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📄 wg_timer.h

📁 一个小巧的嵌入式图形系统wGUI, 可以用VC编译
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// wg_timer.h//// CTimer class interface////// Copyright (c) 2002 Rob Wiskow// rob-dev@boxedchaos.com//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA//#ifndef _WG_TIMER_H_#define _WG_TIMER_H_#include "wg_message_client.h"namespace wGui{//! For internal use only//! \internal The callback used by the SDL TimerUint32 TimerCallback(Uint32 Interval, void* param);//! A simple timer class//! CTimer will post a CTRL_TIMER message every time the timer expiresclass CTimer : public CMessageClient{public:	//! Standard constructor	//! \param pOwner A pointer to the timer 'owner'.  This is what the timer will set as the destination for it's messages.  Use 0 to broadcast the message.	CTimer(CMessageClient* pOwner = 0);	//! Standard destructor	virtual ~CTimer(void);	//! Start the timer. When the timer expires, it will post an CTRL_TIMER message	//! \param Interval The time interval in milliseconds before the timer will expire	//! \param bAutoRestart If this is true, the timer will restart again as soon as it expires	void StartTimer(unsigned long int Interval, bool bAutoRestart = false);	//! Stops the running timer	void StopTimer(void);	//! \return true is the timer is currently running	bool IsRunning(void) { return m_TimerID != 0; }	//! \return The count of times the timer has fired	long int GetCount(void) const { return m_iCounter; }	//! Resets the internal counter to zero	void ResetCount(void) { m_iCounter = 0; }	//! For internal use only	//! \internal This is where the SDL timer calls back to, and should not be used elsewhere	Uint32 TimerHit(Uint32 Interval);	// CMessageClient overrides	//! Attempt to handle the given message	//! \return true if the object handled the message (the message will not be given to any other handlers)	virtual bool HandleMessage(CMessage* pMessage);protected:	//! The ID of the SDL timer used	SDL_TimerID m_TimerID;	//! If this is true, the timer will restart as soon as it expires	bool m_bAutoRestart;	//! A simple counter that increments each time the timer fires	long int m_iCounter;	//! A pointer the the timer's owner.  this is where messages are destined.	CMessageClient* m_pOwner;};}#endif // _WG_TIMER_H_

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