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# Microsoft Developer Studio Project File - Name="ZipALot" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=ZipALot - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ZipALot.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ZipALot.mak" CFG="ZipALot - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ZipALot - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ZipALot - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "ZipALot - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x807 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x807 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib imagehlp.lib /nologo /subsystem:windows /machine:I386
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=f:\programme\nsis\makensis zipalot.nsi
# End Special Build Tool
!ELSEIF "$(CFG)" == "ZipALot - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x807 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x807 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 version.lib imagehlp.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "ZipALot - Win32 Release"
# Name "ZipALot - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Bunzip2.cpp
# End Source File
# Begin Source File
SOURCE=.\ConfigDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\DirectoryPicker.cpp
# End Source File
# Begin Source File
SOURCE=.\ExpertPage.cpp
# End Source File
# Begin Source File
SOURCE=.\Extract.cpp
# End Source File
# Begin Source File
SOURCE=.\FileCheckDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\HyperLink.cpp
# End Source File
# Begin Source File
SOURCE=.\NfoViewer.cpp
# End Source File
# Begin Source File
SOURCE=.\PasswordDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\PostProcessDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\RegBinding.cpp
# End Source File
# Begin Source File
SOURCE=.\RegExp.cpp
# End Source File
# Begin Source File
SOURCE=.\SimplePage.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\TipButton.cpp
# End Source File
# Begin Source File
SOURCE=.\TipDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\Unace.cpp
# End Source File
# Begin Source File
SOURCE=.\Unrar.cpp
# End Source File
# Begin Source File
SOURCE=.\Unzip.cpp
# End Source File
# Begin Source File
SOURCE=.\UnzipDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\WhatIfDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\WizEnd.cpp
# End Source File
# Begin Source File
SOURCE=.\WizError.cpp
# End Source File
# Begin Source File
SOURCE=.\WizPage.cpp
# End Source File
# Begin Source File
SOURCE=.\WizPageAction.cpp
# End Source File
# Begin Source File
SOURCE=.\WizPageNFO.cpp
# End Source File
# Begin Source File
SOURCE=.\WizPageSource.cpp
# End Source File
# Begin Source File
SOURCE=.\WizPageTarget.cpp
# End Source File
# Begin Source File
SOURCE=.\WizSheet.cpp
# End Source File
# Begin Source File
SOURCE=.\WizUnzip.cpp
# End Source File
# Begin Source File
SOURCE=.\ZipALot.cpp
# End Source File
# Begin Source File
SOURCE=.\hlp\ZipALot.hpj
!IF "$(CFG)" == "ZipALot - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Making help file...
OutDir=.\Release
InputPath=.\hlp\ZipALot.hpj
InputName=ZipALot
"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
start /wait hcw /C /E /M "hlp\$(InputName).hpj"
if errorlevel 1 goto :Error
if not exist "hlp\$(InputName).hlp" goto :Error
copy "hlp\$(InputName).hlp" $(OutDir)
goto :done
:Error
echo hlp\$(InputName).hpj(1) : error:
type "hlp\$(InputName).log"
:done
# End Custom Build
!ELSEIF "$(CFG)" == "ZipALot - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Making help file...
OutDir=.\Debug
InputPath=.\hlp\ZipALot.hpj
InputName=ZipALot
"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
start /wait hcw /C /E /M "hlp\$(InputName).hpj"
if errorlevel 1 goto :Error
if not exist "hlp\$(InputName).hlp" goto :Error
copy "hlp\$(InputName).hlp" $(OutDir)
goto :done
:Error
echo hlp\$(InputName).hpj(1) : error:
type "hlp\$(InputName).log"
:done
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ZipALot.rc
# End Source File
# Begin Source File
SOURCE=.\ZipALotDlg.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\Bunzip2.h
# End Source File
# Begin Source File
SOURCE=.\ConfigDlg.h
# End Source File
# Begin Source File
SOURCE=.\DirectoryPicker.h
# End Source File
# Begin Source File
SOURCE=.\ExpertPage.h
# End Source File
# Begin Source File
SOURCE=.\Extract.h
# End Source File
# Begin Source File
SOURCE=.\FileCheckDlg.h
# End Source File
# Begin Source File
SOURCE=.\HyperLink.h
# End Source File
# Begin Source File
SOURCE=.\NfoViewer.h
# End Source File
# Begin Source File
SOURCE=.\PasswordDlg.h
# End Source File
# Begin Source File
SOURCE=.\PostProcessDlg.h
# End Source File
# Begin Source File
SOURCE=.\RegBinding.h
# End Source File
# Begin Source File
SOURCE=.\RegExp.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
!IF "$(CFG)" == "ZipALot - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Making help include file...
TargetName=ZipALot
InputPath=.\Resource.h
"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
echo. >"hlp\$(TargetName).hm"
echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm"
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm"
makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Resources (IDR_*) >>"hlp\$(TargetName).hm"
makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm"
makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm"
makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm"
# End Custom Build
!ELSEIF "$(CFG)" == "ZipALot - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Making help include file...
TargetName=ZipALot
InputPath=.\Resource.h
"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
echo. >"hlp\$(TargetName).hm"
echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm"
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm"
makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Resources (IDR_*) >>"hlp\$(TargetName).hm"
makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm"
makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm"
makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\SimplePage.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\structs.h
# End Source File
# Begin Source File
SOURCE=.\TipButton.h
# End Source File
# Begin Source File
SOURCE=.\TipDlg.h
# End Source File
# Begin Source File
SOURCE=.\Unace.h
# End Source File
# Begin Source File
SOURCE=.\UNACE_.H
# End Source File
# Begin Source File
SOURCE=.\Unrar.h
# End Source File
# Begin Source File
SOURCE=.\UNRAR_.H
# End Source File
# Begin Source File
SOURCE=.\Unzip.h
# End Source File
# Begin Source File
SOURCE=.\UnzipDlg.h
# End Source File
# Begin Source File
SOURCE=.\unzipinfo.h
# End Source File
# Begin Source File
SOURCE=.\unzver.h
# End Source File
# Begin Source File
SOURCE=.\WhatIfDlg.h
# End Source File
# Begin Source File
SOURCE=.\WizEnd.h
# End Source File
# Begin Source File
SOURCE=.\WizError.h
# End Source File
# Begin Source File
SOURCE=.\WizPage.h
# End Source File
# Begin Source File
SOURCE=.\WizPageAction.h
# End Source File
# Begin Source File
SOURCE=.\WizPageNFO.h
# End Source File
# Begin Source File
SOURCE=.\WizPageSource.h
# End Source File
# Begin Source File
SOURCE=.\WizPageTarget.h
# End Source File
# Begin Source File
SOURCE=.\WizSheet.h
# End Source File
# Begin Source File
SOURCE=.\WizSheetData.h
# End Source File
# Begin Source File
SOURCE=.\WizUnzip.h
# End Source File
# Begin Source File
SOURCE=.\ZipALot.h
# End Source File
# Begin Source File
SOURCE=.\ZipALotDlg.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\bitmap1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\changedi.ico
# End Source File
# Begin Source File
SOURCE=.\res\checkout.ico
# End Source File
# Begin Source File
SOURCE=.\res\config.ico
# End Source File
# Begin Source File
SOURCE=.\res\down.ico
# End Source File
# Begin Source File
SOURCE=.\res\errorima.bmp
# End Source File
# Begin Source File
SOURCE=.\res\extract.ico
# End Source File
# Begin Source File
SOURCE=.\res\extract1.ico
# End Source File
# Begin Source File
SOURCE=.\res\hideinfo.ico
# End Source File
# Begin Source File
SOURCE=.\res\icon1.ico
# End Source File
# Begin Source File
SOURCE=.\res\nfo.ico
# End Source File
# Begin Source File
SOURCE=.\res\show.ico
# End Source File
# Begin Source File
SOURCE=.\res\tip.ico
# End Source File
# Begin Source File
SOURCE=.\res\up.ico
# End Source File
# Begin Source File
SOURCE=.\res\wizard.bmp
# End Source File
# Begin Source File
SOURCE=.\res\wizard.ico
# End Source File
# Begin Source File
SOURCE=.\res\ZipALot.ico
# End Source File
# Begin Source File
SOURCE=.\res\ZipALot.rc2
# End Source File
# End Group
# Begin Group "Help Files"
# PROP Default_Filter "cnt;rtf"
# Begin Source File
SOURCE=.\hlp\AfxDlg.rtf
# End Source File
# Begin Source File
SOURCE=.\hlp\ZipALot.cnt
!IF "$(CFG)" == "ZipALot - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Copying contents file...
OutDir=.\Release
InputPath=.\hlp\ZipALot.cnt
InputName=ZipALot
"$(OutDir)\$(InputName).cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "hlp\$(InputName).cnt" $(OutDir)
# End Custom Build
!ELSEIF "$(CFG)" == "ZipALot - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Copying contents file...
OutDir=.\Debug
InputPath=.\hlp\ZipALot.cnt
InputName=ZipALot
"$(OutDir)\$(InputName).cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "hlp\$(InputName).cnt" $(OutDir)
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Source File
SOURCE=.\res\extract.avi
# End Source File
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
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