bonk_sound.erl
来自「OTP是开放电信平台的简称」· ERL 代码 · 共 79 行
ERL
79 行
%% ``The contents of this file are subject to the Erlang Public License,%% Version 1.1, (the "License"); you may not use this file except in%% compliance with the License. You should have received a copy of the%% Erlang Public License along with this software. If not, it can be%% retrieved via the world wide web at http://www.erlang.org/.%% %% Software distributed under the License is distributed on an "AS IS"%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See%% the License for the specific language governing rights and limitations%% under the License.%% %% The Initial Developer of the Original Code is Ericsson Utvecklings AB.%% Portions created by Ericsson are Copyright 1999, Ericsson Utvecklings%% AB. All Rights Reserved.''%% %% $Id$%%-module(bonk_sound).-export([start/0]).start() -> random:seed(), sounder:start(), {ok,Bonk}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/bonk.au")), {ok,Ouch}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/ouch!!!.au")), {ok,Damn}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/damn.au")), {ok,Bomb}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/explosion.au")), {ok,Missed}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/missedme.au")), {ok,Game_over}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/gameover.au")), {ok,New_level}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/level.au")), {ok,Music}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/trumpet.au")), {ok,Start}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/hehee.au")), {ok,BestS}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/praisejesus.au")), {ok,HighS}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/yes.au")), loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level, Music, Start, BestS, HighS).loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level, Music, Start, BestS, HighS) -> R=random:uniform(1000), receive bonk -> if R < 75 -> play_sound(Damn); R < 275 -> play_sound(Ouch); true -> play_sound(Bonk) end; bomb -> play_sound(Bomb); missed -> play_sound(Missed); game_over -> play_sound(Game_over); new_level -> play_sound(New_level); music -> play_sound(Music); start -> play_sound(Start); best_score -> play_sound(BestS); high_score -> play_sound(HighS); quit -> sounder:stop(), exit(normal) end, loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level, Music, Start, BestS, HighS).play_sound(Snd) -> case catch sounder:play(Snd) of {'EXIT', _Reason} -> io:format("Cannot use audio device!\n"), sounder:stop(), silent_loop(); _Other -> true end.silent_loop() -> receive quit -> exit(normal); _Other -> silent_loop() end.
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