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📁 应用方便的OrbMath数学运算库
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      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>matBuildLookAtRH<p>Build a 4x4 view matrix in the right-handed system <dl compact><dt><b>Parameters:</b></dt><dd>  <table border="0" cellspacing="2" cellpadding="0">    <tr><td valign=top><em>eye</em>&nbsp;</td><td>the eye pos </td></tr>    <tr><td valign=top><em>at</em>&nbsp;</td><td>the at pos </td></tr>    <tr><td valign=top><em>up</em>&nbsp;</td><td>the up direction </td></tr>  </table></dl><dl compact><dt><b>Returns:</b></dt><dd>the view matrix</dd></dl>    </td>  </tr></table><a name="a7" doxytag="orb::matBuildPerspectiveLH"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> ORB_EXPORT <a class="el" href="structorb_1_1MATRIX44.html">MATRIX44</a> matBuildPerspectiveLH </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">float&nbsp;</td>          <td class="mdname" nowrap>&nbsp; <em>nvp</em>, </td>        </tr>        <tr>          <td></td>          <td></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap>&nbsp; <em>fvp</em>, </td>        </tr>        <tr>          <td></td>          <td></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap>&nbsp; <em>fov</em>, </td>        </tr>        <tr>          <td></td>          <td></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap>&nbsp; <em>aspect</em></td>        </tr>        <tr>          <td></td>          <td class="md">)&nbsp;</td>          <td class="md" colspan="2"></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>matBuildPerspectiveLH<p>Build a 4x4 perspective matrix for left-handed coord system <dl compact><dt><b>Parameters:</b></dt><dd>  <table border="0" cellspacing="2" cellpadding="0">    <tr><td valign=top><em>nvp</em>&nbsp;</td><td>the z of the near view-plane </td></tr>    <tr><td valign=top><em>fvp</em>&nbsp;</td><td>the z of the far view-plane </td></tr>    <tr><td valign=top><em>fov</em>&nbsp;</td><td>field of view, in radians. </td></tr>    <tr><td valign=top><em>aspect</em>&nbsp;</td><td>Aspect ratio. </td></tr>  </table></dl><dl compact><dt><b>Returns:</b></dt><dd>the perspective matrix</dd></dl>    </td>  </tr></table><a name="a8" doxytag="orb::matBuildPerspectiveRH"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> ORB_EXPORT <a class="el" href="structorb_1_1MATRIX44.html">MATRIX44</a> matBuildPerspectiveRH </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">float&nbsp;</td>          <td class="mdname" nowrap>&nbsp; <em>nvp</em>, </td>        </tr>        <tr>          <td></td>          <td></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap>&nbsp; <em>fvp</em>, </td>        </tr>        <tr>          <td></td>          <td></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap>&nbsp; <em>fov</em>, </td>        </tr>        <tr>          <td></td>          <td></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap>&nbsp; <em>aspect</em></td>        </tr>        <tr>          <td></td>          <td class="md">)&nbsp;</td>          <td class="md" colspan="2"></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>matBuildPerspectiveRH<p>Build a 4x4 perspective matrix for right-handed coord system <dl compact><dt><b>Parameters:</b></dt><dd>  <table border="0" cellspacing="2" cellpadding="0">    <tr><td valign=top><em>nvp</em>&nbsp;</td><td>the z of the near view-plane </td></tr>    <tr><td valign=top><em>fvp</em>&nbsp;</td><td>the z of the far view-plane </td></tr>    <tr><td valign=top><em>fov</em>&nbsp;</td><td>field of view, in radians. </td></tr>    <tr><td valign=top><em>aspect</em>&nbsp;</td><td>Aspect ratio. </td></tr>  </table></dl><dl compact><dt><b>Returns:</b></dt><dd>the perspective matrix</dd></dl>    </td>  </tr></table><a name="a9" doxytag="orb::matBuildRotationAxis"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> ORB_EXPORT <a class="el" href="structorb_1_1MATRIX33.html">MATRIX33</a> matBuildRotationAxis </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">const <a class="el" href="structorb_1_1VECTOR3.html">VECTOR3</a> &amp;&nbsp;</td>          <td class="mdname" nowrap>&nbsp; <em>axis</em>, </td>        </tr>        <tr>          <td></td>          <td></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap>&nbsp; <em>radian</em></td>        </tr>        <tr>          <td></td>          <td class="md">)&nbsp;</td>          <td class="md" colspan="2"></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>matBuildRotationAxis<p>Build a 3x3 matrix from rotation against a specified axis(a vector3). <dl compact><dt><b>Parameters:</b></dt><dd>  <table border="0" cellspacing="2" cellpadding="0">    <tr><td valign=top><em>axis</em>&nbsp;</td><td>a vector3 specified the axis that the rotation against. The axis vector must be normalized before passed in. </td></tr>    <tr><td valign=top><em>radian</em>&nbsp;</td><td>the angle to rotate in radian </td></tr>  </table></dl><dl compact><dt><b>Returns:</b></dt><dd>the rotation matrix</dd></dl>    </td>  </tr></table><a name="a10" doxytag="orb::matBuildRotationX"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> ORB_EXPORT <a class="el" href="structorb_1_1MATRIX33.html">MATRIX33</a> matBuildRotationX </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">float&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp; <em>radian</em>          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>matBuildRotationX<p>Build a 3x3 matrix from rotation against X axis. <dl compact><dt><b>Parameters:</b></dt><dd>  <table border="0" cellspacing="2" cellpadding="0">    <tr><td valign=top><em>radian</em>&nbsp;</td><td>the angle to rotate in radian </td></tr>  </table></dl><dl compact><dt><b>Returns:</b></dt><dd>the rotation matrix</dd></dl>    </td>  </tr></table><a name="a11" doxytag="orb::matBuildRotationY"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> ORB_EXPORT <a class="el" href="structorb_1_1MATRIX33.html">MATRIX33</a> matBuildRotationY </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">float&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp; <em>radian</em>          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>

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