📄 rectangle.java
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package opusmicro.demos.game;
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Graphics;
public class Rectangle implements Runnable{
final static int EVENT_KEY_PRESSED = 1;
final static int EVENT_KEY_RELEASED = 0;
int x, y;
int recW = 40;
int recH = 20;
private int dx = 3, dy =3;
private int gx =-999;
boolean isKeepGoing = true;
boolean pause = true;
private MoveCanvas mc;
public Rectangle(MoveCanvas mc) {
this.mc = mc;
new Thread(this).start();
}
public void setLocation(int x, int y){
this.x = x;
this.y = y;
}
public void handleEvent(int type, int keyCode){
if(type==EVENT_KEY_PRESSED){
gx = mc.getGameAction(keyCode);
pause = false;
}
if(type== EVENT_KEY_RELEASED){
pause = true;
gx =-999;
}
}
public void paint(Graphics g){
g.setColor(0);
g.fillRect(x, y, recW, recH);
}
public void run() {
while(isKeepGoing){
if(!pause){
switch ( gx) {
case Canvas.UP:
if(y<0)break;
y -= dy;
break;
case Canvas.DOWN:
if(y>mc.h-recH)break;
y += dy;
break;
case Canvas.LEFT:
if(x<0)break;
x -= dx;
break;
case Canvas.RIGHT:
if(x>mc.w-recW)break;
x += dx;
break;
}
mc.repaint();
}
try {
Thread.sleep(40);
}
catch (InterruptedException e) {
}
}
}
}
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