📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "Mine.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_COMMAND(ID_EASY, OnEasy)
ON_COMMAND(ID_NORMAL, OnNormal)
ON_COMMAND(ID_HARD, OnHard)
ON_COMMAND(ID_HELP, OnHelp)
ON_WM_PAINT()
ON_WM_LBUTTONUP()
ON_WM_LBUTTONDOWN()
ON_WM_RBUTTONUP()
ON_COMMAND(ID_START, OnStart)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
int td[8][2]={{-1,-1},{-1,0},{-1,1},{0,1},{1,1},{1,0},{1,-1},{0,-1}};
memcpy(d,td,sizeof(td));
mineColorBmp.LoadBitmap(IDB_MINECOLOR);
faceColorBmp.LoadBitmap(IDB_FACECOLOR);
numColorBmp.LoadBitmap(IDB_NUMCOLOR);
//GetClientRect(&clientRect);
initialMineArea(EASY_XNUM,EASY_YNUM,EASY_MINENUM);
}
CMainFrame::~CMainFrame()
{
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.style = WS_OVERLAPPED | WS_CAPTION | FWS_ADDTOTITLE
| WS_THICKFRAME | WS_SYSMENU | WS_MINIMIZEBOX;
//var of initial size
width=2*FRAMEX+SIDE*2+LINE*2+mineXnum*MINE_WIDTH;
height=FRAMEX+FRAMEY+SIDE*3+LINE*4+mineYnum*MINE_HEIGHT+STATE_HEIGHT;
//initial size ofe Wnd
cs.cx=width;
cs.cy=height;
//initial position of Wnd
//show in the middle of the screen
cs.x=GetSystemMetrics(SM_CXSCREEN)/2-width/2;
cs.y=GetSystemMetrics(SM_CYSCREEN)/2-height/2;
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame private function
void CMainFrame::OnPaint()
{
CPaintDC dc(this); // device context for painting
//CDC dcMemory;
//CBitmap bitmap;
//if(dcMemory.CreateCompatibleDC(&dc)){
//if(bitmap.CreateCompatibleBitmap(&dc,clientRect.right,clientRect.bottom)){
//dcMemory.SelectObject(&bitmap);
CBrush br(6,RGB(192,192,192));
//dcMemory.FillRect(clientRect,&br);
/*
DrawShell((CPaintDC&)dcMemory);
DrawFace((CPaintDC&)dcMemory);
DrawNumber((CPaintDC&)dcMemory);
DrawMineArea((CPaintDC&)dcMemory);
dc.BitBlt(0,0,clientRect.right,clientRect.bottom,
&dcMemory,0,0,SRCCOPY);
//bitmap.DeleteObject();
*/
GetClientRect(&clientRect);
dc.FillRect(clientRect,&br);
DrawShell(dc);
DrawFace(dc);
DrawNumber(dc);
DrawMineArea(dc);
//}
// Do not call CFrameWnd::OnPaint() for painting messages
}
void CMainFrame::SizeWindow(void){
width=2*FRAMEX+SIDE*2+LINE*2+mineXnum*MINE_WIDTH;
height=FRAMEX+FRAMEY+SIDE*3+LINE*4+mineYnum*MINE_HEIGHT+STATE_HEIGHT;
SetWindowPos(&wndTopMost,0,0,width,height,SWP_NOZORDER|SWP_NOMOVE|SWP_NOCOPYBITS);
//GetClientRect(&clientRect);
//test
//char str[20];
//sprintf(str,"%d %d %d %d",clientRect.left,clientRect.top,clientRect.right,clientRect.bottom);
//CClientDC dc(this);
//dc.TextOut(10,10,str,sizeof(str));
}
//x-width y-height m-minenum
//initial array of mine
void CMainFrame::initialMineArea(int x,int y,int m){
basic[0]=x;
basic[1]=y;
basic[2]=m;
mineXnum=x;
mineYnum=y;
minenum=m;
bnstate=NORMAL;
gamestate=GAMESTART;
leftgrid=x*y-m;
int i,j,k;
for(i=0;i<MAX_XNUM;i++)
for(j=0;j<MAX_YNUM;j++){
mine[i][j].isDetected=false;
mine[i][j].state=NONECLICK;
}
memset(randmine,false,sizeof(randmine));
for(i=0;i<m;i++) randmine[i]=true;
//rand function
srand(time(NULL));
for(k=0;k<RANDTIME;k++){
i=rand()%(x*y);
j=rand()%(x*y);
bool t;
t=randmine[i];
randmine[i]=randmine[j];
randmine[j]=t;
}
for(i=0;i<x*y;i++)
mine[i/x][i%x].isMine=randmine[i];
for(i=0;i<y;i++)
for(j=0;j<x;j++)
mine[i][j].hidestate=calState(i,j);
//GetClientRect(&clientRect);
firstclick=false;
ctime=0;
return;
}
int CMainFrame::calState(int x,int y){
if(mine[x][y].isMine) return BLAST;
else{
int sum=0;
int dp=0;
//int d[8][2]={{-1,-1},{-1,0},{-1,1},{0,1},{1,1},{1,0},{1,-1},{0,-1}};
for(dp=0;dp<8;dp++)
if(inArea(x+d[dp][0],y+d[dp][1])&&mine[x+d[dp][0]][y+d[dp][1]].isMine) sum++;
return 15-sum;
}
return 0;
}
void CMainFrame::DrawMineArea(CDC &dc){
CDC dcMemory;
dcMemory.CreateCompatibleDC(&dc);
dcMemory.SelectObject(mineColorBmp);
int i,j;
for(i=0;i<mineYnum;i++)
for(j=0;j<mineXnum;j++)
dc.StretchBlt(SIDE+LINE+MINE_WIDTH*j,2*SIDE+3*LINE+STATE_HEIGHT+MINE_HEIGHT*i,
MINE_WIDTH,MINE_HEIGHT,
&dcMemory,
0,MINE_HEIGHT*mine[i][j].state,
MINE_WIDTH,MINE_HEIGHT,
SRCCOPY);
return;
}
void CMainFrame::DrawFace(CDC &dc){
CDC dcMemory;
dcMemory.CreateCompatibleDC(&dc);
dcMemory.SelectObject(faceColorBmp);
dc.StretchBlt((width-2*FRAMEX-FACE_WIDTH)/2,FACEY,
FACE_WIDTH,FACE_HEIGHT,
&dcMemory,
0,FACE_HEIGHT*bnstate,
FACE_WIDTH,FACE_HEIGHT,
SRCCOPY);
return;
}
void CMainFrame::DrawShell(CDC &dc){
//test
/*
char str[20]="";
sprintf(str,"%d %d",mineXnum,mineYnum);
dc.TextOut(1,1,str,sizeof(str));
*/
dc.Draw3dRect(SIDE,SIDE,MINE_WIDTH*mineXnum+2*LINE,STATE_HEIGHT+2*LINE,RGB(128,128,128),RGB(255,255,255));
dc.Draw3dRect(SIDE,2*SIDE+2*LINE+STATE_HEIGHT,MINE_WIDTH*mineXnum+2*LINE,MINE_HEIGHT*mineYnum+2*LINE,RGB(128,128,128),RGB(255,255,255));
}
void CMainFrame::DrawNumber(CDC &dc){
CDC dcMemory;
dcMemory.CreateCompatibleDC(&dc);
dcMemory.SelectObject(numColorBmp);
int i;
//draw minenum
if(minenum>=0){
int leftmine[3];
leftmine[0]=minenum/100;
leftmine[1]=minenum/10-10*leftmine[0];
leftmine[2]=minenum%10;
for(i=0;i<3;i++)
dc.StretchBlt(2*SIDE+LINE+13*i,16,
13,23,
&dcMemory,
0,23*(11-leftmine[i]),
13,23,
SRCCOPY);
}
else{
dc.StretchBlt(2*SIDE+LINE,16,
13,23,
&dcMemory,
0,0,
13,23,
SRCCOPY);
int leftmine[3];
leftmine[1]=-minenum/10;
leftmine[2]=(-minenum)%10;
for(i=1;i<3;i++)
dc.StretchBlt(2*SIDE+LINE+13*i,16,
13,23,
&dcMemory,
0,23*(11-leftmine[i]),
13,23,
SRCCOPY);
}
//draw timenum
int leftmine[3];
leftmine[0]=ctime/100;
leftmine[1]=ctime/10-10*leftmine[0];
leftmine[2]=ctime%10;
for(i=0;i<3;i++)
dc.StretchBlt(width-LINE-2*SIDE-(4-i)*13,16,
13,23,
&dcMemory,
0,23*(11-leftmine[i]),
13,23,
SRCCOPY);
return;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnEasy()
{
initialMineArea(EASY_XNUM,EASY_YNUM,EASY_MINENUM);
SizeWindow();
Invalidate();
}
void CMainFrame::OnNormal()
{
initialMineArea(NORMAL_XNUM,NORMAL_YNUM,NORMAL_MINENUM);
SizeWindow();
Invalidate();
}
void CMainFrame::OnHard()
{
initialMineArea(HARD_XNUM,HARD_YNUM,HARD_MINENUM);
SizeWindow();
Invalidate();
}
void CMainFrame::OnHelp()
{
::WinExec("HH WINMINE.CHM",SW_SHOW);
}
void CMainFrame::OnLButtonUp(UINT nFlags, CPoint point)
{
//CRect faceButton((width-2*FRAMEX-FACE_WIDTH)/2,FACEY,FACE_WIDTH,FACE_HEIGHT);
//CRect mineArea(SIDE+LINE,2*SIDE+3*LINE+STATE_HEIGHT,MINE_WIDTH*mineXnum,MINE_HEIGHT*mineYnum);
CClientDC dc(this);
CDC dcMemory;
dcMemory.CreateCompatibleDC(&dc);
dcMemory.SelectObject(mineColorBmp);
if(!firstclick){
firstclick=true;
timer=SetTimer(500,1000,NULL);
ctime=0;
}
if(gamestate==GAMESTART) bnstate=NORMAL;
else if(gamestate==GAMEWIN) bnstate=VICTORY;
else if(gamestate==GAMEEND) bnstate=DEAD;
if(inFaceButton(point)){
initialMineArea(basic[0],basic[1],basic[2]);
//Invalidate();
}
else if(inMineArea(point)&&gamestate==GAMESTART){
int j=getX(point);
int i=getY(point);
if(mine[i][j].state==NONECLICK){
CClientDC dc(this);
//test
/*
char str[30]="";
sprintf(str,"(%d,%d) (%d,%d) (%d,%d)",point.x,point.y,i,j,mineXnum,mineYnum);
dc.TextOut(10,10,str,sizeof(str));
*/
gamestate=click(i,j,dc);
if(gamestate==GAMEEND){
bnstate=DEAD;
int p,q;
for(p=0;p<mineYnum;p++)
for(q=0;q<mineXnum;q++){
if(mine[p][q].state==FLAG&&!mine[p][q].isMine)
mine[p][q].state=GAMEOVER;
else if(mine[p][q].state==FLAG&&mine[p][q].isMine)
mine[p][q].state=FLAG;
else if(mine[p][q].isMine) mine[p][q].state=MINE;
}
mine[i][j].state=mine[i][j].hidestate;
firstclick=false;
KillTimer(timer);
}
if(win()){
gamestate=GAMEWIN;
bnstate=VICTORY;
firstclick=false;
KillTimer(timer);
}
}
}
Invalidate();
CFrameWnd::OnLButtonUp(nFlags, point);
}
int CMainFrame::click(int x,int y,CDC &dc){
CDC dcMemory;
dcMemory.CreateCompatibleDC(&dc);
dcMemory.SelectObject(mineColorBmp);
if(mine[x][y].isMine) return GAMEEND;
else if(mine[x][y].hidestate!=EMPTY){
//mine[x][y].isDetected=true;
mine[x][y].state=mine[x][y].hidestate;
dc.StretchBlt(SIDE+LINE+MINE_WIDTH*y,2*SIDE+3*LINE+STATE_HEIGHT+MINE_HEIGHT*x,
MINE_WIDTH,MINE_HEIGHT,
&dcMemory,
0,MINE_HEIGHT*mine[x][y].hidestate,
MINE_WIDTH,MINE_HEIGHT,
SRCCOPY);
leftgrid--;
return GAMESTART;
}
else if(mine[x][y].hidestate==EMPTY) DFS(x,y);
return GAMESTART;
}
void CMainFrame::DFS(int x,int y){
//int d[8][2]={{-1,-1},{-1,0},{-1,1},{0,1},{1,1},{1,0},{1,-1},{0,-1}};
int i;
//mine[x][y].isDetected=true;
if(mine[x][y].hidestate!=EMPTY){
//mine[x][y].isDetected=true;
mine[x][y].state=mine[x][y].hidestate;
leftgrid--;
return;
}
//else if(mine[x][y].isMine) return;
//mine[x][y].isDetected=true;
mine[x][y].state=mine[x][y].hidestate;
leftgrid--;
for(i=0;i<8;i++)
if(inArea(x+d[i][0],y+d[i][1])&&mine[x+d[i][0]][y+d[i][1]].state==NONECLICK)
DFS(x+d[i][0],y+d[i][1]);
return;
}
void CMainFrame::OnLButtonDown(UINT nFlags, CPoint point)
{
if(inFaceButton(point)){
bnstate=DOWN;
Invalidate();
}
else{
if(gamestate==GAMESTART) bnstate=CLICKED;
/*
if(inMineArea(point)&&gamestate==GAMESTART){
int i=getX(point);
int j=getY(point);
CClientDC dc(this);
CDC dcMemory;
dcMemory.CreateCompatibleDC(&dc);
dcMemory.SelectObject(mineColorBmp);
dc.StretchBlt(SIDE+LINE+MINE_WIDTH*j,2*SIDE+3*LINE+STATE_HEIGHT+MINE_HEIGHT*i,
MINE_WIDTH,MINE_HEIGHT,
&dcMemory,
0,MINE_HEIGHT*EMPTY,
MINE_WIDTH,MINE_HEIGHT,
SRCCOPY);
}
*/
Invalidate();
}
CFrameWnd::OnLButtonDown(nFlags, point);
}
void CMainFrame::OnRButtonUp(UINT nFlags, CPoint point)
{
if(gamestate==GAMESTART){
int j=getX(point);
int i=getY(point);
if(mine[i][j].state==NONECLICK){
if(mine[i][j].state!=FLAG){mine[i][j].state=FLAG; minenum--;}
}
else if(mine[i][j].state==FLAG){mine[i][j].state=NONECLICK; minenum++;}
Invalidate();
}
CFrameWnd::OnRButtonUp(nFlags, point);
}
void CMainFrame::OnStart()
{
initialMineArea(basic[0],basic[1],basic[2]);
Invalidate();
}
void CMainFrame::OnTimer(UINT nIDEvent)
{
if(nIDEvent==(UINT)timer){
if(ctime!=999){
ctime++;
Invalidate();
}
}
else{
CFrameWnd::OnTimer(nIDEvent);
}
return;
}
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