📄 passeddlg.cpp
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// PassedDlg.cpp : implementation file
//
#include "stdafx.h"
#include "JL.h"
#include "PassedDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPassedDlg dialog
CPassedDlg::CPassedDlg(CWnd* pParent /*=NULL*/)
: CDialog(CPassedDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CPassedDlg)
m_nChoice = 0;
//}}AFX_DATA_INIT
}
void CPassedDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPassedDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPassedDlg, CDialog)
//{{AFX_MSG_MAP(CPassedDlg)
ON_BN_CLICKED(IDB_PREV_GAME, OnPrevGame)
ON_BN_CLICKED(IDB_NEXT_GAME, OnNextGame)
ON_BN_CLICKED(IDB_RAND, OnRand)
ON_BN_CLICKED(IDB_SHOW, OnShow)
ON_BN_CLICKED(IDB_AGAIN, OnAgain)
ON_BN_CLICKED(IDB_SAVE, OnSave)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPassedDlg message handlers
void CPassedDlg::OnPrevGame() {
m_nChoice = PrevGame;
CDialog::OnOK();
}
void CPassedDlg::OnNextGame() {
m_nChoice = NextGame;
CDialog::OnOK();
}
void CPassedDlg::OnRand() {
m_nChoice = RandGame;
CDialog::OnOK();
}
void CPassedDlg::OnAgain() {
m_nChoice = ThisGame;
CDialog::OnOK();
}
void CPassedDlg::OnSave() {
m_nChoice = SaveGame;
CDialog::OnOK();
}
void CPassedDlg::OnShow() {
m_nChoice = PlayShow;
CDialog::OnOK();
}
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