dbg_ui_edit.erl
来自「OTP是开放电信平台的简称」· ERL 代码 · 共 91 行
ERL
91 行
%% ``The contents of this file are subject to the Erlang Public License,%% Version 1.1, (the "License"); you may not use this file except in%% compliance with the License. You should have received a copy of the%% Erlang Public License along with this software. If not, it can be%% retrieved via the world wide web at http://www.erlang.org/.%% %% Software distributed under the License is distributed on an "AS IS"%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See%% the License for the specific language governing rights and limitations%% under the License.%% %% The Initial Developer of the Original Code is Ericsson Utvecklings AB.%% Portions created by Ericsson are Copyright 1999, Ericsson Utvecklings%% AB. All Rights Reserved.''%% %% $Id$%%-module(dbg_ui_edit).%% External exports-export([start/5]).%% Internal exports-export([init/6]).-record(state, {win, % term() Edit dialog window data pid, % pid() Parent prompt % atom() }).%%====================================================================%% External exports%%====================================================================%%--------------------------------------------------------------------%% start(GS, Pos, Title, Prompt, {Type, Value})%% GS = graphics system identifier%% Pos = {X, Y}%% X = Y = integer()%% Title = string()%% Prompt = atom()%% Type = term | atom | float | integer | string%% Value = term()%%--------------------------------------------------------------------start(GS, Pos, Title, Prompt, Edit) -> case dbg_ui_winman:is_started(Title) of true -> ignore; false -> spawn(?MODULE, init, [self(), GS, Pos, Title, Prompt, Edit]) end.%%====================================================================%% Internal exports%%====================================================================init(Pid, GS, Pos, Title, Prompt, Edit) -> %% Create edit dialog window Win = dbg_ui_edit_win:create_win(GS, Pos, Title, Prompt, Edit), Window = dbg_ui_edit_win:get_window(Win), dbg_ui_winman:insert(Title, Window), State = #state{win=Win, pid=Pid, prompt=Prompt}, loop(State).loop(State) -> receive %% From the GUI GuiEvent when is_tuple(GuiEvent), element(1, GuiEvent)==gs -> Cmd = dbg_ui_edit_win:handle_event(GuiEvent, State#state.win), State2 = gui_cmd(Cmd, State), loop(State2); %% From the dbg_ui_winman process (Debugger window manager) {dbg_ui_winman, update_windows_menu, _Data} -> loop(State); {dbg_ui_winman, destroy} -> exit(normal) end.gui_cmd(ignore, State) -> State;gui_cmd(stopped, _State) -> exit(normal);gui_cmd({edit, Value}, State) -> State#state.pid ! {dbg_ui_edit, State#state.prompt, Value}, exit(normal).
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?