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📄 resource.h

📁 很经典的用C++编的空当接龙的程序
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//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by JL.rc
//
#define IDB_SHOW                        3
#define IDB_AGAIN                       4
#define IDD_ABOUTBOX                    100
#define IDR_MAINFRAME                   128
#define IDR_JLTYPE                      129
#define IDD_SELGAME                     131
#define IDD_SETTING                     132
#define IDD_CHECKGAME                   133
#define IDI_HTSU                        136
#define IDI_HXSU                        137
#define IDI_MHSU                        138
#define IDI_FKSU                        139
#define IDI_FKD                         140
#define IDI_FKU                         141
#define IDI_HTU                         142
#define IDI_HTD                         143
#define IDI_HXD                         144
#define IDI_HXU                         145
#define IDI_MHD                         146
#define IDI_MHU                         147
#define IDI_FKSD                        148
#define IDI_HTSD                        149
#define IDI_HXSD                        150
#define IDI_MHSD                        151
#define IDI_CENTER_ALERT                153
#define IDBMP_JQK                       158
#define IDBMP_NUMBERS                   159
#define IDCSR_DOWN_ARROW                183
#define IDD_AI_SHOW                     188
#define IDD_MSGDLG                      189
#define IDD_AICAL                       191
#define IDD_PASSED                      192
#define IDD_DEF_GAME                    195
#define IDR_MENU_DEF_GAME               197
#define IDD_SCORE                       201
#define IDC_EDIT_GAMENUMBER             1001
#define IDCHK_CHECKALERT                1002
#define IDCHK_ENABLELBDCLICK            1003
#define IDCHK_CHECKQUICKLY              1004
#define IDCHK_MOVEMAX                   1005
#define IDNEW                           1013
#define IDSAVE                          1014
#define IDB_ABOUTME                     1015
#define IDLB_ABOUT                      1022
#define IDB_NEXT                        1028
#define IDB_PREV                        1029
#define IDB_SAVE                        1029
#define IDB_PREV_GAME                   1030
#define IDB_AUTO_PLAY                   1033
#define IDB_FIRST                       1034
#define IDB_LAST                        1035
#define IDC_PROGRESS_STATUS             1039
#define IDB_STOP                        1041
#define IDCHK_MAX_SPEED                 1042
#define IDB_RAND                        1052
#define IDB_NEXT_GAME                   1054
#define IDSLI_DDASPEED                  1055
#define IDLC_SCORE                      1064
#define IDLC_SCORE_INFO                 1067
#define IDM_RESTART                     32771
#define IDM_AGAIN                       32771
#define IDM_SCORE                       32772
#define IDM_SETTING                     32773
#define IDM_UNDO                        32774
#define IDM_START                       32775
#define IDM_SELECTGAMENUMBER            32776
#define IDM_AUTOPLAY                    32777
#define IDM_AI                          32777
#define IDM_REPLAY                      32778
#define IDM_LOAD                        32778
#define IDM_SAVEOPERATIONS              32779
#define IDM_SAVE                        32779
#define IDM_HELP_NEXTSTEP               32794
#define IDB_EDIT                        32795
#define IDS_RESON_UNEDITABLE            32795
#define IDM_NEXT_GAME                   32796
#define IDM_PREV_GAME                   32797
#define IDM_RAND                        32798
#define IDM_BK_COLOR                    32799
#define IDM_CARD_COLOR                  32800
#define IDM_SAVE_DEF                    32801
#define IDM_LOAD_DEF                    32803
#define IDM_SAVE_DEF_AS                 32804
#define IDM_NEW_DEF                     32805

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS                     1
#define _APS_NEXT_RESOURCE_VALUE        202
#define _APS_NEXT_COMMAND_VALUE         32806
#define _APS_NEXT_CONTROL_VALUE         1068
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif

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