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📄 splashstate.h

📁 swf文件查看工具,能够看flash文件的格式
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//========================================================================//// SplashState.h////========================================================================#ifndef SPLASHSTATE_H#define SPLASHSTATE_H#include <aconf.h>#ifdef USE_GCC_PRAGMAS#pragma interface#endif#include "SplashTypes.h"class SplashPattern;class SplashScreen;class SplashClip;class SplashBitmap;//------------------------------------------------------------------------// line cap values//------------------------------------------------------------------------#define splashLineCapButt       0#define splashLineCapRound      1#define splashLineCapProjecting 2//------------------------------------------------------------------------// line join values//------------------------------------------------------------------------#define splashLineJoinMiter     0#define splashLineJoinRound     1#define splashLineJoinBevel     2//------------------------------------------------------------------------// SplashState//------------------------------------------------------------------------class SplashState {public:  // Create a new state object, initialized with default settings.  SplashState(int width, int height, GBool vectorAntialias,	      SplashScreenParams *screenParams);  SplashState(int width, int height, GBool vectorAntialias,	      SplashScreen *screenA);  // Copy a state object.  SplashState *copy() { return new SplashState(this); }  ~SplashState();  // Set the stroke pattern.  This does not copy <strokePatternA>.  void setStrokePattern(SplashPattern *strokePatternA);  // Set the fill pattern.  This does not copy <fillPatternA>.  void setFillPattern(SplashPattern *fillPatternA);  // Set the screen.  This does not copy <screenA>.  void setScreen(SplashScreen *screenA);  // Set the line dash pattern.  This copies the <lineDashA> array.  void setLineDash(SplashCoord *lineDashA, int lineDashLengthA,		   SplashCoord lineDashPhaseA);  // Set the soft mask bitmap.  void setSoftMask(SplashBitmap *softMaskA);private:  SplashState(SplashState *state);  SplashCoord matrix[6];  SplashPattern *strokePattern;  SplashPattern *fillPattern;  SplashScreen *screen;  SplashBlendFunc blendFunc;  SplashCoord strokeAlpha;  SplashCoord fillAlpha;  SplashCoord lineWidth;  int lineCap;  int lineJoin;  SplashCoord miterLimit;  SplashCoord flatness;  SplashCoord *lineDash;  int lineDashLength;  SplashCoord lineDashPhase;  GBool strokeAdjust;  SplashClip *clip;  SplashBitmap *softMask;  GBool deleteSoftMask;  GBool inNonIsolatedGroup;  SplashState *next;		// used by Splash class  friend class Splash;};#endif

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