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📄 udpsocket.h

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/*    File:       UDPSocket.h    Contains:   Adds additional Socket functionality specific to UDP.            */#ifndef __UDPSOCKET_H__#define __UDPSOCKET_H__#ifndef __Win32__#include <sys/socket.h>#include <sys/uio.h>#endif#include "Socket.h"class   UDPSocket : public Socket{    public:            //Another socket type flag (in addition to the ones defined in Socket.h).        //The value of this can't conflict with those!        enum        {            kWantsDemuxer = 0x0100 //UInt32        };            UDPSocket();        virtual ~UDPSocket() {}        //Open        OS_Error		Open() { return Socket::Open(SOCK_DGRAM); }	OS_Error		SetRemoteAddr(UInt32 inRemoteAddr, UInt16 inRemotePort);			        OS_Error		JoinMulticast(UInt32 inRemoteAddr);        OS_Error		LeaveMulticast(UInt32 inRemoteAddr);        OS_Error		SetTtl(UInt16 timeToLive);        OS_Error		SetMulticastInterface(UInt32 inLocalAddr);        //returns an ERRNO	OS_Error		SendTo(const char* inBuffer, UInt32 inLength);			        OS_Error		SendTo(UInt32 inRemoteAddr, UInt16 inRemotePort,                           void* inBuffer, UInt32 inLength);                        	OS_Error		RecvFrom(void* ioBuffer, UInt32 inBufLen, UInt32* outRecvLen);        OS_Error		RecvFrom(UInt32* outRemoteAddr, UInt16* outRemotePort,                             void* ioBuffer, UInt32 inBufLen, UInt32* outRecvLen);                    private:        struct sockaddr_in  m_theRemoteAddr;        struct sockaddr_in  fMsgAddr; // ?};#endif // __UDPSOCKET_H__

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