📄 dlluser2dlg.cpp
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// dlluser2Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "dlluser2.h"
#include "dlluser2Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlluser2Dlg dialog
CDlluser2Dlg::CDlluser2Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CDlluser2Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlluser2Dlg)
m_strText = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CDlluser2Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlluser2Dlg)
DDX_Text(pDX, IDC_TEXT_GET, m_strText);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlluser2Dlg, CDialog)
//{{AFX_MSG_MAP(CDlluser2Dlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlluser2Dlg message handlers
BOOL CDlluser2Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CDlluser2Dlg::OnOK()
{
m_strText=GetValueString();
UpdateData(FALSE);
}
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