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📄 mainfrm.h

📁 使用RFID的一个监控程序
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// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MAINFRM_H__953052B4_85D4_4CB4_A392_9807DAFBBEBB__INCLUDED_)
#define AFX_MAINFRM_H__953052B4_85D4_4CB4_A392_9807DAFBBEBB__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "TicketMgmtForm.h"
#include "CardCheckForm.h"
#include "ConductorForm.h"
#include "ElecTicketCardSysView.h"
#include "ToolBarEx.h"

class CMainFrame : public CFrameWnd
{
	
protected: // create from serialization only
	CMainFrame();
	DECLARE_DYNCREATE(CMainFrame)

// Attributes
public:
	//CGameMgmtForm	*m_pGameMgmtView;
	CElecTicketCardSysView *m_pGameMgmtView;
	CTicketMgmtForm	*m_pTicketMgmtView;
	CConductorForm   *m_pConductorView;
	CCardCheckForm  *m_pCardCheckView;
// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMainFrame)
	protected:
	virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
public:
	void SwitchView(UINT nDlgID);
	virtual ~CMainFrame();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:  // control bar embedded members
	CStatusBar  m_wndStatusBar;
	//CToolBar    m_wndToolBar;	
	CToolBarEx    m_wndToolBar;
	enum{
		VIEW_GAME_MGMT=0,
		VIEW_TICKET_MGMT,
		VIEW_CONDUCTOR,
		VIET_CARD_CHECK
	};

// Generated message map functions
protected:
	UINT m_nCurViewID;
	//{{AFX_MSG(CMainFrame)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);	
	afx_msg void OnViewTicketMgmt();
	afx_msg void OnViewCardsale();
	afx_msg void OnViewGamesMgmt();
	afx_msg void OnViewCardCheck();	
	afx_msg void OnUpdateViewCardsale(CCmdUI* pCmdUI);
	afx_msg void OnUpdateViewCardcheck(CCmdUI* pCmdUI);
	afx_msg void OnUpdateViewTicketMgmt(CCmdUI* pCmdUI);
	afx_msg void OnUpdateViewGamesMgmt(CCmdUI* pCmdUI);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAINFRM_H__953052B4_85D4_4CB4_A392_9807DAFBBEBB__INCLUDED_)

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