📄 gamecanvas.java
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g.drawRect( (width - w1) / 2, height / 2 + image[0].getHeight() / 2 - 30,
w1, 12);
while (w < w1) {
w++;
g.setColor(0xff112032);
g.fillRect( (width - w1) / 2 + 1,
height / 2 + image[0].getHeight() / 2 - 29, w - 2, 11);
repaint();
sleep(2);
}
sleep(30);
gameState = CHANGEBULLET;
}
private void changeBullet(){
clearScreen();
g.setColor(100, 100, 100);
g.drawString("选择子弹", 50, 20, 0);
g.setColor(0xffffff);
g.drawRect(chooseX, 45, 20, 20);
g.setColor(0);
g.fillRect(chooseX, 45, 20, 20);
g.drawImage(image[4], 65, 45, 0);
g.drawImage(image[7], 124, 46, 0);
g.setFont(Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN, Font.SIZE_MEDIUM));
g.drawString("速度快,范围小", 25, 65, 0);
g.drawString("范围大,速度慢", 105, 65, 0);
g.setFont(Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN, Font.SIZE_LARGE));
repaint();
}
private void pause(){
g.setColor(103,121,167);
g.fillRect((width-60)/2,(height-75)/2,60,75);
for(int i=0;i<pauseMenu.length;i++){
if(menuChoose1==i)
g.setColor(0xffffffff);
else
g.setColor(0);
g.drawString(pauseMenu[i],(width-60)/2+2,(height-75)/2+2+i*22,0);
}
repaint();
}
//画游戏
private void game() {
if (player != null) {
try {
player.setLoopCount(1);
player.start();
}
catch (Exception e) {
//System.out.println("player error!!!");
}
}
clearScreen();
g.drawImage(backGround[0], 2, bY % height, 0);
g.drawImage(backGround[0], 2, bY % height - backGround[0].getHeight(),0);
bY += 3;
time++;
if (time < 1200) {
enemy();
enemy1();
enemy2();
enemyBullet();
enemyBullet1();
enemyBullet2();
if(bulletState==0){
explode(enemy, bullet1, image[4], enemyImage[0]);
explode(enemy1, bullet1, image[4], enemyImage[1]);
explode(enemy2, bullet1, image[4], enemyImage[2]);
explode(enemy, bullet2, image[4], enemyImage[0]);
explode(enemy1, bullet2, image[4], enemyImage[1]);
explode(enemy2, bullet2, image[4], enemyImage[2]);
}else{
explode(enemy, bullet3, image[13], enemyImage[0]);
explode(enemy1, bullet3, image[13], enemyImage[1]);
explode(enemy2, bullet3, image[13], enemyImage[2]);
explode(enemy, bullet4, image[7], enemyImage[0]);
explode(enemy1, bullet4, image[7], enemyImage[1]);
explode(enemy2, bullet4, image[7], enemyImage[2]);
explode(enemy, bullet5, image[7], enemyImage[0]);
explode(enemy1, bullet5, image[7], enemyImage[1]);
explode(enemy2, bullet5, image[7], enemyImage[2]);
}
explode(enemyBullet, enemyImage[3], image[1]);
explode(enemyBullet1, enemyImage[3], image[1]);
explode(enemyBullet2, enemyImage[3], image[1]);
explode(enemy, enemyImage[0], image[1]);
explode(enemy1, enemyImage[1], image[1]);
explode(enemy2, enemyImage[2], image[1]);
}
else {
bossBullet();
bossBullet1();
bossBullet2();
bossBullet3();
bossBullet4();
boss();
if(bulletState==0){
bossExplode(bullet1, image[4], image[8]);
bossExplode(bullet2, image[4], image[8]);
}else{
bossExplode(bullet3, image[13], image[8]);
bossExplode(bullet4, image[7], image[8]);
bossExplode(bullet5, image[7], image[8]);
}
explode(bossBullet, image[9], image[1]);
explode(bossBullet1, image[9], image[1]);
explode(bossBullet2, image[9], image[1]);
explode(bossBullet3, image[9], image[1]);
explode(bossBullet4, image[9], image[1]);
}
if(bulletState==0){
bullet1();
bullet2();
}else{
bullet3();
bullet4();
bullet5();
}
myPlane();
score();
repaint();
}
//画分数
private void score() {
g.setColor(0xffffff);
String s = "score: " + score;
g.drawString(s, 10, 10, 0);
}
private void help() {
clearScreen();
g.setColor(0);
for(int i=0;i<helpString.length;i++){
if(i==0){
g.drawString(helpString[0],50,10,0);
}else
g.drawString(helpString[i],20,10+i*20,0);
}
repaint();
}
private void about() {
clearScreen();
g.setFont(Font.getFont(Font.FACE_SYSTEM,Font.STYLE_PLAIN,Font.SIZE_MEDIUM));
g.setColor(0);
for(int i=0;i<aboutString.length;i++){
g.drawString(aboutString[i],10,10+i*20,0);
}
g.setFont(Font.getFont(Font.FACE_SYSTEM,Font.STYLE_PLAIN,Font.SIZE_LARGE));
repaint();
}
//退出游戏
private void exit() {
clearScreen();
g.setColor(0);
g.setFont(Font.getFont(Font.FACE_SYSTEM,Font.STYLE_PLAIN,Font.SIZE_LARGE));
int x = 0;
int w = width;
while (x < width/2) {
x++;
w -= 2;
g.setClip(x, 0, w, height);
g.drawString("谢谢观赏",width/2-20,height/2,0);
repaint();
sleep(8);
}
if(player!=null){
player.close();
}
try {
main.destroyApp(true);
}
catch (MIDletStateChangeException ex) {
System.out.println("exit error!!!!!" + ex.getMessage());
}
}
private void gameover(){
clearScreen();
g.setColor(0);
if(myHp>0)
g.drawString("恭喜过关!!!",50,30,0);
else
g.drawImage(image[10],width/2,40,Graphics.HCENTER|Graphics.VCENTER);
g.drawString("your score: ",50,50,0);
g.drawString(""+score,70,70,0);
repaint();
}
//我方飞机
private void myPlane() {
g.setColor(0xffffff);
g.drawString("myHp: ",5,height-20,0);
g.setColor(0xffee0000);
g.fillRect(50,height-15,myHp/2,5);
g.setColor(0xffffff);
switch (myDir) {
case UP:
g.drawImage(image[1], planeX, planeY, 0);
break;
case LEFT:
g.drawImage(image[2], planeX, planeY, 0);
break;
case RIGHT:
g.drawImage(image[3], planeX, planeY, 0);
break;
}
}
//飞机移动
private void planeMove(int speed, int dir) {
switch (dir) {
case 0:
if (planeY > 0)
planeY -= speed;
break;
case 1:
if (planeY < height - image[1].getHeight())
planeY += speed;
break;
case 2:
if (planeX > 0)
planeX -= speed;
break;
case 3:
if (planeX < width - image[1].getWidth())
planeX += speed;
break;
}
}
//初始化子弹
private void bulletInit1(){
long nowTime = System.currentTimeMillis();
if (nowTime - myTime1 > 200) {
myTime1 = System.currentTimeMillis();
for (int i = 0; i < bullet1.length; i++) {
if (bullet1[i][0] == 0) {
bullet1[i][0] = 1;
bullet1[i][1]=planeX+image[1].getWidth()/2-
image[4].getWidth()/2+10;
bullet1[i][2] = planeY;
break;
}
}
}
}
private void bullet1(){
bulletInit1();
for(int i=0;i<bullet1.length;i++){
g.drawImage(image[4],bullet1[i][1],bullet1[i][2],0);
}
bulletMove(0,bullet1,8);
}
private void bulletInit2(){
long nowTime = System.currentTimeMillis();
if (nowTime - myTime2 > 200) {
myTime2 = System.currentTimeMillis();
for (int i = 0; i < bullet2.length; i++) {
if (bullet2[i][0] == 0) {
bullet2[i][0] = 1;
bullet2[i][1] = planeX + image[1].getWidth() / 2 -
image[4].getWidth() / 2 - 10;
bullet2[i][2] = planeY;
break;
}
}
}
}
private void bullet2(){
bulletInit2();
for(int i=0;i<bullet2.length;i++){
g.drawImage(image[4],bullet2[i][1],bullet2[i][2],0);
}
bulletMove(0,bullet2,8);
}
private void bulletInit3() {
long nowTime = System.currentTimeMillis();
if (nowTime - myTime3 > 400) {
myTime3 = System.currentTimeMillis();
for (int i = 0; i < bullet3.length; i++) {
if (bullet3[i][0] == 0) {
bullet3[i][0] = 1;
bullet3[i][1]=planeX+image[1].getWidth()/2-
image[13].getWidth()/2;
bullet3[i][2] = planeY;
break;
}
}
}
}
private void bullet3(){
bulletInit3();
for(int i=0;i<bullet3.length;i++){
g.drawImage(image[13],bullet3[i][1],bullet3[i][2],0);
}
bulletMove(0,bullet3,8);
}
private void bulletInit4(){
long nowTime = System.currentTimeMillis();
if (nowTime - myTime4 > 400) {
myTime4 = System.currentTimeMillis();
for (int i = 0; i < bullet4.length; i++) {
if (bullet4[i][0] == 0) {
bullet4[i][0] = 1;
bullet4[i][1] = planeX + image[1].getWidth() / 2 -
image[7].getWidth() / 2 + 5;
bullet4[i][2] = planeY;
break;
}
}
}
}
private void bullet4(){
bulletInit4();
for(int i=0;i<bullet4.length;i++){
g.drawImage(image[7],bullet4[i][1],bullet4[i][2],0);
}
bulletMove(2,bullet4,8);
}
private void bulletInit5(){
long nowTime = System.currentTimeMillis();
if (nowTime - myTime5 > 400) {
myTime5 = System.currentTimeMillis();
for (int i = 0; i < bullet5.length; i++) {
if (bullet5[i][0] == 0) {
bullet5[i][0] = 1;
bullet5[i][1] = planeX + image[1].getWidth() / 2 -
image[7].getWidth() / 2 - 5;
bullet5[i][2] = planeY;
break;
}
}
}
}
private void bullet5(){
bulletInit5();
for(int i=0;i<bullet5.length;i++){
g.drawImage(image[7],bullet5[i][1],bullet5[i][2],0);
}
bulletMove(1,bullet5,8);
}
//子弹移动
private void bulletMove(int dir, int[][]myBullet, int speed) {
for (int i = 0; i < myBullet.length; i++) {
switch(dir){
case 0:
myBullet[i][2] -= speed;
break;
case 1:
myBullet[i][1] -= 2;
myBullet[i][2] -=speed;
break;
case 2:
myBullet[i][1]+=2;
myBullet[i][2]-=speed;
break;
}
if (myBullet[i][1]<0||myBullet[i][1] > width || myBullet[i][2] < 0)
myBullet[i][0] = 0;
}
}
//初始化敌方飞机
private void enemyInit() {
long nowTime = System.currentTimeMillis();
if (nowTime - enemyTime > 4000) {
for (int i = 0; i < enemy.length; i++) {
if (enemy[i][0] == 0) {
enemy[i][1] = (random.nextInt() >>> 1) % width;
enemy[i][2] = -10;
if (enemy[i][1] < 50) {
enemy[i][3] = 2;
}
else if (enemy[i][1] > width - 50) {
enemy[i][3] = 0;
}
else
enemy[i][3] = 1;
enemy[i][0] = 1;
break;
}
}
enemyTime = System.currentTimeMillis();
}
}
private void enemyInit1() {
long nowTime = System.currentTimeMillis();
if (nowTime - enemyTime1 > 4000) {
for (int i = 0; i < enemy1.length; i++) {
if (enemy1[i][0] == 0) {
enemy1[i][1] = -10;
enemy1[i][2] = (random.nextInt()>>>1)%60;
enemy1[i][3] = (random.nextInt()>>>1)%2;
enemy1[i][0] = 1;
break;
}
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