary>
    /// 显示每次对错情况
    /// </summary>
    private string rightCondition = null;
    /// <summary>
    /// 音乐播放
    /// </summary>
    private static SoundPlayer sound = new SoundPlayer();
    /// <summary>
    /// 玩家本次所选择的那扇门号
    /// </summary>
    private int selectNum = -1;
    // private int state = 0;
    /// <summary>
    /// 0~3的随机数产生器
    /// </summary>
    public Random ra = new Random(3);
    /// <summary>
    /// 产生随机数0-2
    /// </summary>
    /// <returns></returns>
    public int generateRight()
    {
        return ra.Next(0, 3);

    }
    /// <summary>
    /// 设置currateRate
    /// </summary>
    /// <param name="rate"></param>
    public void setCurrateRate(double rate) 
    {
        currateRate = rate;
    }
    /// <summary>
    /// 获取currateRate
    /// </summary>
    /// <returns></returns>
    public double getCurrateRate() 
    {
        return currateRate;
    }
    /// <summary>
    /// 设置rightNum
    /// </summary>
    /// <param name="num"></param>
    public void setRightNum(int num) 
    {
        rightNum = num;
    }
    /// <summary>
    /// 获取rightNum
    /// </summary>
    /// <returns></returns>
    public int getRightNum() 
    {
        return rightNum;
    }
    /// <summary>
    /// 设置selectNum
    /// </summary>
    /// <param name="num"></param>
    public void setSelectNum(int num) 
    {
        selectNum = num;
    }
    /// <summary>
    /// 获取selectNum
    /// </summary>
    /// <returns></returns>
    public int getSelectNum() 
    {
        return selectNum;
    }
    /// <summary>
    /// 设置rightTime
    /// </summary>
    /// <param name="time"></param>
    public void setRightTime(int time) 
    {
        rightTime = time;
    }
    /// <summary>
    /// 获取rightTime
    /// </summary>
    /// <returns></returns>
    public int getRightTime() 
    {
        return rightTime;
    }
    /// <summary>
    /// 设置rightCondition
    /// </summary>
    /// <param name="condition"></param>
    public void setRightCondition(string condition) 
    {
        rightCondition = condition;
    }
    /// <summary>
    /// 获取rightCondition
    /// </summary>
    /// <returns></returns>
    public string getRightCondition() 
    {
        return rightCondition;
    }
    /// <summary>
    /// 设置rightKeys
    /// </summary>
    /// <param name="keys"></param>
    public void setRightKeys(string keys) 
    {
        rightKeys = keys;
    }
    /// <summary>
    /// 获取rightKeys
    /// </summary>
    /// <returns></returns>
    public string getRightKeys() 
    {
        return rightKeys;
    }
    /// <summary>
    /// 设置totalTime
    /// </summary>
    /// <param name="time"></param>
    public void setTotalTime(int time) 
    {
        totalTime = time;
    }
    /// <summary>
    /// 获取totalTime
    /// </summary>
    /// <returns></returns>
    public int getTotalTime() 
    {
        return totalTime;
    }
    /// <summary>
    /// 设置currentTime
    /// </summary>
    /// <param name="time"></param>
    public void setCurrateTime(int time) 
    {
        currentTime = time;
    }
    /// <summary>
    /// 获取currentTime
    /// </summary>
    /// <returns></returns>
    public int getCurretTime() 
    {
        return currentTime;
    }
    /// <summary>
    /// 选择另一扇门
    /// </summary>
    /// <returns></returns>
    public int otherNum()
    {
        int i = 0;
        int temp = 0;

        for (i = 0; i <= 2; i++)
        {
            if (i != anotherNum() && i != selectNum)
            {
                temp = i;
            }
        }
        return temp;
    }
    /// <summary>
    /// 首先打开的那扇门
    /// </summary>
    /// <param name="num"></param>
    /// <returns></returns>
    public int anotherNum()
    {
        int i = 0;
        int temp = 0;

        for (i = 0; i <= 2; i++)
        {
            if (i != rightNum && i != selectNum)
            {
                temp = i;
            }
        }
        return temp;

    }
    /// <summary>
    /// 随机另选一个
    /// </summary>
    /// <returns></returns>
    public int randomNum()
    {
        int[] a = new int[2];
        int k = 0;
        for (int i = 0; i < 3; i++)
        {
            if (selectNum != i)
            {
                a[k] = i;
                k++;
            }
        }
        return a[ra.Next(0, 2)];
    }
    /// <summary>
    /// 判断一个字符串是否为数字
    /// </summary>
    /// <param name="text"></param>
    /// <returns></returns>
    public bool isNumber(string text)
    {
        try
        {
            int temp = Convert.ToInt32(text);
            return true;
        }
        catch
        {
            return false;
        }
    }
    /// <summary>
    /// 结束
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    public void end()
    {
        totalTime = 0;
        currateRate = 0;
        currentTime = 0;
        rightTime = 0;
        rightCondition = null;
        rightKeys = null;
    }
    /// <summary>
    /// 计算当前概率
    /// </summary>
    public void calculateRate()
    {
        currateRate = Convert.ToDouble(rightTime) / Convert.ToDouble(currentTime);
    }
    /// <summary>
    /// 计算玩的次数是否超过输入次数
    /// </summary>
    /// <returns></returns>
    public bool timeEnd()
    {
        return currentTime >=totalTime ? true : false;
    }
    /// <summary>
    /// 选择另一个
    /// </summary>
    public void generateOther() 
    {
        selectNum = otherNum();
    }
    /// <summary>
    /// 随机选一个
    /// </summary>
    public void generateRandom() 
    {
        selectNum = randomNum();
    }
    /// <summary>
    /// 播放音乐
    /// </summary>
    public void PlaySound(int a)
    {
        switch (a)
        {
            case 1:
                if (!File.Exists("ok.wav")) return;
                sound.SoundLocation = "ok.wav";
                sound.Play();
                break;
            case 0:
                if (!File.Exists("wrong.wav")) return;
                sound.SoundLocation = "wrong.wav";
                sound.Play();
                break;
            default:
                break;
        }
    }

}

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