📄 wg_message.cpp
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// wg_message.cpp//// CMessage class implementation////// Copyright (c) 2002 Rob Wiskow// rob-dev@boxedchaos.com//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA//#include "wgui_include_config.h"#include "wg_message.h"namespace wGui{CMessage::CMessage(const EMessageType MessageType, const CMessageClient* pDestination, const CMessageClient* pSource) : m_MessageType(MessageType), m_pDestination(pDestination), m_pSource(pSource){}CKeyboardMessage::CKeyboardMessage(const EMessageType MessageType, const CMessageClient* pDestination, const CMessageClient* pSource, unsigned char ScanCode, SDLMod Modifiers, SDLKey Key, Uint16 Unicode) : CMessage(MessageType, pDestination, pSource), ScanCode(ScanCode), Modifiers(Modifiers), Key(Key), Unicode(Unicode){}CMouseMessage::CMouseMessage(const EMessageType MessageType, const CMessageClient* pDestination, const CMessageClient* pSource, CPoint Point, CPoint Relative, unsigned int Button) : CMessage(MessageType, pDestination, pSource), Point(Point), Relative(Relative), Button(Button){}unsigned int CMouseMessage::TranslateSDLButton(Uint8 SDLButton){ unsigned int Button = 0; switch (SDLButton) { case SDL_BUTTON_LEFT: Button = LEFT; break; case SDL_BUTTON_RIGHT: Button = RIGHT; break; case SDL_BUTTON_MIDDLE: Button = MIDDLE; break; case SDL_BUTTON_WHEELUP: Button = WHEELUP; break; case SDL_BUTTON_WHEELDOWN: Button = WHEELDOWN; break; } return Button;}unsigned int CMouseMessage::TranslateSDLButtonState(Uint8 SDLButtonState){ unsigned int Button = 0; if (SDLButtonState & SDL_BUTTON(1)) { Button &= LEFT; } if (SDLButtonState & SDL_BUTTON(2)) { Button &= RIGHT; } if (SDLButtonState & SDL_BUTTON(3)) { Button &= MIDDLE; } if (SDLButtonState & SDL_BUTTON(4)) { Button &= WHEELUP; } if (SDLButtonState & SDL_BUTTON(5)) { Button &= WHEELDOWN; } return Button;}}
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