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📄 dlgdefgame.h

📁 很经典的用C++编的空当接龙的程序
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#if !defined(AFX_DLGDEFGAME_H__5609046B_6116_4BF2_A965_0974BD952BDE__INCLUDED_)
#define AFX_DLGDEFGAME_H__5609046B_6116_4BF2_A965_0974BD952BDE__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgDefGame.h : header file
//

/////////////////////////////////////////////////////////////////////////////
class CDGWnd;
// CDlgDefGame dialog
class CDlgDefGame : public CDialog
{
// Construction
public:
	CDGWnd *m_pDGWnd;
	CDlgDefGame(CWnd* pParent = NULL);   // standard constructor
	~CDlgDefGame();

// Dialog Data
	//{{AFX_DATA(CDlgDefGame)
	enum { IDD = IDD_DEF_GAME };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgDefGame)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CDlgDefGame)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnSetFocus(CWnd* pOldWnd);
	afx_msg void OnSizing(UINT fwSide, LPRECT pRect);
	virtual BOOL OnInitDialog();
	afx_msg void OnSaveDef();
	afx_msg void OnLoadDef();
	afx_msg void OnClose();
	afx_msg void OnSaveDefAs();
	afx_msg void OnNewDef();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGDEFGAME_H__5609046B_6116_4BF2_A965_0974BD952BDE__INCLUDED_)

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