⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 outputdev.h

📁 swf文件查看工具,能够看flash文件的格式
💻 H
字号:
//========================================================================//// OutputDev.h//// Copyright 1996-2003 Glyph & Cog, LLC////========================================================================#ifndef OUTPUTDEV_H#define OUTPUTDEV_H#include <aconf.h>#ifdef USE_GCC_PRAGMAS#pragma interface#endif#include "gtypes.h"#include "CharTypes.h"#include "Object.h"class GString;class GfxState;struct GfxColor;class GfxColorSpace;class GfxImageColorMap;class GfxFunctionShading;class GfxAxialShading;class GfxRadialShading;class Stream;class Links;class Link;class Catalog;class Page;class Function;//------------------------------------------------------------------------// OutputDev//------------------------------------------------------------------------class OutputDev {public:  // Constructor.  OutputDev() {}  // Destructor.  virtual ~OutputDev() {}  //----- get info about output device  // Does this device use upside-down coordinates?  // (Upside-down means (0,0) is the top left corner of the page.)  virtual GBool upsideDown() = 0;  // Does this device use drawChar() or drawString()?  virtual GBool useDrawChar() = 0;  // Does this device use tilingPatternFill()?  If this returns false,  // tiling pattern fills will be reduced to a series of other drawing  // operations.  virtual GBool useTilingPatternFill() { return gFalse; }  // Does this device use functionShadedFill(), axialShadedFill(), and  // radialShadedFill()?  If this returns false, these shaded fills  // will be reduced to a series of other drawing operations.  virtual GBool useShadedFills() { return gFalse; }  // Does this device use drawForm()?  If this returns false,  // form-type XObjects will be interpreted (i.e., unrolled).  virtual GBool useDrawForm() { return gFalse; }  // Does this device use beginType3Char/endType3Char?  Otherwise,  // text in Type 3 fonts will be drawn with drawChar/drawString.  virtual GBool interpretType3Chars() = 0;  // Does this device need non-text content?  virtual GBool needNonText() { return gTrue; }  //----- initialization and control  // Set default transform matrix.  virtual void setDefaultCTM(double *ctm);  // Check to see if a page slice should be displayed.  If this  // returns false, the page display is aborted.  Typically, an  // OutputDev will use some alternate means to display the page  // before returning false.  virtual GBool checkPageSlice(Page *page, double hDPI, double vDPI,			       int rotate, GBool useMediaBox, GBool crop,			       int sliceX, int sliceY, int sliceW, int sliceH,			       GBool printing, Catalog *catalog,			       GBool (*abortCheckCbk)(void *data) = NULL,			       void *abortCheckCbkData = NULL)    { return gTrue; }  // Start a page.  virtual void startPage(int pageNum, GfxState *state, double x1,double y1,double x2,double y2) {}  // End a page.  virtual void endPage() {}  // Dump page contents to display.  virtual void dump() {}  //----- coordinate conversion  // Convert between device and user coordinates.  virtual void cvtDevToUser(double dx, double dy, double *ux, double *uy);  virtual void cvtUserToDev(double ux, double uy, int *dx, int *dy);  double *getDefCTM() { return defCTM; }  double *getDefICTM() { return defICTM; }  //----- save/restore graphics state  virtual void saveState(GfxState *state) {}  virtual void restoreState(GfxState *state) {}  //----- update graphics state  virtual void updateAll(GfxState *state);  virtual void updateCTM(GfxState *state, double m11, double m12,			 double m21, double m22, double m31, double m32) {}  virtual void updateLineDash(GfxState *state) {}  virtual void updateFlatness(GfxState *state) {}  virtual void updateLineJoin(GfxState *state) {}  virtual void updateLineCap(GfxState *state) {}  virtual void updateMiterLimit(GfxState *state) {}  virtual void updateLineWidth(GfxState *state) {}  virtual void updateStrokeAdjust(GfxState *state) {}  virtual void updateFillColorSpace(GfxState *state) {}  virtual void updateStrokeColorSpace(GfxState *state) {}  virtual void updateFillColor(GfxState *state) {}  virtual void updateStrokeColor(GfxState *state) {}  virtual void updateBlendMode(GfxState *state) {}  virtual void updateFillOpacity(GfxState *state) {}  virtual void updateStrokeOpacity(GfxState *state) {}  virtual void updateFillOverprint(GfxState *state) {}  virtual void updateStrokeOverprint(GfxState *state) {}  virtual void updateTransfer(GfxState *state) {}  //----- update text state  virtual void updateFont(GfxState *state) {}  virtual void updateTextMat(GfxState *state) {}  virtual void updateCharSpace(GfxState *state) {}  virtual void updateRender(GfxState *state) {}  virtual void updateRise(GfxState *state) {}  virtual void updateWordSpace(GfxState *state) {}  virtual void updateHorizScaling(GfxState *state) {}  virtual void updateTextPos(GfxState *state) {}  virtual void updateTextShift(GfxState *state, double shift) {}  //----- path painting  virtual void stroke(GfxState *state) {}  virtual void fill(GfxState *state) {}  virtual void eoFill(GfxState *state) {}  virtual void tilingPatternFill(GfxState *state, Object *str,				 int paintType, Dict *resDict,				 double *mat, double *bbox,				 int x0, int y0, int x1, int y1,				 double xStep, double yStep) {}  virtual GBool functionShadedFill(GfxState *state,				   GfxFunctionShading *shading)    { return gFalse; }  virtual GBool axialShadedFill(GfxState *state, GfxAxialShading *shading)    { return gFalse; }  virtual GBool radialShadedFill(GfxState *state, GfxRadialShading *shading)    { return gFalse; }  //----- path clipping  virtual void clip(GfxState *state) {}  virtual void eoClip(GfxState *state) {}  virtual void clipToStrokePath(GfxState *state) {}  //----- text drawing  virtual void beginStringOp(GfxState *state) {}  virtual void endStringOp(GfxState *state) {}  virtual void beginString(GfxState *state, GString *s) {}  virtual void endString(GfxState *state) {}  virtual void drawChar(GfxState *state, double x, double y,			double dx, double dy,			double originX, double originY,			CharCode code, int nBytes, Unicode *u, int uLen) {}  virtual void drawString(GfxState *state, GString *s) {}  virtual GBool beginType3Char(GfxState *state, double x, double y,			       double dx, double dy,			       CharCode code, Unicode *u, int uLen);  virtual void endType3Char(GfxState *state) {}  virtual void endTextObject(GfxState *state) {}  //----- image drawing  virtual void drawImageMask(GfxState *state, Object *ref, Stream *str,			     int width, int height, GBool invert,			     GBool inlineImg);  virtual void drawImage(GfxState *state, Object *ref, Stream *str,			 int width, int height, GfxImageColorMap *colorMap,			 int *maskColors, GBool inlineImg);  virtual void drawMaskedImage(GfxState *state, Object *ref, Stream *str,			       int width, int height,			       GfxImageColorMap *colorMap,			       Stream *maskStr, int maskWidth, int maskHeight,			       GBool maskInvert);  virtual void drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,				   int width, int height,				   GfxImageColorMap *colorMap,				   Stream *maskStr,				   int maskWidth, int maskHeight,				   GfxImageColorMap *maskColorMap);#if OPI_SUPPORT  //----- OPI functions  virtual void opiBegin(GfxState *state, Dict *opiDict);  virtual void opiEnd(GfxState *state, Dict *opiDict);#endif  //----- Type 3 font operators  virtual void type3D0(GfxState *state, double wx, double wy) {}  virtual void type3D1(GfxState *state, double wx, double wy,		       double llx, double lly, double urx, double ury) {}  //----- form XObjects  virtual void drawForm(Ref id) {}  //----- PostScript XObjects  virtual void psXObject(Stream *psStream, Stream *level1Stream) {}  //----- transparency groups and soft masks  virtual void beginTransparencyGroup(GfxState *state, double *bbox,				      GfxColorSpace *blendingColorSpace,				      GBool isolated, GBool knockout,				      GBool forSoftMask) {}  virtual void endTransparencyGroup(GfxState *state) {}  virtual void paintTransparencyGroup(GfxState *state, double *bbox) {}  virtual void setSoftMask(GfxState *state, double *bbox, GBool alpha,			   Function *transferFunc, GfxColor *backdropColor) {}  virtual void clearSoftMask(GfxState *state) {}  //----- links  virtual void processLink(Link *link, Catalog *catalog) {}#if 1 //~tmp: turn off anti-aliasing temporarily  virtual GBool getVectorAntialias() { return gFalse; }  virtual void setVectorAntialias(GBool vaa) {}#endifprivate:  double defCTM[6];		// default coordinate transform matrix  double defICTM[6];		// inverse of default CTM};#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -