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📄 qwt_picker_machine.h

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/* -*- mode: C++ ; c-file-style: "stroustrup" -*- ***************************** * Qwt Widget Library * Copyright (C) 1997   Josef Wilgen * Copyright (C) 2002   Uwe Rathmann *  * This library is free software; you can redistribute it and/or * modify it under the terms of the Qwt License, Version 1.0 *****************************************************************************/#ifndef QWT_PICKER_MACHINE#define QWT_PICKER_MACHINE 1#include <qvaluelist.h>#include "qwt_array.h"class QEvent;class QwtEventPattern;/*!  \brief A state machine for QwtPicker selections  QwtPickerMachine accepts key and mouse events and translates them  into selection commands.   \sa QwtEventPattern::MousePatternCode, QwtEventPattern::KeyPatternCode*/class QWT_EXPORT QwtPickerMachine{public:    enum Command    {        Begin,        Append,        Move,        End    };    virtual ~QwtPickerMachine();    //! Transition    virtual QValueList<Command> transition(        const QwtEventPattern &, const QEvent *) = 0;    void reset(); protected:    QwtPickerMachine();    int state() const;    void setState(int);private:    int d_state;};/*!  \brief A state machine for point selections  Pressing QwtEventPattern::MouseSelect1 or   QwtEventPattern::KeySelect1 selects a point.  \sa QwtEventPattern::MousePatternCode, QwtEventPattern::KeyPatternCode*/class QWT_EXPORT QwtPickerClickPointMachine: public QwtPickerMachine{public:    virtual QValueList<Command> transition(        const QwtEventPattern &, const QEvent *);};/*!  \brief A state machine for point selections  Pressing QwtEventPattern::MouseSelect1 or QwtEventPattern::KeySelect1   starts the selection, releasing QwtEventPattern::MouseSelect1 or   a second press of QwtEventPattern::KeySelect1 terminates it.*/class QWT_EXPORT QwtPickerDragPointMachine: public QwtPickerMachine{public:    virtual QValueList<Command> transition(        const QwtEventPattern &, const QEvent *);};/*!  \brief A state machine for rectangle selections  Pressing QwtEventPattern::MouseSelect1 starts  the selection, releasing it selects the first point. Pressing it  again selects the second point and terminates the selection.  Pressing QwtEventPattern::KeySelect1 also starts the   selection, a second press selects the first point. A third one selects   the second point and terminates the selection.   \sa QwtEventPattern::MousePatternCode, QwtEventPattern::KeyPatternCode*/class QWT_EXPORT QwtPickerClickRectMachine: public QwtPickerMachine{public:    virtual QValueList<Command> transition(        const QwtEventPattern &, const QEvent *);};/*!  \brief A state machine for rectangle selections  Pressing QwtEventPattern::MouseSelect1 selects  the first point, releasing it the second point.  Pressing QwtEventPattern::KeySelect1 also selects the   first point, a second press selects the second point and terminates   the selection.  \sa QwtEventPattern::MousePatternCode, QwtEventPattern::KeyPatternCode*/class QWT_EXPORT QwtPickerDragRectMachine: public QwtPickerMachine{public:    virtual QValueList<Command> transition(        const QwtEventPattern &, const QEvent *);};/*!  \brief A state machine for polygon selections  Pressing QwtEventPattern::MouseSelect1 or QwtEventPattern::KeySelect1   starts the selection and selects the first point, or appends a point.   Pressing QwtEventPattern::MouseSelect2 or QwtEventPattern::KeySelect2   appends the last point and terminates the selection.  \sa QwtEventPattern::MousePatternCode, QwtEventPattern::KeyPatternCode*/class QWT_EXPORT QwtPickerPolygonMachine: public QwtPickerMachine{public:    virtual QValueList<Command> transition(        const QwtEventPattern &, const QEvent *);};#endif

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