📄 bodyload.hxx
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// ***********************
// *** CLASS BODY LOAD ***
// ***********************
#ifndef bodyload_hxx
#include "load.hxx"
class Element ; class TimeStep ;
class BodyLoad : public Load
/*
This abstract class is the superclass of all loads (e.g., the dead weight)
that act on the whole volume of finite elements. A body load is usually
attribute of many elements.
*/
{
public :
BodyLoad (int i,Domain* d) : Load (i,d) {} // constructor
virtual FloatArray* ComputeForceOn (Element*,TimeStep*) = NULL ;
} ;
#define bodyload_hxx
#endif
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