📄 deadwght.cpp
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// file DEADWGHT.CXX
#include "deadwght.hxx"
#include "element.hxx"
#include "timestep.hxx"
#include "loadtime.hxx"
#include "material.hxx"
#include "flotarry.hxx"
FloatArray* DeadWeight :: ComputeForceOn (Element* elem, TimeStep* stepN)
// Returns the force (and not just the acceleration) induced at stepN by
// the receiver on the element 'elem'.
{
double density,factor ;
factor = this -> giveLoadTimeFunction() -> at(stepN->giveTime()) ;
if (factor == 0.)
return NULL ;
else {
density = elem -> giveMaterial() -> give('d') ;
return this -> giveComponentArray() -> Times(density*factor) ;}
}
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