📄 motcomp.c
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/*COPYRIGHT, LICENSE AND WARRANTY INFORMATIONThis software module has been originally developed by Nokia Corporation. Provided that a person, entity or a company willing to use the Software (hereinafter Licensee) comply with all the terms and conditions of this Statement and subject to the limitations set forth in this Statement Nokia grants to such Licensee a non-exclusive, sub-licensable, worldwide, limited license under copyrights owned by Nokia to use the Software for the sole purpose of creating, manufacturing, selling, marketing, or distributing (including the right to make modifications to the Software) a fully compliant decoder implementation (hereinafter "Decoder") of ITU-T Recommendation H.264 / ISO/IEC International Standard 14496-10 and an encoder implementation producing output that is decodable with the Decoder.Nokia retains the ownership of copyrights to the Software. There is no patent nor other intellectual property right of Nokia licensed under this Statement (except the copyright license above). Licensee hereby assumes sole responsibility to secure any other intellectual property rights needed, if any. For example, if patent licenses are required, it is their responsibility to acquire the license before utilizing the Software.The license by Nokia is subject to that the Licensee grants to Nokia the non-exclusive, worldwide, royalty-free, perpetual and irrevocable covenant that the Licensee(s) shall not bring a suit before any court or administrative agency or otherwise assert a claim for infringement under the Licensee intellectual property rights that, but for a license, would be infringed by the Software against (a) Nokia or Nokia's Affiliate; or (b) other recipient of a license and covenant not to sue with respect to the Software from Nokia; or (c) contractor, customer or distributor of a party listed above in a or b, which suit or claim is related to the Software or use thereof.The Licensee(s) further agrees to grant a reciprocal license to Nokia (as granted by Nokia to the Licensee(s) on the modifications made by Licensee(s) to the Software. THE SOFTWARE IS PROVIDED "AS IS" AND THE ORIGINAL DEVELOPER DISCLAIMS ANY AND ALL WARRANTIES WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. THOSE INTENDING TO USE THE SOFTWARE ARE EXPRESSLY ADVISED THAT ITS USE MAY INFRINGE EXISTING PATENTS AND BE SUBJECT TO ROYALTY PAYMENTS TO PATENT OWNERS. ANYONE USING THE SOFTWARE ON THE BASIS OF THIS LICENSE AGREES TO OBTAIN THE NECESSARY PERMISSIONS FROM ANY AND ALL APPLICABLE PATENT OWNERS FOR SUCH USE.IN NO EVENT SHALL THE ORIGINAL DEVELOPER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.This copyright, license and warranty information notice must be retained in all copies and derivative works of the Software or substantial portions thereof.*/#ifdef CHECK_MV_RANGE#include <stdio.h>#endif#include "globals.h"#include "motcomp.h"#include "framebuffer.h"#define ONEFOURTH1 20#define ONEFOURTH2 -5#define ONEFOURTH3 1static const int numModeMotVecs[MOT_NUM_MODES+1] = { 0, 1, 2, 2, 4, 8, 8, 16};static const int numModeMotVecs8x8[4] = { 1, 2, 2, 4};static const int blockShapes[MOT_NUM_MODES][2] = { {4, 4}, {4, 2}, {2, 4}, {2, 2}, {2, 1}, {1, 2}, {1, 1}};static const int blockShapes8x8[][2] = { {2, 2}, {2, 1}, {1, 2}, {1, 1}};#ifdef CHECK_MV_RANGEextern int maxVerticalMvRange;#endif/* * findPredMotVec * * Parameters: * refTab Table containing reference frame number * for the whole frame * motVecs Motion vectors for the whole frame * blksPerLine The number of blocks per line * mbAvailBits Availability of neighboring macroblocks * blkX Horizontal block index * blkY Vertical block index * blkIdxX Horizontal block index within macroblock * blkIdxY Vertical block index within macroblock * shapeX Width of the motion block in blocks * shapeY Height of the motion block in blocks * * Function: * Find the prediction vector for the current motion block. * * Returns: * Prediction vector * */static motVec_s findPredMotVec(int8 *refTab, motVec_s *vecs, int blksPerLine, int mbAvailBits, int blkIdxX, int blkIdxY, int shapeX, int shapeY){ static const motVec_s zeroVec = {0,0}; motVec_s const *vecA; motVec_s const *vecB; motVec_s const *vecC; motVec_s vecX; int refNum, refLeft, refUp, refUpRight; int blkIdxXright; /* * | | * D | B | C * ----+-------+---- * A | | * | X | * | | * * X is current block. Motion vectors from named * positions are used for prediction */ /* * Fetch vectors and reference frame numbers of blocks A, B and C */ if (blkIdxX > 0 || (mbAvailBits & 1)) { vecA = &vecs[-1]; refLeft = refTab[-1]; } else { /* A is outside the picture => A is zero and ref is -1 */ vecA = &zeroVec; refLeft = -1; } if (blkIdxY > 0 || (mbAvailBits & 2)) { vecB = &vecs[-blksPerLine]; refUp = refTab[-blksPerLine]; } else { /* B is outside the picture => B is zero and ref is -2 */ vecB = &zeroVec; refUp = -2; } blkIdxXright = blkIdxX+shapeX-1; if ((blkIdxXright != BLK_PER_MB/2 && (blkIdxXright&blkIdxY) != 0) || (blkIdxY == 0 && (blkIdxXright < BLK_PER_MB-1 ? !(mbAvailBits & 2) : !(mbAvailBits & 4)))) { /* C is outside the picture or is not available => C = D */ if ((blkIdxY > 0 && (blkIdxX > 0 || (mbAvailBits & 1))) || (blkIdxY == 0 && (blkIdxX > 0 ? (mbAvailBits & 2) : (mbAvailBits & 8)))) { vecC = &vecs[-blksPerLine-1]; refUpRight = refTab[-blksPerLine-1]; } else { /* D is too outside the picture => C is not available */ /* If both B abd C are not available then C = B = A */ if (refUp == -2) { vecC = vecB = vecA; refUpRight = refUp = refLeft; } /* if only C is not available then C is zero */ else { vecC = &zeroVec; refUpRight = -1; } } } else { /* C is inside the picture and is available */ vecC = &vecs[-blksPerLine+shapeX]; refUpRight = refTab[-blksPerLine+shapeX]; } refNum = refTab[0]; /* * If only one of the neighboring block has the same reference * frame number as the current block, predict from that block. */ if (refLeft == refNum) { if (refUp != refNum && refUpRight != refNum) return *vecA; } else { if (refUp == refNum) { if (refUpRight != refNum) return *vecB; } else if (refUpRight == refNum) return *vecC; } /* * Directional prediction for block sizes 8x16, 16x8 */ if (shapeX + shapeY == 6) { if (shapeX == 2) { /* Is it 8x16? */ if (blkIdxX == 0 && refLeft == refNum) return *vecA; else if (blkIdxX != 0 && refUpRight == refNum) return *vecC; } else { /* It is 16x8 */ if (blkIdxY == 0 && refUp == refNum) return *vecB; else if (blkIdxY != 0 && refLeft == refNum) return *vecA; } } /* * If everything else fails, do median prediction. */ /* Median of x co-ordinates */ if (vecB->x < vecA->x) { if (vecA->x < vecC->x) vecX.x = vecA->x; // vecB->x < vecA->x < vecC->x else if (vecC->x < vecB->x) vecX.x = vecB->x; // vecC->x < vecB->x < vecA->x else vecX.x = vecC->x; // vecB->x < vecC->x < vecA->x } else { // vecA->x < vecB->x if (vecC->x < vecA->x) vecX.x = vecA->x; // vecC->x < vecA->x < vecB->x else if (vecB->x < vecC->x) vecX.x = vecB->x; // vecA->x < vecB->x < vecC->x else vecX.x = vecC->x; // vecA->x < vecC->x < vecB->x } /* Median of y co-ordinates */ if (vecB->y < vecA->y) { if (vecA->y < vecC->y) vecX.y = vecA->y; // vecB->y < vecA->y < vecC->y else if (vecC->y < vecB->y) vecX.y = vecB->y; // vecC->y < vecB->y < vecA->y else vecX.y = vecC->y; // vecB->y < vecC->y < vecA->y } else { // vecA->y < vecB->y if (vecC->y < vecA->y) vecX.y = vecA->y; // vecC->y < vecA->y < vecB->y else if (vecB->y < vecC->y) vecX.y = vecB->y; // vecA->y < vecB->y < vecC->y else vecX.y = vecC->y; // vecA->y < vecC->y < vecB->y } return vecX;}/* * * mcpGetNumMotVecs: * * Parameters: * mode Motion mode (16x16, 8x16, 16x8, 8x8) * inter8x8modes Subblocks modes (8x8, 4x8, 8x4, 4x4) * * Function: * Get the number of motion vectors that need to be decoded for given * MB mode and subblock modes. * * Returns: * Number of motion vectors. * */int mcpGetNumMotVecs(int interMode, int inter8x8modes[4]){ int numVecs; if (interMode < MOT_8x8) numVecs = numModeMotVecs[interMode]; else { numVecs = numModeMotVecs8x8[inter8x8modes[0]]; numVecs += numModeMotVecs8x8[inter8x8modes[1]]; numVecs += numModeMotVecs8x8[inter8x8modes[2]]; numVecs += numModeMotVecs8x8[inter8x8modes[3]]; } return numVecs;}/* * * mcpClearMBmotion: * * Parameters: * mbIdxX MB horizontal location * mbIdxY MB vertical location * picWidth Frame buffer width in pixels * refTab Reference index buffer * refNum Reference frame index * motVecs Motion vector buffer * * Function: * Set MB reference frame indices to refNum. * * Returns: * - */void mcpClearMBmotion(int mbIdxX, int mbIdxY, int picWidth, int8 *refTab, int refNum, motVec_s *motVecs){ int blksPerLine = picWidth/BLK_SIZE; int blkIdxX, blkIdxY; motVec_s *vecPtr; int8 *refPtr; vecPtr = &motVecs[mbIdxY*BLK_PER_MB*blksPerLine+mbIdxX*BLK_PER_MB]; refPtr = &refTab[mbIdxY*BLK_PER_MB*blksPerLine+mbIdxX*BLK_PER_MB]; for (blkIdxY = 0; blkIdxY < BLK_PER_MB; blkIdxY++) { for (blkIdxX = 0; blkIdxX < BLK_PER_MB; blkIdxX++) { vecPtr[blkIdxX].x = 0; vecPtr[blkIdxX].y = 0; refPtr[blkIdxX] = (int8)refNum; } vecPtr += blksPerLine; refPtr += blksPerLine; }}/* * * mcpPutVectors: * * Parameters: * mbIdxX MB horizontal location * mbIdxY MB vertical location * ref Reference frame buffer list * mode Motion mode (16x16, 8x16, 16x8, 8x8) * subblockModes Subblocks modes (8x8, 4x8, 8x4, 4x4) * subblockRef Subblocks reference indices * picWidth Frame buffer width in pixels * refTab Reference index buffer * hasRef Indicates whether MB has ref. other than 0 * motVecs Motion vector buffer * mbAvailBIts Availability of neighboring macroblocks * diffVecs Decoded delta vectors * * Function: * Put decoded motion vectors to the motion vector buffer * * Returns: * - */void mcpPutVectors(int mbIdxX, int mbIdxY, int mode, int *subblockModes, int *subblockRef, int picWidth, int8 *refTab, int numRefFrames, motVec_s *motVecs, int mbAvailBits, int diffVecs[BLK_PER_MB*BLK_PER_MB][2]){ int blksPerLine; int shapeX, shapeY; int blkIdxX, blkIdxY; motVec_s predVec; int y; int *inter8x8modes; int blk8X, blk8Y; int blkAddr; int8 *refIdxPtr; motVec_s *vecPtr; int *diffVecPtr; int refIdx, refIdx2; int mvX, mvY; blksPerLine = picWidth/BLK_SIZE; blkAddr = mbIdxY*BLK_PER_MB*blksPerLine + mbIdxX*BLK_PER_MB; refTab = &refTab[blkAddr]; motVecs = &motVecs[blkAddr]; /* * Put ref. indices to the ref. index buffer. */ refIdxPtr = refTab; if (numRefFrames > 1 && mode <= MOT_8x8) { /* * Put reference indices for 16x16, 16x8, 8x16 or 8x8 blocks */ shapeX = blockShapes[mode-1][0]; shapeY = blockShapes[mode-1][1]; for (blkIdxY = 0; blkIdxY < BLK_PER_MB; blkIdxY+=shapeY) { refIdx = *subblockRef++; refIdx2 = (shapeX == 2) ? *subblockRef++ : refIdx; for (y = 0; y < shapeY; y++) { refIdxPtr[0] = (int8) refIdx; refIdxPtr[1] = (int8) refIdx; refIdxPtr[2] = (int8) refIdx2; refIdxPtr[3] = (int8) refIdx2; refIdxPtr += blksPerLine; } } } else { /* * All reference indices are zero */ for (blkIdxY = 0; blkIdxY < BLK_PER_MB; blkIdxY++) { refIdxPtr[0] = 0; refIdxPtr[1] = 0; refIdxPtr[2] = 0; refIdxPtr[3] = 0; refIdxPtr += blksPerLine; } } /* * Put motion vectors to the motion vector buffer. */ diffVecPtr = diffVecs[0]; if (mode < MOT_8x8) { /* * Put motion vectors for 16x16, 16x8 and 8x16 blocks */ shapeX = blockShapes[mode-1][0]; /* Width of mot. block in blocks */ shapeY = blockShapes[mode-1][1]; /* Height of mot. block in blocks */ for (blkIdxY = 0; blkIdxY < BLK_PER_MB; blkIdxY+=shapeY) { for (blkIdxX = 0; blkIdxX < BLK_PER_MB; blkIdxX+=shapeX) { blkAddr = blkIdxY*blksPerLine+blkIdxX; vecPtr = &motVecs[blkAddr]; /* Get predicted vector */ predVec = findPredMotVec(refTab+blkAddr, vecPtr, blksPerLine, mbAvailBits, blkIdxX, blkIdxY, shapeX, shapeY); mvX = predVec.x + (*diffVecPtr++); mvY = predVec.y + (*diffVecPtr++);#ifdef CHECK_MV_RANGE if (mvX < -2048*4 || mvX > (2048*4-1)) { printf("Horizontal MV component range violation %f\n", 0.25*mvX); } if (mvY < -maxVerticalMvRange*4 || mvY > (maxVerticalMvRange*4-1)) { printf("Vertical MV component range violation %f\n", 0.25*mvY); }#endif for (y = 0; y < shapeY; y++) { /*
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