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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>orb::MATRIX33 struct Reference</title><link href="doxygen.css" rel="stylesheet" type="text/css"></head><body><!-- Generated by Doxygen 1.3-rc3 --><center><a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> </center><hr><h1>orb::MATRIX33 Struct Reference</h1>Orb 3x3 rotation Matrix. <a href="#_details">More...</a><p><code>#include <<a class="el" href="OrbMath_8h-source.html">OrbMath.h</a>></code><p><a href="structorb_1_1MATRIX33-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0><tr><td></td></tr><tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr><tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a0">MATRIX33</a> ()</td></tr><tr><td> </td><td><font size=-1><em>Default Constructor.</em> <a href="#a0"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a1">MATRIX33</a> (float _m[9])</td></tr><tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a1"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a2">MATRIX33</a> (float _m11, float _m12, float _m13, float _m21, float _m22, float _m23, float _m31, float _m32, float _m33)</td></tr><tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a2"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a3">MATRIX33</a> (const <a class="el" href="structorb_1_1QUATERNION.html">QUATERNION</a> &quat)</td></tr><tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a3"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a4">operator float *</a> () const</td></tr><tr><td> </td><td><font size=-1><em>float* extractor</em> <a href="#a4"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>float & </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a5">operator()</a> (int row, int col)</td></tr><tr><td> </td><td><font size=-1><em>Operator().</em> <a href="#a5"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>const float & </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a6">operator()</a> (int row, int col) const</td></tr><tr><td> </td><td><font size=-1><em>Operator().</em> <a href="#a6"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>const MATRIX33 & </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a7">operator+=</a> (const MATRIX33 &other)</td></tr><tr><td> </td><td><font size=-1><em>Operator+=.</em> <a href="#a7"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>float & </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a8">operator[]</a> (int nIndex)</td></tr><tr><td> </td><td><font size=-1><em>Operator[].</em> <a href="#a8"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>const float & </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a9">operator[]</a> (int nIndex) const</td></tr><tr><td> </td><td><font size=-1><em>Operator[].</em> <a href="#a9"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>const MATRIX33 & </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a10">operator-=</a> (const MATRIX33 &other)</td></tr><tr><td> </td><td><font size=-1><em>Operator-=.</em> <a href="#a10"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>const MATRIX33 & </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a11">operator *=</a> (const MATRIX33 &other)</td></tr><tr><td> </td><td><font size=-1><em>Operator*=.</em> <a href="#a11"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a12">operator==</a> (const MATRIX33 &other) const</td></tr><tr><td> </td><td><font size=-1><em>Operator==.</em> <a href="#a12"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a13">operator!=</a> (const MATRIX33 &other) const</td></tr><tr><td> </td><td><font size=-1><em>Operator!=.</em> <a href="#a13"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>const MATRIX33 & </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a14">SetIdentity</a> ()</td></tr><tr><td> </td><td><font size=-1><em>SetIdentity.</em> <a href="#a14"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a15">isIdentity</a> () const</td></tr><tr><td> </td><td><font size=-1><em>IsIdentity.</em> <a href="#a15"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>const MATRIX33 & </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a16">Transpose</a> ()</td></tr><tr><td> </td><td><font size=-1><em>Transpose.</em> <a href="#a16"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>MATRIX33 </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a17">GetTranspose</a> () const</td></tr><tr><td> </td><td><font size=-1><em>GetTranspose.</em> <a href="#a17"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>const MATRIX33 & </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a18">Invert</a> ()</td></tr><tr><td> </td><td><font size=-1><em>Invert.</em> <a href="#a18"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>MATRIX33 </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a19">GetInverse</a> () const</td></tr><tr><td> </td><td><font size=-1><em>GetInverse.</em> <a href="#a19"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a20">Determinant</a> () const</td></tr><tr><td> </td><td><font size=-1><em>Determinant.</em> <a href="#a20"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top><a class="el" href="structorb_1_1VECTOR3.html">VECTOR3</a> </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a21">GetRow</a> (int row) const</td></tr><tr><td> </td><td><font size=-1><em>GetRow.</em> <a href="#a21"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top><a class="el" href="structorb_1_1VECTOR3.html">VECTOR3</a> </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a22">GetLine</a> (int line) const</td></tr><tr><td> </td><td><font size=-1><em>GetLine.</em> <a href="#a22"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a23">SetLine</a> (int line, const <a class="el" href="structorb_1_1VECTOR3.html">VECTOR3</a> &v)</td></tr><tr><td> </td><td><font size=-1><em>SetLine.</em> <a href="#a23"></a><em></em></font><br><br></td></tr><tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="structorb_1_1MATRIX33.html#a24">SetRow</a> (int row, const <a class="el" href="structorb_1_1VECTOR3.html">VECTOR3</a> &v)</td></tr><tr><td> </td><td><font size=-1><em>SetRow.</em> <a href="#a24"></a><em></em></font><br><br></td></tr></table><hr><a name="_details"></a><h2>Detailed Description</h2>Orb 3x3 rotation Matrix.<p>This struct implemented a 3x3 matrix, with some member fucntions to simplize matrix operation. <dl compact><dt><b>Warning:</b></dt><dd>This struct does not have a virtual destructor, so don't derive from this struct unless you know exactly what you are doing. </dd></dl><dl compact><dt><b>Date:</b></dt><dd>05/12/2003 </dd></dl><dl compact><dt><b>Version:</b></dt><dd>1.0 </dd></dl><dl compact><dt><b>Author:</b></dt><dd>Dan Tong <p>mail: <a href="mailto:Lythm@citiz.net">Lythm@citiz.net</a></dd></dl><p><hr><h2>Constructor & Destructor Documentation</h2><a name="a0" doxytag="orb::MATRIX33::MATRIX33"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> orb::MATRIX33::MATRIX33 </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top">) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>Default Constructor.<p>This function set all the member value to default value 0.0f. <dl compact><dt><b>Returns:</b></dt><dd>no return.</dd></dl> </td> </tr></table><a name="a1" doxytag="orb::MATRIX33::MATRIX33"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> orb::MATRIX33::MATRIX33 </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">float </td> <td class="mdname1" valign="top" nowrap> <em>_m</em>[9] </td> <td class="md" valign="top">) </td> <td class="md" nowrap><code> [explicit]</code></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>Constructor.<p>This function construct the matrix with a float[9] array. <dl compact><dt><b>Returns:</b></dt><dd>no return.</dd></dl> </td> </tr></table><a name="a2" doxytag="orb::MATRIX33::MATRIX33"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> orb::MATRIX33::MATRIX33 </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">float </td> <td class="mdname" nowrap> <em>_m11</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>float </td> <td class="mdname" nowrap> <em>_m12</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>float </td> <td class="mdname" nowrap> <em>_m13</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>float </td> <td class="mdname" nowrap> <em>_m21</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>float </td> <td class="mdname" nowrap> <em>_m22</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>float </td> <td class="mdname" nowrap> <em>_m23</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>float </td> <td class="mdname" nowrap> <em>_m31</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>float </td> <td class="mdname" nowrap> <em>_m32</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>float </td> <td class="mdname" nowrap> <em>_m33</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>Constructor.<p>This function construct the matrix with 9 float parameters <dl compact><dt><b>Returns:</b></dt><dd>no return.</dd></dl> </td> </tr></table><a name="a3" doxytag="orb::MATRIX33::MATRIX33"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> orb::MATRIX33::MATRIX33 </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="structorb_1_1QUATERNION.html">QUATERNION</a> & </td> <td class="mdname1" valign="top" nowrap> <em>quat</em> </td> <td class="md" valign="top">) </td> <td class="md" nowrap><code> [explicit]</code></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>Constructor.<p>This function construct the matrix with quaternion. <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign=top><em>quat</em> </td><td>the unit quaternion to construct the matrix </td></tr> </table></dl><dl compact><dt><b>Returns:</b></dt><dd>no return. </dd></dl><dl compact><dt><b>Warning:</b></dt><dd>the quaternion must be a unit one</dd></dl> </td> </tr></table><hr><h2>Member Function Documentation</h2><a name="a20" doxytag="orb::MATRIX33::Determinant"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> float orb::MATRIX33::Determinant </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top">) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>Determinant.<p><dl compact><dt><b>Returns:</b></dt><dd>the Determinant of this matrix</dd></dl> </td> </tr></table><a name="a19" doxytag="orb::MATRIX33::GetInverse"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> MATRIX33 orb::MATRIX33::GetInverse </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top">) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>GetInverse.<p>Get the inverse of the matrix. <dl compact><dt><b>Returns:</b></dt><dd>the inverse of the matrix</dd></dl> </td> </tr></table><a name="a22" doxytag="orb::MATRIX33::GetLine"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="structorb_1_1VECTOR3.html">VECTOR3</a> orb::MATRIX33::GetLine </td> <td class="md" valign="top">( </td>
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