dbg_ui_edit.erl

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%% ``The contents of this file are subject to the Erlang Public License,%% Version 1.1, (the "License"); you may not use this file except in%% compliance with the License. You should have received a copy of the%% Erlang Public License along with this software. If not, it can be%% retrieved via the world wide web at http://www.erlang.org/.%% %% Software distributed under the License is distributed on an "AS IS"%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See%% the License for the specific language governing rights and limitations%% under the License.%% %% The Initial Developer of the Original Code is Ericsson Utvecklings AB.%% Portions created by Ericsson are Copyright 1999, Ericsson Utvecklings%% AB. All Rights Reserved.''%% %%     $Id$%%-module(dbg_ui_edit).%% External exports-export([start/5]).%% Internal exports-export([init/6]).-record(state, {win,    % term() Edit dialog window data		pid,    % pid() Parent		prompt  % atom()	       }).%%====================================================================%% External exports%%====================================================================%%--------------------------------------------------------------------%% start(GS, Pos, Title, Prompt, {Type, Value})%%   GS = graphics system identifier%%   Pos = {X, Y}%%     X = Y = integer()%%   Title = string()%%   Prompt = atom()%%   Type = term | atom | float | integer | string%%   Value = term()%%--------------------------------------------------------------------start(GS, Pos, Title, Prompt, Edit) ->    case dbg_ui_winman:is_started(Title) of	true -> ignore;	false ->	    spawn(?MODULE, init, [self(), GS, Pos, Title, Prompt, Edit])    end.%%====================================================================%% Internal exports%%====================================================================init(Pid, GS, Pos, Title, Prompt, Edit) ->    %% Create edit dialog window    Win = dbg_ui_edit_win:create_win(GS, Pos, Title, Prompt, Edit),    Window = dbg_ui_edit_win:get_window(Win),    dbg_ui_winman:insert(Title, Window),    State = #state{win=Win, pid=Pid, prompt=Prompt},    loop(State).loop(State) ->    receive	%% From the GUI	GuiEvent when is_tuple(GuiEvent), element(1, GuiEvent)==gs ->	    Cmd = dbg_ui_edit_win:handle_event(GuiEvent,						    State#state.win),	    State2 = gui_cmd(Cmd, State),	    loop(State2);	%% From the dbg_ui_winman process (Debugger window manager)	{dbg_ui_winman, update_windows_menu, _Data} ->	    loop(State);	{dbg_ui_winman, destroy} ->	    exit(normal)    end.gui_cmd(ignore, State) ->    State;gui_cmd(stopped, _State) ->    exit(normal);gui_cmd({edit, Value}, State) ->    State#state.pid ! {dbg_ui_edit, State#state.prompt, Value},    exit(normal).

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