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📄 animation.js

📁 1.. 需要jdom.jar和bsf.jar,否则无法跟spring整合. 2.. dwr生成的javascript函数会自动加一个回调函数的参数,如原来的函数是checkExist(String
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     * Backtracks slightly, then reverses direction and moves to end.     * @method backIn     * @param {Number} t Time value used to compute current value     * @param {Number} b Starting value     * @param {Number} c Delta between start and end values     * @param {Number} d Total length of animation     * @param {Number} s Overshoot (optional)     * @return {Number} The computed value for the current animation frame     */    backIn: function (t, b, c, d, s) {    	if (typeof s == 'undefined') {            s = 1.70158;        }    	return c*(t/=d)*t*((s+1)*t - s) + b;    },    /**     * Overshoots end, then reverses and comes back to end.     * @method backOut     * @param {Number} t Time value used to compute current value     * @param {Number} b Starting value     * @param {Number} c Delta between start and end values     * @param {Number} d Total length of animation     * @param {Number} s Overshoot (optional)     * @return {Number} The computed value for the current animation frame     */    backOut: function (t, b, c, d, s) {    	if (typeof s == 'undefined') {            s = 1.70158;        }    	return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;    },        /**     * Backtracks slightly, then reverses direction, overshoots end,      * then reverses and comes back to end.     * @method backBoth     * @param {Number} t Time value used to compute current value     * @param {Number} b Starting value     * @param {Number} c Delta between start and end values     * @param {Number} d Total length of animation     * @param {Number} s Overshoot (optional)     * @return {Number} The computed value for the current animation frame     */    backBoth: function (t, b, c, d, s) {    	if (typeof s == 'undefined') {            s = 1.70158;         }            	if ((t /= d/2 ) < 1) {            return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;        }    	return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;    },    /**     * Bounce off of start.     * @method bounceIn     * @param {Number} t Time value used to compute current value     * @param {Number} b Starting value     * @param {Number} c Delta between start and end values     * @param {Number} d Total length of animation     * @return {Number} The computed value for the current animation frame     */    bounceIn: function (t, b, c, d) {    	return c - YAHOO.util.Easing.bounceOut(d-t, 0, c, d) + b;    },        /**     * Bounces off end.     * @method bounceOut     * @param {Number} t Time value used to compute current value     * @param {Number} b Starting value     * @param {Number} c Delta between start and end values     * @param {Number} d Total length of animation     * @return {Number} The computed value for the current animation frame     */    bounceOut: function (t, b, c, d) {    	if ((t/=d) < (1/2.75)) {    		return c*(7.5625*t*t) + b;    	} else if (t < (2/2.75)) {    		return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;    	} else if (t < (2.5/2.75)) {    		return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;    	}        return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;    },        /**     * Bounces off start and end.     * @method bounceBoth     * @param {Number} t Time value used to compute current value     * @param {Number} b Starting value     * @param {Number} c Delta between start and end values     * @param {Number} d Total length of animation     * @return {Number} The computed value for the current animation frame     */    bounceBoth: function (t, b, c, d) {    	if (t < d/2) {            return YAHOO.util.Easing.bounceIn(t*2, 0, c, d) * .5 + b;        }    	return YAHOO.util.Easing.bounceOut(t*2-d, 0, c, d) * .5 + c*.5 + b;    }};(function() {/** * Anim subclass for moving elements along a path defined by the "points"  * member of "attributes".  All "points" are arrays with x, y coordinates. * <p>Usage: <code>var myAnim = new YAHOO.util.Motion(el, { points: { to: [800, 800] } }, 1, YAHOO.util.Easing.easeOut);</code></p> * @class Motion * @namespace YAHOO.util * @requires YAHOO.util.Anim * @requires YAHOO.util.AnimMgr * @requires YAHOO.util.Easing * @requires YAHOO.util.Bezier * @requires YAHOO.util.Dom * @requires YAHOO.util.Event * @requires YAHOO.util.CustomEvent  * @constructor * @extends YAHOO.util.Anim * @param {String | HTMLElement} el Reference to the element that will be animated * @param {Object} attributes The attribute(s) to be animated.   * Each attribute is an object with at minimum a "to" or "by" member defined.   * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").   * All attribute names use camelCase. * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method) */    YAHOO.util.Motion = function(el, attributes, duration,  method) {        if (el) { // dont break existing subclasses not using YAHOO.extend            YAHOO.util.Motion.superclass.constructor.call(this, el, attributes, duration, method);        }    };    YAHOO.extend(YAHOO.util.Motion, YAHOO.util.ColorAnim);        // shorthand    var Y = YAHOO.util;    var superclass = Y.Motion.superclass;    var proto = Y.Motion.prototype;    proto.toString = function() {        var el = this.getEl();        var id = el.id || el.tagName;        return ("Motion " + id);    };        proto.patterns.points = /^points$/i;        proto.setAttribute = function(attr, val, unit) {        if (  this.patterns.points.test(attr) ) {            unit = unit || 'px';            superclass.setAttribute.call(this, 'left', val[0], unit);            superclass.setAttribute.call(this, 'top', val[1], unit);        } else {            superclass.setAttribute.call(this, attr, val, unit);        }    };    proto.getAttribute = function(attr) {        if (  this.patterns.points.test(attr) ) {            var val = [                superclass.getAttribute.call(this, 'left'),                superclass.getAttribute.call(this, 'top')            ];        } else {            val = superclass.getAttribute.call(this, attr);        }        return val;    };    proto.doMethod = function(attr, start, end) {        var val = null;        if ( this.patterns.points.test(attr) ) {            var t = this.method(this.currentFrame, 0, 100, this.totalFrames) / 100;				            val = Y.Bezier.getPosition(this.runtimeAttributes[attr], t);        } else {            val = superclass.doMethod.call(this, attr, start, end);        }        return val;    };    proto.setRuntimeAttribute = function(attr) {        if ( this.patterns.points.test(attr) ) {            var el = this.getEl();            var attributes = this.attributes;            var start;            var control = attributes['points']['control'] || [];            var end;            var i, len;                        if (control.length > 0 && !(control[0] instanceof Array) ) { // could be single point or array of points                control = [control];            } else { // break reference to attributes.points.control                var tmp = [];                 for (i = 0, len = control.length; i< len; ++i) {                    tmp[i] = control[i];                }                control = tmp;            }            if (Y.Dom.getStyle(el, 'position') == 'static') { // default to relative                Y.Dom.setStyle(el, 'position', 'relative');            }                if ( isset(attributes['points']['from']) ) {                Y.Dom.setXY(el, attributes['points']['from']); // set position to from point            }             else { Y.Dom.setXY( el, Y.Dom.getXY(el) ); } // set it to current position                        start = this.getAttribute('points'); // get actual top & left                        // TO beats BY, per SMIL 2.1 spec            if ( isset(attributes['points']['to']) ) {                end = translateValues.call(this, attributes['points']['to'], start);                                var pageXY = Y.Dom.getXY(this.getEl());                for (i = 0, len = control.length; i < len; ++i) {                    control[i] = translateValues.call(this, control[i], start);                }                            } else if ( isset(attributes['points']['by']) ) {                end = [ start[0] + attributes['points']['by'][0], start[1] + attributes['points']['by'][1] ];                                for (i = 0, len = control.length; i < len; ++i) {                    control[i] = [ start[0] + control[i][0], start[1] + control[i][1] ];                }            }            this.runtimeAttributes[attr] = [start];                        if (control.length > 0) {                this.runtimeAttributes[attr] = this.runtimeAttributes[attr].concat(control);             }            this.runtimeAttributes[attr][this.runtimeAttributes[attr].length] = end;        }        else {            superclass.setRuntimeAttribute.call(this, attr);        }    };        var translateValues = function(val, start) {        var pageXY = Y.Dom.getXY(this.getEl());        val = [ val[0] - pageXY[0] + start[0], val[1] - pageXY[1] + start[1] ];        return val;     };        var isset = function(prop) {        return (typeof prop !== 'undefined');    };})();(function() {/** * Anim subclass for scrolling elements to a position defined by the "scroll" * member of "attributes".  All "scroll" members are arrays with x, y scroll positions. * <p>Usage: <code>var myAnim = new YAHOO.util.Scroll(el, { scroll: { to: [0, 800] } }, 1, YAHOO.util.Easing.easeOut);</code></p> * @class Scroll * @namespace YAHOO.util * @requires YAHOO.util.Anim * @requires YAHOO.util.AnimMgr * @requires YAHOO.util.Easing * @requires YAHOO.util.Bezier * @requires YAHOO.util.Dom * @requires YAHOO.util.Event * @requires YAHOO.util.CustomEvent  * @extends YAHOO.util.Anim * @constructor * @param {String or HTMLElement} el Reference to the element that will be animated * @param {Object} attributes The attribute(s) to be animated.   * Each attribute is an object with at minimum a "to" or "by" member defined.   * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").   * All attribute names use camelCase. * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method) */    YAHOO.util.Scroll = function(el, attributes, duration,  method) {        if (el) { // dont break existing subclasses not using YAHOO.extend            YAHOO.util.Scroll.superclass.constructor.call(this, el, attributes, duration, method);        }    };    YAHOO.extend(YAHOO.util.Scroll, YAHOO.util.ColorAnim);        // shorthand    var Y = YAHOO.util;    var superclass = Y.Scroll.superclass;    var proto = Y.Scroll.prototype;    proto.toString = function() {        var el = this.getEl();        var id = el.id || el.tagName;        return ("Scroll " + id);    };    proto.doMethod = function(attr, start, end) {        var val = null;            if (attr == 'scroll') {            val = [                this.method(this.currentFrame, start[0], end[0] - start[0], this.totalFrames),                this.method(this.currentFrame, start[1], end[1] - start[1], this.totalFrames)            ];                    } else {            val = superclass.doMethod.call(this, attr, start, end);        }        return val;    };    proto.getAttribute = function(attr) {        var val = null;        var el = this.getEl();                if (attr == 'scroll') {            val = [ el.scrollLeft, el.scrollTop ];        } else {            val = superclass.getAttribute.call(this, attr);        }                return val;    };    proto.setAttribute = function(attr, val, unit) {        var el = this.getEl();                if (attr == 'scroll') {            el.scrollLeft = val[0];            el.scrollTop = val[1];        } else {            superclass.setAttribute.call(this, attr, val, unit);        }    };})();YAHOO.register("animation", YAHOO.util.Anim, {version: "2.2.0", build: "127"});

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