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📄 wg_button.h

📁 一个小巧的嵌入式图形系统wGUI, 可以用VC编译
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// wg_button.h//// CButton interface////// Copyright (c) 2002 Rob Wiskow// rob-dev@boxedchaos.com//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA//#ifndef _WG_BUTTON_H_#define _WG_BUTTON_H_#include "wg_window.h"#include "wg_painter.h"#include "wg_renderedstring.h"#include "wg_picture.h"#include <memory>namespace wGui{//! A simple pushbutton class//! The button will generate CTRL_xCLICK messages when clicked with the mouse (where x is the button L,M,R)class CButton : public CWindow{public:	//! Constructs a new button  	//! \param WindowRect A CRect that defines the outer limits of the control	//! \param pParent A pointer to the parent window	//! \param sText The text on the button	//! \param pFontEngine A pointer to the font engine to use when drawing the control	//! If this is left out (or set to 0) it will use the default font engine specified by the CApplication (which must be set before instantiating this object)	CButton(const CRect& WindowRect, CWindow* pParent, std::string sText, CFontEngine* pFontEngine = 0);	//! Standard destructor	virtual ~CButton(void);	//! The button state	enum EState {		UP,  //!< The button is up		DOWN,  //!< The button is down		DISABLED  //!< The button is disabled	};	//! \return The current button state	EState GetButtonState(void) const { return m_eButtonState; }	//! Set the button state	//! \param eState The button state	void SetButtonState(EState eState);	// CWindow overrides	//! Draws the button and renders the button label	virtual void Draw(void) const;	//! Set the WindowText of the button	//! \param sWindowText The text to assign to the window	virtual void SetWindowText(const std::string& sWindowText);	//! This is called whenever the button is clicked on by the mouse	//! Only the topmost window that bounds the point will be called by the system	//! \param Point The point where the mouse clicked	//! \param Button A bitfield indicating which button the window was clicked with	//! \return True if it's in the bounds of the button	virtual bool OnMouseButtonDown(CPoint Point, unsigned int Button);	//! This is called whenever the a mouse button is released in the button	//! Only the topmost window that bounds the point will be called by the system	//! \param Point The point where the mouse clicked	//! \param Button A bitfield indicating which button the window was clicked with	//! \return True if it's in the bounds of the button	virtual bool OnMouseButtonUp(CPoint Point, unsigned int Button);	// CMessageClient overrides	//! CButtons handle MOUSE_BUTTONDOWN and MOUSE_BUTTONUP messages	//! \param pMessage A pointer to the message	virtual bool HandleMessage(CMessage* pMessage);protected:	CFontEngine* m_pFontEngine;  //!< A pointer to the font engine to use to render the text	std::auto_ptr<CRenderedString> m_pRenderedString;  //!< An autopointer to the rendered version of the string	EState m_eButtonState;  //!< The button's state	unsigned int m_MouseButton;  //!< The last mouse button to be pushed over the control, it's used internallyprivate:	void operator=(CButton) { }  //!< The assignment operator is not allowed for CWindow derived objects};//! Picture Buttons are pushbuttons that display a bitmap in place of a text labelclass CPictureButton : public CButton{public:	//! Constructs a new picture button  	//! \param WindowRect A CRect that defines the outer limits of the control	//! \param pParent A pointer to the parent window	//! \param sPictureFile The file to use as the button's picture	CPictureButton(const CRect& WindowRect, CWindow* pParent, std::string sPictureFile);	//! Constructs a new picture button  	//! \param WindowRect A CRect that defines the outer limits of the control	//! \param pParent A pointer to the parent window	//! \param hBitmap A handle for the bitmap resource	CPictureButton(const CRect& WindowRect, CWindow* pParent, const CBitmapResourceHandle& hBitmap);	//! Standard destructor	virtual ~CPictureButton(void);	//! Change the picture the button displays	//! \param sPictureFile The file to use as the button's picture	void SetPicture(std::string sPictureFile);	//! Change the picture the button displays	//! \param hBitmap A handle for the bitmap resource	void SetPicture(const CBitmapResourceHandle& hBitmap);	// CWindow overrides	//! Draws the button and renders the button label	virtual void Draw(void) const;private:	std::auto_ptr<CBitmapResourceHandle> m_phBitmap;  //!< An auto pointer to a handle for the bitmap resource	void operator=(CPictureButton) { }  //!< The assignment operator is not allowed for CWindow derived objects};}#endif  // _WG_BUTTON_H_

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