📄 gamestableset.h
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#if !defined(AFX_GAMESTABLESET_H__EB787965_BB26_4393_8F4C_EDE2C93633F6__INCLUDED_)
#define AFX_GAMESTABLESET_H__EB787965_BB26_4393_8F4C_EDE2C93633F6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GamesTableSet.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGamesTableSet DAO recordset
class CGamesTableSet : public CDaoRecordset
{
public:
CGamesTableSet(CDaoDatabase* pDatabase = NULL);
DECLARE_DYNAMIC(CGamesTableSet)
// Field/Param Data
//{{AFX_FIELD(CGamesTableSet, CDaoRecordset)
long m_game_id;
CString m_game_name;
CString m_game_site;
COleDateTime m_game_time;
long m_game_capacity;
long m_game_audienceNum;
CString m_game_info;
//}}AFX_FIELD
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGamesTableSet)
public:
virtual CString GetDefaultDBName(); // Default database name
virtual CString GetDefaultSQL(); // Default SQL for Recordset
virtual void DoFieldExchange(CDaoFieldExchange* pFX); // RFX support
//}}AFX_VIRTUAL
// Implementation
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMESTABLESET_H__EB787965_BB26_4393_8F4C_EDE2C93633F6__INCLUDED_)
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