bonk_sound.erl

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ERL
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%% ``The contents of this file are subject to the Erlang Public License,%% Version 1.1, (the "License"); you may not use this file except in%% compliance with the License. You should have received a copy of the%% Erlang Public License along with this software. If not, it can be%% retrieved via the world wide web at http://www.erlang.org/.%% %% Software distributed under the License is distributed on an "AS IS"%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See%% the License for the specific language governing rights and limitations%% under the License.%% %% The Initial Developer of the Original Code is Ericsson Utvecklings AB.%% Portions created by Ericsson are Copyright 1999, Ericsson Utvecklings%% AB. All Rights Reserved.''%% %%     $Id$%%-module(bonk_sound).-export([start/0]).start() ->    random:seed(),    sounder:start(),    {ok,Bonk}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/bonk.au")),    {ok,Ouch}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/ouch!!!.au")),    {ok,Damn}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/damn.au")),    {ok,Bomb}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/explosion.au")),    {ok,Missed}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/missedme.au")),    {ok,Game_over}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/gameover.au")),    {ok,New_level}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/level.au")),    {ok,Music}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/trumpet.au")),    {ok,Start}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/hehee.au")),    {ok,BestS}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/praisejesus.au")),    {ok,HighS}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/yes.au")),    loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level,	 Music, Start, BestS, HighS).loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level, Music, Start, BestS, HighS) ->    R=random:uniform(1000),    receive	bonk ->	    if		R < 75 -> play_sound(Damn);		R < 275 -> play_sound(Ouch);		true    -> play_sound(Bonk)	    end;	bomb       -> play_sound(Bomb);	missed     -> play_sound(Missed);	game_over  -> play_sound(Game_over);	new_level  -> play_sound(New_level);	music      -> play_sound(Music);	start      -> play_sound(Start);	best_score -> play_sound(BestS);	high_score -> play_sound(HighS);	quit ->	    sounder:stop(),	    exit(normal)    end,    loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level, Music, Start, BestS, HighS).play_sound(Snd) ->    case catch sounder:play(Snd) of	{'EXIT', _Reason} ->	    io:format("Cannot use audio device!\n"),	    sounder:stop(),	    silent_loop();	_Other ->	    true    end.silent_loop() ->    receive	quit ->	    exit(normal);	_Other ->	    silent_loop()    end.

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