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📄 setdlg.cpp

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💻 CPP
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// SetDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Bashuma.h"
#include "SetDlg.h"
#include "State.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSetDlg dialog

extern CState Beginstate;
extern CState Goalstate;


CSetDlg::CSetDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CSetDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CSetDlg)
	m_BS11 = _T("");
	m_BS12 = _T("");
	m_BS13 = _T("");
	m_BS21 = _T("");
	m_BS22 = _T("");
	m_BS23 = _T("");
	m_BS31 = _T("");
	m_BS32 = _T("");
	m_BS33 = _T("");
	m_GS11 =_T("");
	m_GS12 =_T("");
	m_GS13 = _T("");
	m_GS21 =_T("");
	m_GS22 =_T("");
	m_GS23 = _T("");
	m_GS31 =_T("");
	m_GS32 = _T("");
	m_GS33 = _T("");
	m_Select = -1;
	//}}AFX_DATA_INIT
}


void CSetDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CSetDlg)
	DDX_Text(pDX, IDC_BEDIT11, m_BS11);
	DDX_Text(pDX, IDC_BEDIT12, m_BS12);
	DDX_Text(pDX, IDC_BEDIT13, m_BS13);
	DDX_Text(pDX, IDC_BEDIT21, m_BS21);
	DDX_Text(pDX, IDC_BEDIT22, m_BS22);
	DDX_Text(pDX, IDC_BEDIT23, m_BS23);
	DDX_Text(pDX, IDC_BEDIT31, m_BS31);
	DDX_Text(pDX, IDC_BEDIT32, m_BS32);
	DDX_Text(pDX, IDC_BEDIT33, m_BS33);
	DDX_Text(pDX, IDC_GEDIT11, m_GS11);
	DDX_Text(pDX, IDC_GEDIT12, m_GS12);
	DDX_Text(pDX, IDC_GEDIT13, m_GS13);
	DDX_Text(pDX, IDC_GEDIT21, m_GS21);
	DDX_Text(pDX, IDC_GEDIT22, m_GS22);
	DDX_Text(pDX, IDC_GEDIT23, m_GS23);
	DDX_Text(pDX, IDC_GEDIT31, m_GS31);
	DDX_Text(pDX, IDC_GEDIT32, m_GS32);
	DDX_Text(pDX, IDC_GEDIT33, m_GS33);
	DDX_Radio(pDX, IDC_RADIO1, m_Select);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CSetDlg, CDialog)
	//{{AFX_MSG_MAP(CSetDlg)
	ON_BN_CLICKED(IDC_CONFIRM, OnConfirm)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSetDlg message handlers
extern int Flag;
void CSetDlg::OnConfirm() 
{
	// TODO: Add your control notification handler code here
	UpdateData();

	Beginstate.m_content[0][0]=atoi(m_BS11);
	Beginstate.m_content[0][1]=atoi(m_BS12);
	Beginstate.m_content[0][2]=atoi(m_BS13);
	Beginstate.m_content[1][0]=atoi(m_BS21);
	Beginstate.m_content[1][1]=atoi(m_BS22);
	Beginstate.m_content[1][2]=atoi(m_BS23);
	Beginstate.m_content[2][0]=atoi(m_BS31);
	Beginstate.m_content[2][1]=atoi(m_BS32);
	Beginstate.m_content[2][2]=atoi(m_BS33);
	Beginstate.m_Depth=0;
	Beginstate.m_BSelect=TRUE;
	
	
	
	Goalstate.m_content[0][0]=atoi(m_GS11);
	Goalstate.m_content[0][1]=atoi(m_GS12);
	Goalstate.m_content[0][2]=atoi(m_GS13);
	Goalstate.m_content[1][0]=atoi(m_GS21);
	Goalstate.m_content[1][1]=atoi(m_GS22);
	Goalstate.m_content[1][2]=atoi(m_GS23);
	Goalstate.m_content[2][0]=atoi(m_GS31);
	Goalstate.m_content[2][1]=atoi(m_GS32);
	Goalstate.m_content[2][2]=atoi(m_GS33);

	Flag=m_Select;

	OnOK();
}

//DEL void CSetDlg::OnRadio1() 
//DEL {
//DEL 	// TODO: Add your control notification handler code here
//DEL 	Flag=1;
//DEL }

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