📄 gfxstate.h
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virtual GfxShading *copy(); int getNPatches() { return nPatches; } GfxPatch *getPatch(int i) { return &patches[i]; }private: GfxPatch *patches; int nPatches; Function *funcs[gfxColorMaxComps]; int nFuncs;};//------------------------------------------------------------------------// GfxImageColorMap//------------------------------------------------------------------------class GfxImageColorMap {public: // Constructor. GfxImageColorMap(int bitsA, Object *decode, GfxColorSpace *colorSpaceA); // Destructor. ~GfxImageColorMap(); // Return a copy of this color map. GfxImageColorMap *copy() { return new GfxImageColorMap(this); } // Is color map valid? GBool isOk() { return ok; } // Get the color space. GfxColorSpace *getColorSpace() { return colorSpace; } // Get stream decoding info. int getNumPixelComps() { return nComps; } int getBits() { return bits; } // Get decode table. double getDecodeLow(int i) { return decodeLow[i]; } double getDecodeHigh(int i) { return decodeLow[i] + decodeRange[i]; } // Convert an image pixel to a color. void getGray(Guchar *x, GfxGray *gray); void getRGB(Guchar *x, GfxRGB *rgb); void getCMYK(Guchar *x, GfxCMYK *cmyk); void getColor(Guchar *x, GfxColor *color);private: GfxImageColorMap(GfxImageColorMap *colorMap); GfxColorSpace *colorSpace; // the image color space int bits; // bits per component int nComps; // number of components in a pixel GfxColorSpace *colorSpace2; // secondary color space int nComps2; // number of components in colorSpace2 GfxColorComp * // lookup table lookup[gfxColorMaxComps]; double // minimum values for each component decodeLow[gfxColorMaxComps]; double // max - min value for each component decodeRange[gfxColorMaxComps]; GBool ok;};//------------------------------------------------------------------------// GfxSubpath and GfxPath//------------------------------------------------------------------------class GfxSubpath {public: // Constructor. GfxSubpath(double x1, double y1); // Destructor. ~GfxSubpath(); // Copy. GfxSubpath *copy() { return new GfxSubpath(this); } // Get points. int getNumPoints() { return n; } double getX(int i) { return x[i]; } double getY(int i) { return y[i]; } GBool getCurve(int i) { return curve[i]; } // Get last point. double getLastX() { return x[n-1]; } double getLastY() { return y[n-1]; } // Add a line segment. void lineTo(double x1, double y1); // Add a Bezier curve. void curveTo(double x1, double y1, double x2, double y2, double x3, double y3); // Close the subpath. void close(); GBool isClosed() { return closed; } // Add (<dx>, <dy>) to each point in the subpath. void offset(double dx, double dy);private: double *x, *y; // points GBool *curve; // curve[i] => point i is a control point // for a Bezier curve int n; // number of points int size; // size of x/y arrays GBool closed; // set if path is closed GfxSubpath(GfxSubpath *subpath);};class GfxPath {public: // Constructor. GfxPath(); // Destructor. ~GfxPath(); // Copy. GfxPath *copy() { return new GfxPath(justMoved, firstX, firstY, subpaths, n, size); } // Is there a current point? GBool isCurPt() { return n > 0 || justMoved; } // Is the path non-empty, i.e., is there at least one segment? GBool isPath() { return n > 0; } // Get subpaths. int getNumSubpaths() { return n; } GfxSubpath *getSubpath(int i) { return subpaths[i]; } // Get last point on last subpath. double getLastX() { return subpaths[n-1]->getLastX(); } double getLastY() { return subpaths[n-1]->getLastY(); } // Move the current point. void moveTo(double x, double y); // Add a segment to the last subpath. void lineTo(double x, double y); // Add a Bezier curve to the last subpath void curveTo(double x1, double y1, double x2, double y2, double x3, double y3); // Close the last subpath. void close(); // Append <path> to <this>. void append(GfxPath *path); // Add (<dx>, <dy>) to each point in the path. void offset(double dx, double dy);private: GBool justMoved; // set if a new subpath was just started double firstX, firstY; // first point in new subpath GfxSubpath **subpaths; // subpaths int n; // number of subpaths int size; // size of subpaths array GfxPath(GBool justMoved1, double firstX1, double firstY1, GfxSubpath **subpaths1, int n1, int size1);};//------------------------------------------------------------------------// GfxState//------------------------------------------------------------------------class GfxState {public: // Construct a default GfxState, for a device with resolution <hDPI> // x <vDPI>, page box <pageBox>, page rotation <rotateA>, and // coordinate system specified by <upsideDown>. GfxState(double hDPIA, double vDPIA, PDFRectangle *pageBox, int rotateA, GBool upsideDown); // Destructor. ~GfxState(); // Copy. GfxState *copy() { return new GfxState(this); } // Accessors. double getHDPI() { return hDPI; } double getVDPI() { return vDPI; } double *getCTM() { return ctm; } double getX1() { return px1; } double getY1() { return py1; } double getX2() { return px2; } double getY2() { return py2; } double getPageWidth() { return pageWidth; } double getPageHeight() { return pageHeight; } int getRotate() { return rotate; } GfxColor *getFillColor() { return &fillColor; } GfxColor *getStrokeColor() { return &strokeColor; } void getFillGray(GfxGray *gray) { fillColorSpace->getGray(&fillColor, gray); } void getStrokeGray(GfxGray *gray) { strokeColorSpace->getGray(&strokeColor, gray); } void getFillRGB(GfxRGB *rgb) { fillColorSpace->getRGB(&fillColor, rgb); } void getStrokeRGB(GfxRGB *rgb) { strokeColorSpace->getRGB(&strokeColor, rgb); } void getFillCMYK(GfxCMYK *cmyk) { fillColorSpace->getCMYK(&fillColor, cmyk); } void getStrokeCMYK(GfxCMYK *cmyk) { strokeColorSpace->getCMYK(&strokeColor, cmyk); } GfxColorSpace *getFillColorSpace() { return fillColorSpace; } GfxColorSpace *getStrokeColorSpace() { return strokeColorSpace; } GfxPattern *getFillPattern() { return fillPattern; } GfxPattern *getStrokePattern() { return strokePattern; } GfxBlendMode getBlendMode() { return blendMode; } double getFillOpacity() { return fillOpacity; } double getStrokeOpacity() { return strokeOpacity; } GBool getFillOverprint() { return fillOverprint; } GBool getStrokeOverprint() { return strokeOverprint; } Function **getTransfer() { return transfer; } double getLineWidth() { return lineWidth; } void getLineDash(double **dash, int *length, double *start) { *dash = lineDash; *length = lineDashLength; *start = lineDashStart; } int getFlatness() { return flatness; } int getLineJoin() { return lineJoin; } int getLineCap() { return lineCap; } double getMiterLimit() { return miterLimit; } GBool getStrokeAdjust() { return strokeAdjust; } GfxFont *getFont() { return font; } double getFontSize() { return fontSize; } double *getTextMat() { return textMat; } double getCharSpace() { return charSpace; } double getWordSpace() { return wordSpace; } double getHorizScaling() { return horizScaling; } double getLeading() { return leading; } double getRise() { return rise; } int getRender() { return render; } GfxPath *getPath() { return path; } void setPath(GfxPath *pathA); double getCurX() { return curX; } double getCurY() { return curY; } void getClipBBox(double *xMin, double *yMin, double *xMax, double *yMax) { *xMin = clipXMin; *yMin = clipYMin; *xMax = clipXMax; *yMax = clipYMax; } void getUserClipBBox(double *xMin, double *yMin, double *xMax, double *yMax); double getLineX() { return lineX; } double getLineY() { return lineY; } // Is there a current point/path? GBool isCurPt() { return path->isCurPt(); } GBool isPath() { return path->isPath(); } // Transforms. void transform(double x1, double y1, double *x2, double *y2) { *x2 = ctm[0] * x1 + ctm[2] * y1 + ctm[4]; *y2 = ctm[1] * x1 + ctm[3] * y1 + ctm[5]; } void transformDelta(double x1, double y1, double *x2, double *y2) { *x2 = ctm[0] * x1 + ctm[2] * y1; *y2 = ctm[1] * x1 + ctm[3] * y1; } void textTransform(double x1, double y1, double *x2, double *y2) { *x2 = textMat[0] * x1 + textMat[2] * y1 + textMat[4]; *y2 = textMat[1] * x1 + textMat[3] * y1 + textMat[5]; } void textTransformDelta(double x1, double y1, double *x2, double *y2) { *x2 = textMat[0] * x1 + textMat[2] * y1; *y2 = textMat[1] * x1 + textMat[3] * y1; } double transformWidth(double w); double getTransformedLineWidth() { return transformWidth(lineWidth); } double getTransformedFontSize(); void getFontTransMat(double *m11, double *m12, double *m21, double *m22); // Change state parameters. void setCTM(double a, double b, double c, double d, double e, double f); void concatCTM(double a, double b, double c, double d, double e, double f); void shiftCTM(double tx, double ty); void setFillColorSpace(GfxColorSpace *colorSpace); void setStrokeColorSpace(GfxColorSpace *colorSpace); void setFillColor(GfxColor *color) { fillColor = *color; } void setStrokeColor(GfxColor *color) { strokeColor = *color; } void setFillPattern(GfxPattern *pattern); void setStrokePattern(GfxPattern *pattern); void setBlendMode(GfxBlendMode mode) { blendMode = mode; } void setFillOpacity(double opac) { fillOpacity = opac; } void setStrokeOpacity(double opac) { strokeOpacity = opac; } void setFillOverprint(GBool op) { fillOverprint = op; } void setStrokeOverprint(GBool op) { strokeOverprint = op; } void setTransfer(Function **funcs); void setLineWidth(double width) { lineWidth = width; } void setLineDash(double *dash, int length, double start); void setFlatness(int flatness1) { flatness = flatness1; } void setLineJoin(int lineJoin1) { lineJoin = lineJoin1; } void setLineCap(int lineCap1) { lineCap = lineCap1; } void setMiterLimit(double limit) { miterLimit = limit; } void setStrokeAdjust(GBool sa) { strokeAdjust = sa; } void setFont(GfxFont *fontA, double fontSizeA) { font = fontA; fontSize = fontSizeA; } void setTextMat(double a, double b, double c, double d, double e, double f) { textMat[0] = a; textMat[1] = b; textMat[2] = c; textMat[3] = d; textMat[4] = e; textMat[5] = f; } void setCharSpace(double space) { charSpace = space; } void setWordSpace(double space) { wordSpace = space; } void setHorizScaling(double scale) { horizScaling = 0.01 * scale; } void setLeading(double leadingA) { leading = leadingA; } void setRise(double riseA) { rise = riseA; } void setRender(int renderA) { render = renderA; } // Add to path. void moveTo(double x, double y) { path->moveTo(curX = x, curY = y); } void lineTo(double x, double y) { path->lineTo(curX = x, curY = y); } void curveTo(double x1, double y1, double x2, double y2, double x3, double y3) { path->curveTo(x1, y1, x2, y2, curX = x3, curY = y3); } void closePath() { path->close(); curX = path->getLastX(); curY = path->getLastY(); } void clearPath(); // Update clip region. void clip(); void clipToStrokePath(); // Text position. void textSetPos(double tx, double ty) { lineX = tx; lineY = ty; } void textMoveTo(double tx, double ty) { lineX = tx; lineY = ty; textTransform(tx, ty, &curX, &curY); } void textShift(double tx, double ty); void shift(double dx, double dy); // Push/pop GfxState on/off stack. GfxState *save(); GfxState *restore(); GBool hasSaves() { return saved != NULL; } // Misc GBool parseBlendMode(Object *obj, GfxBlendMode *mode);private: double hDPI, vDPI; // resolution double ctm[6]; // coord transform matrix double px1, py1, px2, py2; // page corners (user coords) double pageWidth, pageHeight; // page size (pixels) int rotate; // page rotation angle GfxColorSpace *fillColorSpace; // fill color space GfxColorSpace *strokeColorSpace; // stroke color space GfxColor fillColor; // fill color GfxColor strokeColor; // stroke color GfxPattern *fillPattern; // fill pattern GfxPattern *strokePattern; // stroke pattern GfxBlendMode blendMode; // transparency blend mode double fillOpacity; // fill opacity double strokeOpacity; // stroke opacity GBool fillOverprint; // fill overprint GBool strokeOverprint; // stroke overprint Function *transfer[4]; // transfer function (entries may be: all // NULL = identity; last three NULL = // single function; all four non-NULL = // R,G,B,gray functions) double lineWidth; // line width double *lineDash; // line dash int lineDashLength; double lineDashStart; int flatness; // curve flatness int lineJoin; // line join style int lineCap; // line cap style double miterLimit; // line miter limit GBool strokeAdjust; // stroke adjustment GfxFont *font; // font double fontSize; // font size double textMat[6]; // text matrix double charSpace; // character spacing double wordSpace; // word spacing double horizScaling; // horizontal scaling double leading; // text leading double rise; // text rise int render; // text rendering mode GfxPath *path; // array of path elements double curX, curY; // current point (user coords) double lineX, lineY; // start of current text line (text coords) double clipXMin, clipYMin, // bounding box for clip region clipXMax, clipYMax; GfxState *saved; // next GfxState on stack GfxState(GfxState *state);};#endif
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