📄 rectangledoc.cpp
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// RectangleDoc.cpp : implementation of the CRectangleDoc class
//
#include "stdafx.h"
#include "Rectangle.h"
#include "RectangleDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CRectangleDoc
IMPLEMENT_DYNCREATE(CRectangleDoc, CDocument)
BEGIN_MESSAGE_MAP(CRectangleDoc, CDocument)
//{{AFX_MSG_MAP(CRectangleDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRectangleDoc construction/destruction
CRectangleDoc::CRectangleDoc()
{
BITMAP BM;
rect.LoadBitmap(IDB_RECT);
rect.GetBitmap(&BM);
width[RECT] = BM.bmWidth;
height[RECT] = BM.bmHeight;
bomb.LoadBitmap(IDB_BOMB);
bomb.GetBitmap(&BM);
width[BOMB] = BM.bmWidth;
height[BOMB] = BM.bmHeight;
frame.LoadBitmap(IDB_FRAME);
frame.GetBitmap(&BM);
width[FRAME] = BM.bmWidth;
height[FRAME] = BM.bmHeight;
nextbar.LoadBitmap(IDB_NEXTBAR);
nextbar.GetBitmap(&BM);
width[NEXT] = BM.bmWidth;
height[NEXT] = BM.bmHeight;
score.LoadBitmap(IDB_SCORE);
score.GetBitmap(&BM);
width[SCORE] = BM.bmWidth;
height[SCORE] = BM.bmHeight;
gameover.LoadBitmap(IDB_GAMEOVER);
gameover.GetBitmap(&BM);
width[GAMEOVER] = BM.bmWidth;
height[GAMEOVER] = BM.bmHeight;
start.LoadBitmap(IDB_START);
start.GetBitmap(&BM);
width[START] = BM.bmWidth;
height[START] = BM.bmHeight;
board.LoadBitmap(IDB_BOARD);
board.GetBitmap(&BM);
width[BOARD] = BM.bmWidth;
height[BOARD] = BM.bmHeight;
number.LoadBitmap(IDB_NUMBER);
number.GetBitmap(&BM);
width[NUMBER] = BM.bmWidth;
height[NUMBER] = BM.bmHeight;
combo.LoadBitmap(IDB_COMBO);
combo.GetBitmap(&BM);
width[COMBO] = BM.bmWidth;
height[COMBO] = BM.bmHeight;
levelup.LoadBitmap(IDB_LEVELUP);
levelup.GetBitmap(&BM);
width[LEVELUP] = BM.bmWidth;
height[LEVELUP] = BM.bmHeight;
item.LoadBitmap(IDB_ITEM);
item.GetBitmap(&BM);
width[ITEM] = BM.bmWidth;
height[ITEM] = BM.bmHeight;
}
CRectangleDoc::~CRectangleDoc()
{
}
BOOL CRectangleDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CRectangleDoc serialization
void CRectangleDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
}
/////////////////////////////////////////////////////////////////////////////
// CRectangleDoc diagnostics
#ifdef _DEBUG
void CRectangleDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CRectangleDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CRectangleDoc commands
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