📄 animation.js
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* Backtracks slightly, then reverses direction and moves to end. * @method backIn * @param {Number} t Time value used to compute current value * @param {Number} b Starting value * @param {Number} c Delta between start and end values * @param {Number} d Total length of animation * @param {Number} s Overshoot (optional) * @return {Number} The computed value for the current animation frame */ backIn: function (t, b, c, d, s) { if (typeof s == 'undefined') { s = 1.70158; } return c*(t/=d)*t*((s+1)*t - s) + b; }, /** * Overshoots end, then reverses and comes back to end. * @method backOut * @param {Number} t Time value used to compute current value * @param {Number} b Starting value * @param {Number} c Delta between start and end values * @param {Number} d Total length of animation * @param {Number} s Overshoot (optional) * @return {Number} The computed value for the current animation frame */ backOut: function (t, b, c, d, s) { if (typeof s == 'undefined') { s = 1.70158; } return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; }, /** * Backtracks slightly, then reverses direction, overshoots end, * then reverses and comes back to end. * @method backBoth * @param {Number} t Time value used to compute current value * @param {Number} b Starting value * @param {Number} c Delta between start and end values * @param {Number} d Total length of animation * @param {Number} s Overshoot (optional) * @return {Number} The computed value for the current animation frame */ backBoth: function (t, b, c, d, s) { if (typeof s == 'undefined') { s = 1.70158; } if ((t /= d/2 ) < 1) { return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; } return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; }, /** * Bounce off of start. * @method bounceIn * @param {Number} t Time value used to compute current value * @param {Number} b Starting value * @param {Number} c Delta between start and end values * @param {Number} d Total length of animation * @return {Number} The computed value for the current animation frame */ bounceIn: function (t, b, c, d) { return c - YAHOO.util.Easing.bounceOut(d-t, 0, c, d) + b; }, /** * Bounces off end. * @method bounceOut * @param {Number} t Time value used to compute current value * @param {Number} b Starting value * @param {Number} c Delta between start and end values * @param {Number} d Total length of animation * @return {Number} The computed value for the current animation frame */ bounceOut: function (t, b, c, d) { if ((t/=d) < (1/2.75)) { return c*(7.5625*t*t) + b; } else if (t < (2/2.75)) { return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b; } else if (t < (2.5/2.75)) { return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b; } return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b; }, /** * Bounces off start and end. * @method bounceBoth * @param {Number} t Time value used to compute current value * @param {Number} b Starting value * @param {Number} c Delta between start and end values * @param {Number} d Total length of animation * @return {Number} The computed value for the current animation frame */ bounceBoth: function (t, b, c, d) { if (t < d/2) { return YAHOO.util.Easing.bounceIn(t*2, 0, c, d) * .5 + b; } return YAHOO.util.Easing.bounceOut(t*2-d, 0, c, d) * .5 + c*.5 + b; }};(function() {/** * Anim subclass for moving elements along a path defined by the "points" * member of "attributes". All "points" are arrays with x, y coordinates. * <p>Usage: <code>var myAnim = new YAHOO.util.Motion(el, { points: { to: [800, 800] } }, 1, YAHOO.util.Easing.easeOut);</code></p> * @class Motion * @namespace YAHOO.util * @requires YAHOO.util.Anim * @requires YAHOO.util.AnimMgr * @requires YAHOO.util.Easing * @requires YAHOO.util.Bezier * @requires YAHOO.util.Dom * @requires YAHOO.util.Event * @requires YAHOO.util.CustomEvent * @constructor * @extends YAHOO.util.Anim * @param {String | HTMLElement} el Reference to the element that will be animated * @param {Object} attributes The attribute(s) to be animated. * Each attribute is an object with at minimum a "to" or "by" member defined. * Additional optional members are "from" (defaults to current value), "units" (defaults to "px"). * All attribute names use camelCase. * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method) */ YAHOO.util.Motion = function(el, attributes, duration, method) { if (el) { // dont break existing subclasses not using YAHOO.extend YAHOO.util.Motion.superclass.constructor.call(this, el, attributes, duration, method); } }; YAHOO.extend(YAHOO.util.Motion, YAHOO.util.ColorAnim); // shorthand var Y = YAHOO.util; var superclass = Y.Motion.superclass; var proto = Y.Motion.prototype; proto.toString = function() { var el = this.getEl(); var id = el.id || el.tagName; return ("Motion " + id); }; proto.patterns.points = /^points$/i; proto.setAttribute = function(attr, val, unit) { if ( this.patterns.points.test(attr) ) { unit = unit || 'px'; superclass.setAttribute.call(this, 'left', val[0], unit); superclass.setAttribute.call(this, 'top', val[1], unit); } else { superclass.setAttribute.call(this, attr, val, unit); } }; proto.getAttribute = function(attr) { if ( this.patterns.points.test(attr) ) { var val = [ superclass.getAttribute.call(this, 'left'), superclass.getAttribute.call(this, 'top') ]; } else { val = superclass.getAttribute.call(this, attr); } return val; }; proto.doMethod = function(attr, start, end) { var val = null; if ( this.patterns.points.test(attr) ) { var t = this.method(this.currentFrame, 0, 100, this.totalFrames) / 100; val = Y.Bezier.getPosition(this.runtimeAttributes[attr], t); } else { val = superclass.doMethod.call(this, attr, start, end); } return val; }; proto.setRuntimeAttribute = function(attr) { if ( this.patterns.points.test(attr) ) { var el = this.getEl(); var attributes = this.attributes; var start; var control = attributes['points']['control'] || []; var end; var i, len; if (control.length > 0 && !(control[0] instanceof Array) ) { // could be single point or array of points control = [control]; } else { // break reference to attributes.points.control var tmp = []; for (i = 0, len = control.length; i< len; ++i) { tmp[i] = control[i]; } control = tmp; } if (Y.Dom.getStyle(el, 'position') == 'static') { // default to relative Y.Dom.setStyle(el, 'position', 'relative'); } if ( isset(attributes['points']['from']) ) { Y.Dom.setXY(el, attributes['points']['from']); // set position to from point } else { Y.Dom.setXY( el, Y.Dom.getXY(el) ); } // set it to current position start = this.getAttribute('points'); // get actual top & left // TO beats BY, per SMIL 2.1 spec if ( isset(attributes['points']['to']) ) { end = translateValues.call(this, attributes['points']['to'], start); var pageXY = Y.Dom.getXY(this.getEl()); for (i = 0, len = control.length; i < len; ++i) { control[i] = translateValues.call(this, control[i], start); } } else if ( isset(attributes['points']['by']) ) { end = [ start[0] + attributes['points']['by'][0], start[1] + attributes['points']['by'][1] ]; for (i = 0, len = control.length; i < len; ++i) { control[i] = [ start[0] + control[i][0], start[1] + control[i][1] ]; } } this.runtimeAttributes[attr] = [start]; if (control.length > 0) { this.runtimeAttributes[attr] = this.runtimeAttributes[attr].concat(control); } this.runtimeAttributes[attr][this.runtimeAttributes[attr].length] = end; } else { superclass.setRuntimeAttribute.call(this, attr); } }; var translateValues = function(val, start) { var pageXY = Y.Dom.getXY(this.getEl()); val = [ val[0] - pageXY[0] + start[0], val[1] - pageXY[1] + start[1] ]; return val; }; var isset = function(prop) { return (typeof prop !== 'undefined'); };})();(function() {/** * Anim subclass for scrolling elements to a position defined by the "scroll" * member of "attributes". All "scroll" members are arrays with x, y scroll positions. * <p>Usage: <code>var myAnim = new YAHOO.util.Scroll(el, { scroll: { to: [0, 800] } }, 1, YAHOO.util.Easing.easeOut);</code></p> * @class Scroll * @namespace YAHOO.util * @requires YAHOO.util.Anim * @requires YAHOO.util.AnimMgr * @requires YAHOO.util.Easing * @requires YAHOO.util.Bezier * @requires YAHOO.util.Dom * @requires YAHOO.util.Event * @requires YAHOO.util.CustomEvent * @extends YAHOO.util.Anim * @constructor * @param {String or HTMLElement} el Reference to the element that will be animated * @param {Object} attributes The attribute(s) to be animated. * Each attribute is an object with at minimum a "to" or "by" member defined. * Additional optional members are "from" (defaults to current value), "units" (defaults to "px"). * All attribute names use camelCase. * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method) */ YAHOO.util.Scroll = function(el, attributes, duration, method) { if (el) { // dont break existing subclasses not using YAHOO.extend YAHOO.util.Scroll.superclass.constructor.call(this, el, attributes, duration, method); } }; YAHOO.extend(YAHOO.util.Scroll, YAHOO.util.ColorAnim); // shorthand var Y = YAHOO.util; var superclass = Y.Scroll.superclass; var proto = Y.Scroll.prototype; proto.toString = function() { var el = this.getEl(); var id = el.id || el.tagName; return ("Scroll " + id); }; proto.doMethod = function(attr, start, end) { var val = null; if (attr == 'scroll') { val = [ this.method(this.currentFrame, start[0], end[0] - start[0], this.totalFrames), this.method(this.currentFrame, start[1], end[1] - start[1], this.totalFrames) ]; } else { val = superclass.doMethod.call(this, attr, start, end); } return val; }; proto.getAttribute = function(attr) { var val = null; var el = this.getEl(); if (attr == 'scroll') { val = [ el.scrollLeft, el.scrollTop ]; } else { val = superclass.getAttribute.call(this, attr); } return val; }; proto.setAttribute = function(attr, val, unit) { var el = this.getEl(); if (attr == 'scroll') { el.scrollLeft = val[0]; el.scrollTop = val[1]; } else { superclass.setAttribute.call(this, attr, val, unit); } };})();YAHOO.register("animation", YAHOO.util.Anim, {version: "2.2.0", build: "127"});
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