📄 splashstate.h
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//========================================================================//// SplashState.h////========================================================================#ifndef SPLASHSTATE_H#define SPLASHSTATE_H#include <aconf.h>#ifdef USE_GCC_PRAGMAS#pragma interface#endif#include "SplashTypes.h"class SplashPattern;class SplashScreen;class SplashClip;class SplashBitmap;//------------------------------------------------------------------------// line cap values//------------------------------------------------------------------------#define splashLineCapButt 0#define splashLineCapRound 1#define splashLineCapProjecting 2//------------------------------------------------------------------------// line join values//------------------------------------------------------------------------#define splashLineJoinMiter 0#define splashLineJoinRound 1#define splashLineJoinBevel 2//------------------------------------------------------------------------// SplashState//------------------------------------------------------------------------class SplashState {public: // Create a new state object, initialized with default settings. SplashState(int width, int height, GBool vectorAntialias, SplashScreenParams *screenParams); SplashState(int width, int height, GBool vectorAntialias, SplashScreen *screenA); // Copy a state object. SplashState *copy() { return new SplashState(this); } ~SplashState(); // Set the stroke pattern. This does not copy <strokePatternA>. void setStrokePattern(SplashPattern *strokePatternA); // Set the fill pattern. This does not copy <fillPatternA>. void setFillPattern(SplashPattern *fillPatternA); // Set the screen. This does not copy <screenA>. void setScreen(SplashScreen *screenA); // Set the line dash pattern. This copies the <lineDashA> array. void setLineDash(SplashCoord *lineDashA, int lineDashLengthA, SplashCoord lineDashPhaseA); // Set the soft mask bitmap. void setSoftMask(SplashBitmap *softMaskA);private: SplashState(SplashState *state); SplashCoord matrix[6]; SplashPattern *strokePattern; SplashPattern *fillPattern; SplashScreen *screen; SplashBlendFunc blendFunc; SplashCoord strokeAlpha; SplashCoord fillAlpha; SplashCoord lineWidth; int lineCap; int lineJoin; SplashCoord miterLimit; SplashCoord flatness; SplashCoord *lineDash; int lineDashLength; SplashCoord lineDashPhase; GBool strokeAdjust; SplashClip *clip; SplashBitmap *softMask; GBool deleteSoftMask; GBool inNonIsolatedGroup; SplashState *next; // used by Splash class friend class Splash;};#endif
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