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</td> <td><p>Normalize operation.<p>This funtction normalize the vector <dl compact><dt><b>Returns:</b></dt><dd>the const reference of the vector.</dd></dl> </td> </tr></table><a name="a3" doxytag="orb::VECTOR4::operator!="></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> bool orb::VECTOR4::operator!= </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const VECTOR4 & </td> <td class="mdname1" valign="top" nowrap> <em>other</em> </td> <td class="md" valign="top">) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>Operator !=.<p><dl compact><dt><b>Returns:</b></dt><dd>if the vector is not equal to parameter <b>other,</b> the function returns <b>true,</b> otherwise, it returns <b>false.</b> </dd></dl> </td> </tr></table><a name="a4" doxytag="orb::VECTOR4::operator+"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> VECTOR4 orb::VECTOR4::operator+ </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top">) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>operator +<p>Unary operator Sign operation, return the positive vector value <dl compact><dt><b>Returns:</b></dt><dd>the positive vector value</dd></dl> </td> </tr></table><a name="a5" doxytag="orb::VECTOR4::operator-"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> VECTOR4 orb::VECTOR4::operator- </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top">) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>operator -<p>Unary operator Sign operation, return the negative vector value <dl compact><dt><b>Returns:</b></dt><dd>the negative vector value</dd></dl> </td> </tr></table><a name="a2" doxytag="orb::VECTOR4::operator=="></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> bool orb::VECTOR4::operator== </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const VECTOR4 & </td> <td class="mdname1" valign="top" nowrap> <em>other</em> </td> <td class="md" valign="top">) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>Operator ==.<p><dl compact><dt><b>Returns:</b></dt><dd>if the vector is equal to parameter <b>other,</b> the function returns <b>true,</b> otherwise, it returns <b>false.</b> </dd></dl> </td> </tr></table><hr><h2>Member Data Documentation</h2><a name="m3" doxytag="orb::VECTOR4::w"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> float orb::VECTOR4::w </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>w member of the vector </td> </tr></table><a name="m0" doxytag="orb::VECTOR4::x"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> float orb::VECTOR4::x </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>x member of the vector </td> </tr></table><a name="m1" doxytag="orb::VECTOR4::y"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> float orb::VECTOR4::y </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>y member of the vector </td> </tr></table><a name="m2" doxytag="orb::VECTOR4::z"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> float orb::VECTOR4::z </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>z member of the vector </td> </tr></table><hr>The documentation for this struct was generated from the following file:<ul><li><a class="el" href="OrbMath_8h-source.html">OrbMath.h</a></ul><hr><address style="align: right;"><small>Generated on Sat Jul 26 20:48:24 2003 for OrbMath by<a href="http://www.doxygen.org/index.html"><img src="doxygen.png" alt="doxygen" align="middle" border=0 width=110 height=53></a>1.3-rc3 </small></address></body></html>
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