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📄 wg_resources.h

📁 一个小巧的嵌入式图形系统wGUI, 可以用VC编译
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// wg_resources.h//// wgui resources////// Copyright (c) 2002 Rob Wiskow// rob-dev@boxedchaos.com//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA//#ifndef _WG_RESOURCES_H_#define _WG_RESOURCES_H_#include "SDL.h"#include "wg_resource_handle.h"#include "wg_color.h"namespace wGui{//! The list of wGui resourcesenum EwgResourceId {// Bitmaps	WGRES_UP_ARROW_BITMAP = 1,	WGRES_DOWN_ARROW_BITMAP,	WGRES_LEFT_ARROW_BITMAP,	WGRES_RIGHT_ARROW_BITMAP,	WGRES_X_BITMAP,	WGRES_MAXIMIZE_UNMAXED_BITMAP,	WGRES_MAXIMIZE_MAXED_BITMAP,	WGRES_MINIMIZE_BITMAP,// Strings	WGRES_WGUI_STRING,	WGRES_VERSION_STRING,// Cursors	WGRES_POINTER_CURSOR,	WGRES_IBEAM_CURSOR,	WGRES_WAIT_CURSOR};// Since the internal resources will probably be used fairly frequently,// we cheat a little and keep a clone of any that have been instantiated for the lifetime for the program//static std::set<CResourceHandle> wgInternalResourcePool;//! Resource handle class for the internal wGui bitmap resourcesclass CwgBitmapResourceHandle : public CBitmapResourceHandle{public:	//! CwgBitmapResourceHandles must be instantiated with a valid resource ID	//! \param resId The ID of the resource which the handle will represent	CwgBitmapResourceHandle(EwgResourceId resId);private:	SDL_Surface* DrawBitmap(CRGBColor Data[], int iDataLength, int iWidth, int iHeight) const;};//! Resource handle class for the internal wGui string resourcesclass CwgStringResourceHandle : public CStringResourceHandle{public:	//! CwgStringResourceHandles must be instantiated with a valid resource ID	//! \param resId The ID of the resource which the handle will represent	CwgStringResourceHandle(EwgResourceId resId);};//! Resource handle class for the internal wGui cursor resourcesclass CwgCursorResourceHandle : public CCursorResourceHandle{public:	//! CwgCursorResourceHandle must be instantiated with a valid resource ID	//! \param resId The ID of the resource which the handle will represent	CwgCursorResourceHandle(EwgResourceId resId);private:	enum ECursorDataMask {		O, // empty		M, // masked		D, // data		X // data and mask	};	SDL_Cursor* CreateCursor(const char DataIn[], int iDataLength, int iWidth, int iHeight, int iXHotSpot, int iYHotSpot) const;};}#endif  // _WG_RESOURCES_H_

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