passeddlg.cpp

来自「很经典的用C++编的空当接龙的程序」· C++ 代码 · 共 77 行

CPP
77
字号
// PassedDlg.cpp : implementation file
//

#include "stdafx.h"
#include "JL.h"
#include "PassedDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPassedDlg dialog


CPassedDlg::CPassedDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CPassedDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CPassedDlg)
	m_nChoice = 0;
	//}}AFX_DATA_INIT
}


void CPassedDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CPassedDlg)
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CPassedDlg, CDialog)
	//{{AFX_MSG_MAP(CPassedDlg)
	ON_BN_CLICKED(IDB_PREV_GAME, OnPrevGame)
	ON_BN_CLICKED(IDB_NEXT_GAME, OnNextGame)
	ON_BN_CLICKED(IDB_RAND, OnRand)
	ON_BN_CLICKED(IDB_SHOW, OnShow)
	ON_BN_CLICKED(IDB_AGAIN, OnAgain)
	ON_BN_CLICKED(IDB_SAVE, OnSave)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPassedDlg message handlers
void CPassedDlg::OnPrevGame() {
	m_nChoice = PrevGame;
	CDialog::OnOK();
}

void CPassedDlg::OnNextGame() {
	m_nChoice = NextGame;
	CDialog::OnOK();
}

void CPassedDlg::OnRand() {
	m_nChoice = RandGame;
	CDialog::OnOK();
}

void CPassedDlg::OnAgain() {
	m_nChoice = ThisGame;
	CDialog::OnOK();
}

void CPassedDlg::OnSave() {
	m_nChoice = SaveGame;
	CDialog::OnOK();
}

void CPassedDlg::OnShow() {
	m_nChoice = PlayShow;
	CDialog::OnOK();
}

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