📄 dlgdefgame.h
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#if !defined(AFX_DLGDEFGAME_H__5609046B_6116_4BF2_A965_0974BD952BDE__INCLUDED_)
#define AFX_DLGDEFGAME_H__5609046B_6116_4BF2_A965_0974BD952BDE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgDefGame.h : header file
//
/////////////////////////////////////////////////////////////////////////////
class CDGWnd;
// CDlgDefGame dialog
class CDlgDefGame : public CDialog
{
// Construction
public:
CDGWnd *m_pDGWnd;
CDlgDefGame(CWnd* pParent = NULL); // standard constructor
~CDlgDefGame();
// Dialog Data
//{{AFX_DATA(CDlgDefGame)
enum { IDD = IDD_DEF_GAME };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgDefGame)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgDefGame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSetFocus(CWnd* pOldWnd);
afx_msg void OnSizing(UINT fwSide, LPRECT pRect);
virtual BOOL OnInitDialog();
afx_msg void OnSaveDef();
afx_msg void OnLoadDef();
afx_msg void OnClose();
afx_msg void OnSaveDefAs();
afx_msg void OnNewDef();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGDEFGAME_H__5609046B_6116_4BF2_A965_0974BD952BDE__INCLUDED_)
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