📄 voudpd.cpp
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//// Copyright 2004 Alan Post//// This file is part of voudp.//// voudp is free software; you can redistribute it and/or modify it under the// terms of the GNU General Public License as published by the Free Software// Foundation; either version 2 of the License, or (at your option) any later// version.//// voudp is distributed in the hope that it will be useful, but WITHOUT ANY// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR// A PARTICULAR PURPOSE. See the GNU General Public License for more details.//// You should have received a copy of the GNU General Public License along with// voudp; if not, write to the Free Software Foundation, Inc., 59 Temple Place,// Suite 330, Boston, MA 02111-1307 USA//#include "constants.h"#include "receiver.h"#include "player.h"#include "sender.h"#include "recorder.h"#include "voudpconfigd.h"#include "die.h"#include <fcntl.h>#include <errno.h>#include <string.h>#include <sys/audioio.h>#include <sys/ioctl.h>#include <sys/mman.h>#include <unistd.h>#include <stdio.h>#include <err.h>#include <signal.h>#include <pwd.h>static int my_open( const char *path, int flags ){ int fd = open( path, flags, 0 ); if ( fd < 0 ) err( EXIT_FAILURE, "Can't open %s", path ); return fd;}static void get_info( int afd, audio_info_t *info ){ AUDIO_INITINFO( info ); if ( ioctl( afd, AUDIO_GETINFO, info ) < 0 ) die( "failed to get audio info" );}static void set_info( int afd, audio_info_t *info ){ if ( ioctl( afd, AUDIO_SETINFO, info ) < 0 ) die( "failed to set audio info" );}static void *setup_audio( int afd, audio_info_t &info ){ { int is_full_duplex = 1; if ( -1 == ioctl( afd, AUDIO_SETFD, &is_full_duplex )) die( "ioctl" ); } AUDIO_INITINFO( &info ); // // Ask for a blocksize equal to one speex frame. We may not get it, but we // can at least ask. // info.blocksize = samples_per_frame * sizeof( hw_sample_t ); info.play.channels = hw_channels; info.play.sample_rate = samples_per_sec; info.play.encoding = AUDIO_ENCODING_SLINEAR_LE; info.play.precision = 8 * sizeof( hw_sample_t ) / hw_channels; info.record.channels = hw_channels; info.record.sample_rate = samples_per_sec; info.record.encoding = AUDIO_ENCODING_SLINEAR_LE; info.record.precision = 8 * sizeof( hw_sample_t ) / hw_channels; info.mode = AUMODE_PLAY | AUMODE_RECORD | AUMODE_PLAY_ALL; set_info( afd, &info ); get_info( afd, &info ); void *pb = mmap( 0, info.play.buffer_size + info.record.buffer_size, PROT_READ|PROT_WRITE, MAP_SHARED, afd, 0 ); if ( pb == MAP_FAILED ) die( "mmap" ); return pb;}static bool done = false;void set_done( int /* sig */ ) { done = true; }static void daemonize(){ static const char *chroot_dir = "/var/chroot/voudpd"; if ( -1 == close( STDERR_FILENO )) die( "close" ); if ( -1 == open( "/var/log/voudpd", O_WRONLY | O_APPEND | O_CREAT, 0644 )) { // // We print to stdout, here, because stderr is closed at the moment // printf( "Can't open /var/log/voudpd: %s\n", strerror( errno )); exit( EXIT_FAILURE ); } if ( -1 == close( STDIN_FILENO )) die( "close" ); if ( -1 == close( STDOUT_FILENO )) die( "close" ); if ( -1 == daemon( 0, 1 )) die( "daemon" ); // // Do the getpwnam *before* chrooting -- otherwise, we can't see the passwd // database. // passwd *entry = getpwnam( "voudpd" ); if ( entry == NULL ) die( "getpwnam" ); if ( -1 == chroot( chroot_dir )) die( "chroot" ); if ( -1 == setgid( entry->pw_gid )) die( "setgid" ); if ( -1 == setuid( entry->pw_uid )) die( "setuid" );}int main( int argc, char **argv ){ setbuf( stdout, NULL ); setbuf( stderr, NULL ); // // If we are killed, make sure we exit in an orderly fashion, so we can // clean up after ourselves. // signal( SIGTERM, &set_done ); signal( SIGINT, &set_done ); voudp_configd_t configd; int listen_fd = configd.get_listen_fd(); Sender sender; int afd = my_open( "/dev/audio", O_RDWR ); audio_info_t info; void *pb = setup_audio( afd, info ); Receiver receiver( atoi( argv[1]), (size_t) ( max( samples_per_frame, info.blocksize / sizeof( hw_sample_t )) * 1000 * 3 / 2 / samples_per_sec ), (size_t) atol( argv[2])); int recv_fd = receiver.get_sock_fd(); Player player( (u_int8_t*)pb, afd, info.blocksize, info.play.buffer_size ); Recorder recorder( ((u_int8_t*)pb) + info.play.buffer_size, afd, info.blocksize, info.record.buffer_size ); daemonize(); fprintf( stderr, "voudpd started\n" ); fd_set readables; FD_ZERO( &readables ); while ( ! done ) { FD_SET( recv_fd, &readables ); FD_SET( listen_fd, &readables ); struct timeval wait = { 0, 1000 }; int nready = select( 1 + max( recv_fd, listen_fd ), &readables, NULL, NULL, &wait ); if ( nready == -1 ) { if ( errno == EINTR ) continue; die( "select" ); } if ( FD_ISSET( recv_fd, &readables )) receiver.recv_packet(); if ( FD_ISSET( listen_fd, &readables )) configd.do_config_req( sender, receiver ); // // If we actually record a block, then we will do some speex encoding, // which is slow. Check with the player both before *and* after the // recorder, to make sure it gets a chance. // // This is necessary on my P2 Celeron 433 when using a 20 ms blocksize. // player.play_if_needed( receiver ); recorder.record_if_needed( sender ); player.play_if_needed( receiver ); } fprintf( stderr, "voudpd exiting\n" ); return 0;}
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