📄 rectangleview.h
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// RectangleView.h : interface of the CRectangleView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_RECTANGLEVIEW_H__7943730E_CA34_40D0_8337_111850D12FFC__INCLUDED_)
#define AFX_RECTANGLEVIEW_H__7943730E_CA34_40D0_8337_111850D12FFC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//frame
#define OUTERY 62
#define OUTERX 2
//element
#define EDGE 32
#define NUM 13
#define SIDE 32
//combo
#define GAMEAREA 224
#define GAMEAREASIDE 11
#define SCOREAREA 120
#define NEXTBAR 60
#define GAMEY 384
//bitmap
#define RECT 0
#define BOMB 1
#define FRAME 2
#define NEXT 3
#define SCORE 4
#define GAMEOVER 5
#define START 6
#define BOARD 7
#define NUMBER 8
#define COMBO 9
#define LEVELUP 10
#define ITEM 11
//gamemode
#define NORMAL 0
#define PUZZLE 1
typedef struct normaldifficulty{
int colornum; //颜色数量
int time; //上涨回合
int bombrate; //得到炸弹的概率
int rewardrate; //得到其他的概率
int standard;
}ND;
typedef struct gem{
int pro; //0-rect 1-bomb 2-reward
int num;
}G;
class CRectangleView : public CView
{
protected: // create from serialization only
CRectangleView();
DECLARE_DYNCREATE(CRectangleView)
// Attributes
public:
CRectangleDoc* GetDocument();
CRect curRect; //全部屏幕
CRect scrollRect; //滚动方块
CRect gameRect; //游戏窗口
CRect nextGem;
CRect tempRect;
G grid[12][7];
int mark[12][7];
bool gamestart;
bool win;
bool lose;
bool showlevel;
int normallevel;
int puzzlelevel;
ND nd[12];
int curtime;
int curscore;
int curcombo;
int maxcombo;
G curG,nextG;
int toprect; //待降下来的方块位置
int pos; //下降列位置
int lastpos; //最后下降到的行
int nowpos; //现在下降到的行
int d[8][2];
int gamemode;
FILE *fpstage;
FILE *fprect;
// Operations
public:
void randRect(G *gem);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRectangleView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void OnInitialUpdate();
//}}AFX_VIRTUAL
// Implementation
public:
bool puzzlewin();
bool inArea(int x,int y);
void fill();
int dfs(int x,int y,int tag);
bool canlose();
void addlastline();
void bobo();
void drop();
virtual ~CRectangleView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CRectangleView)
afx_msg void OnNormal();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnPuzzle();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in RectangleView.cpp
inline CRectangleDoc* CRectangleView::GetDocument()
{ return (CRectangleDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RECTANGLEVIEW_H__7943730E_CA34_40D0_8337_111850D12FFC__INCLUDED_)
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