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📄 wg_point.h

📁 一个小巧的嵌入式图形系统wGUI, 可以用VC编译
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// wg_point.h//// CPoint class interface////// Copyright (c) 2002 Rob Wiskow// rob-dev@boxedchaos.com//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA//#ifndef _WG_POINT_H_#define _WG_POINT_H_namespace wGui{//! CPoint defines a point in cartestian (X, Y) space.//! Screen coordinates are assumed, where the origin is in the top left corner of the screen//! and Y increases in the downward directionclass CPoint{public:	//! Initializes the point to (0, 0)	CPoint() : m_XPos(0), m_YPos(0) { }	//! Initialize the point to (x, y)	//! \param x X coordinate	//! \param y Y coordinate	CPoint(const int x, const int y) : m_XPos(x), m_YPos(y) { }	//! Copy constructor	CPoint(const CPoint& p) : m_XPos(p.m_XPos), m_YPos(p.m_YPos) { }	//! Standard Destructor	virtual ~CPoint() { }	//! Set the X coordinate	//! \param x X coordinate	void SetX(const int x) { m_XPos = x; }	//! Set the Y coordinate	//! \param y Y coordinate	void SetY(const int y) { m_YPos = y; }	//! \return X coordinate	int XPos(void) const { return m_XPos; }	//! \return Y coordinate	int YPos(void) const { return m_YPos; }	//! Add the X and Y coordinates of the points	CPoint operator+(const CPoint& p) const;	//! Subtract the X and Y coordinates of the points	CPoint operator-(const CPoint& p) const;	//! Assign the value of point p to the point	CPoint operator=(const CPoint& p);	//! Equality operator evaluates to true if the x and y coordinates are the same for both points	bool operator==(const CPoint& p) const { return ((m_XPos == p.m_XPos) && (m_YPos == p.m_YPos)); }	//! \return true if the point is to the left of point p	bool leftof(const CPoint& p) const { return (m_XPos < p.m_XPos); }	//! \return true if the point is to the right of point p	bool rightof(const CPoint& p) const { return (m_XPos > p.m_XPos); }	//! \return true if the point is above point p	bool above(const CPoint& p) const { return (m_YPos < p.m_YPos); }	//! \return true if the point is below point p	bool below(const CPoint& p) const { return (m_YPos > p.m_YPos); }protected:	//! The X coordinate	int m_XPos;	//! The Y coordinate	int m_YPos;};}#endif // _WG_POINT_H_

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