dicesnewturnanim.java

来自「手机应用程序之蓝牙编程源代码。。蓝牙编程爱好者课用」· Java 代码 · 共 57 行

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// Copyright (c) 2005 Sony Ericsson Mobile Communications AB
//
// This software is provided "AS IS," without a warranty of any kind. 
// ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, 
// INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A 
// PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. 
//
// THIS SOFTWARE IS COMPLEMENTARY OF JAYWAY AB (www.jayway.se)

package bluegammon.gui.animation;

import bluegammon.gui.BoardCanvas;

/**
 * Animation of a player throwing his or her two dices at
 * the start of a new turn.
 * 
 * @author Peter Andersson
 */
public class DicesNewTurnAnim extends AbstractDicesAnim
{

  /**
   * Creates a new animation on a new turn, throws two dices
   * of the same color.
   * @param dicesWhite	True if dices should be white, false otherwise.
   * @param dice1		Value of first dice (1-6).
   * @param dice2		Value of second dice (1-6).
   */
  public DicesNewTurnAnim(boolean dicesWhite, int dice1, int dice2)
  {
    super(dicesWhite, dicesWhite, dice1, dice2);
  }

  /**
   * Prevents interacton and disables drawing of dicevalues.
   */
  public void onStart()
  {
    super.onStart();
    BoardCanvas.getInstance().allowInteraction(false);
    BoardCanvas.getInstance().setDrawDiceValues(false);
  }

  /**
   * Updates cursor, enables interaction and start
   * drawing the dicevalues.
   */
  public void onExit()
  {
    super.onExit();
    BoardCanvas.getInstance().cursorNearestIndex(0,0);
    BoardCanvas.getInstance().allowInteraction(true);
    BoardCanvas.getInstance().setDrawDiceValues(true);
    BoardCanvas.getInstance().updateCursor();
  }
}

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