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📄 ddeserverdlg.cpp

📁 《Windows应用程序捆绑核心编程》配套源码
💻 CPP
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// DdeServerDlg.cpp : implementation file
//

#include "stdafx.h"
#include "DdeServer.h"
#include "DdeServerDlg.h"
#include "..\\DdeClass\\Dde.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

CMyDde theDDEObj;

/////////////////////////////////////////////////////////////////////////////
// CDdeServerDlg dialog

CDdeServerDlg::CDdeServerDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CDdeServerDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDdeServerDlg)
	m_strText = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CDdeServerDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDdeServerDlg)
	DDX_Text(pDX, IDC_TEXT, m_strText);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CDdeServerDlg, CDialog)
	//{{AFX_MSG_MAP(CDdeServerDlg)
	ON_WM_TIMER()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDdeServerDlg message handlers

BOOL CDdeServerDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon

	SetTimer(1,900,NULL);
	theDDEObj.DdeServer("data received!");
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CDdeServerDlg::OnTimer(UINT nIDEvent) 
{
	m_strText=theDDEObj.GetRequest();

	UpdateData(FALSE);
	CDialog::OnTimer(nIDEvent);
	
	CDialog::OnTimer(nIDEvent);
}

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