📄 setdlg.cpp
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// SetDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Bashuma.h"
#include "SetDlg.h"
#include "State.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSetDlg dialog
extern CState Beginstate;
extern CState Goalstate;
CSetDlg::CSetDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSetDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSetDlg)
m_BS11 = _T("");
m_BS12 = _T("");
m_BS13 = _T("");
m_BS21 = _T("");
m_BS22 = _T("");
m_BS23 = _T("");
m_BS31 = _T("");
m_BS32 = _T("");
m_BS33 = _T("");
m_GS11 =_T("");
m_GS12 =_T("");
m_GS13 = _T("");
m_GS21 =_T("");
m_GS22 =_T("");
m_GS23 = _T("");
m_GS31 =_T("");
m_GS32 = _T("");
m_GS33 = _T("");
m_Select = -1;
//}}AFX_DATA_INIT
}
void CSetDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSetDlg)
DDX_Text(pDX, IDC_BEDIT11, m_BS11);
DDX_Text(pDX, IDC_BEDIT12, m_BS12);
DDX_Text(pDX, IDC_BEDIT13, m_BS13);
DDX_Text(pDX, IDC_BEDIT21, m_BS21);
DDX_Text(pDX, IDC_BEDIT22, m_BS22);
DDX_Text(pDX, IDC_BEDIT23, m_BS23);
DDX_Text(pDX, IDC_BEDIT31, m_BS31);
DDX_Text(pDX, IDC_BEDIT32, m_BS32);
DDX_Text(pDX, IDC_BEDIT33, m_BS33);
DDX_Text(pDX, IDC_GEDIT11, m_GS11);
DDX_Text(pDX, IDC_GEDIT12, m_GS12);
DDX_Text(pDX, IDC_GEDIT13, m_GS13);
DDX_Text(pDX, IDC_GEDIT21, m_GS21);
DDX_Text(pDX, IDC_GEDIT22, m_GS22);
DDX_Text(pDX, IDC_GEDIT23, m_GS23);
DDX_Text(pDX, IDC_GEDIT31, m_GS31);
DDX_Text(pDX, IDC_GEDIT32, m_GS32);
DDX_Text(pDX, IDC_GEDIT33, m_GS33);
DDX_Radio(pDX, IDC_RADIO1, m_Select);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSetDlg, CDialog)
//{{AFX_MSG_MAP(CSetDlg)
ON_BN_CLICKED(IDC_CONFIRM, OnConfirm)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSetDlg message handlers
extern int Flag;
void CSetDlg::OnConfirm()
{
// TODO: Add your control notification handler code here
UpdateData();
Beginstate.m_content[0][0]=atoi(m_BS11);
Beginstate.m_content[0][1]=atoi(m_BS12);
Beginstate.m_content[0][2]=atoi(m_BS13);
Beginstate.m_content[1][0]=atoi(m_BS21);
Beginstate.m_content[1][1]=atoi(m_BS22);
Beginstate.m_content[1][2]=atoi(m_BS23);
Beginstate.m_content[2][0]=atoi(m_BS31);
Beginstate.m_content[2][1]=atoi(m_BS32);
Beginstate.m_content[2][2]=atoi(m_BS33);
Beginstate.m_Depth=0;
Beginstate.m_BSelect=TRUE;
Goalstate.m_content[0][0]=atoi(m_GS11);
Goalstate.m_content[0][1]=atoi(m_GS12);
Goalstate.m_content[0][2]=atoi(m_GS13);
Goalstate.m_content[1][0]=atoi(m_GS21);
Goalstate.m_content[1][1]=atoi(m_GS22);
Goalstate.m_content[1][2]=atoi(m_GS23);
Goalstate.m_content[2][0]=atoi(m_GS31);
Goalstate.m_content[2][1]=atoi(m_GS32);
Goalstate.m_content[2][2]=atoi(m_GS33);
Flag=m_Select;
OnOK();
}
//DEL void CSetDlg::OnRadio1()
//DEL {
//DEL // TODO: Add your control notification handler code here
//DEL Flag=1;
//DEL }
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