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📄 dlgdefgame.cpp

📁 很经典的用C++编的空当接龙的程序
💻 CPP
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// DlgDefGame.cpp : implementation file
//

#include "stdafx.h"
#include "JL.h"
#include "JLDoc.h"
#include "DlgDefGame.h"
#include "DGView.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


extern CJLDoc * AfxGetDocument();
extern CJLView * AfxGetView();

/////////////////////////////////////////////////////////////////////////////
// CDlgDefGame dialog


CDlgDefGame::CDlgDefGame(CWnd* pParent /*=NULL*/)
	: CDialog(CDlgDefGame::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDlgDefGame)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	//在客户区创建一个窗口用于编辑牌局,所有的编辑功能都由此窗口完成
	m_pDGWnd = new CDGWnd;
}

//删除窗口
CDlgDefGame::~CDlgDefGame()
{
	delete m_pDGWnd;
}


void CDlgDefGame::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDlgDefGame)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CDlgDefGame, CDialog)
	//{{AFX_MSG_MAP(CDlgDefGame)
	ON_WM_CREATE()
	ON_WM_SETFOCUS()
	ON_WM_SIZING()
	ON_COMMAND(IDM_SAVE_DEF, OnSaveDef)
	ON_COMMAND(IDM_LOAD_DEF, OnLoadDef)
	ON_WM_CLOSE()
	ON_COMMAND(IDM_SAVE_DEF_AS, OnSaveDefAs)
	ON_COMMAND(IDM_NEW_DEF, OnNewDef)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDlgDefGame message handlers

int CDlgDefGame::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CDialog::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	// TODO: Add your specialized creation code here
	//创建一个窗口占据整个客户区
	CRect r;
	GetClientRect(r);
	m_pDGWnd->Create(NULL,NULL,WS_CHILD|WS_VISIBLE,r,this,210);
	return 0;
}

void CDlgDefGame::OnSetFocus(CWnd* pOldWnd) 
{
	CDialog::OnSetFocus(pOldWnd);
	
	// TODO: Add your message handler code here
	m_pDGWnd->SetFocus(); 
}

void CDlgDefGame::OnSizing(UINT fwSide, LPRECT pRect) 
{
	CDialog::OnSizing(fwSide, pRect);
	
	// TODO: Add your message handler code here
	CRect r;
	GetClientRect(r);
	m_pDGWnd->MoveWindow(r);
}
//调整对话框大小和主程序窗口一样大,让编辑牌局的窗口占据对话框的整个客户区
BOOL CDlgDefGame::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	CRect r;
	CWnd *pParent = GetParent();
	pParent->GetWindowRect(r);
	MoveWindow(r);

	GetClientRect(r);
	m_pDGWnd->MoveWindow(r);
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CDlgDefGame::OnSaveDef() 
{
	m_pDGWnd->SaveDefGame();
}

void CDlgDefGame::OnLoadDef() 
{
	m_pDGWnd->LoadDefGame();
}

void CDlgDefGame::OnSaveDefAs() 
{
	m_pDGWnd->SaveDefGameAs();
}

void CDlgDefGame::OnClose() 
{
	// TODO: Add your message handler code here and/or call default
	if(!m_pDGWnd->GiveUp()) return;

	CDialog::OnClose();
}


void CDlgDefGame::OnNewDef() 
{
	m_pDGWnd->NewDefGame();
}

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