📄 rfbproto.h
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/* signatures for non-standard messages */
#define sig_rfbFileListRequest "FTC_LSRQ"
#define sig_rfbFileDownloadRequest "FTC_DNRQ"
#define sig_rfbFileUploadRequest "FTC_UPRQ"
#define sig_rfbFileUploadData "FTC_UPDT"
#define sig_rfbFileDownloadCancel "FTC_DNCN"
#define sig_rfbFileUploadFailed "FTC_UPFL"
#define sig_rfbFileCreateDirRequest "FTC_FCDR"
/*****************************************************************************
*
* Encoding types
*
*****************************************************************************/
#define rfbEncodingRaw 0
#define rfbEncodingCopyRect 1
#define rfbEncodingRRE 2
#define rfbEncodingCoRRE 4
#define rfbEncodingHextile 5
#define rfbEncodingZlib 6
#define rfbEncodingTight 7
#define rfbEncodingZlibHex 8
#define rfbEncodingZRLE 16
/* signatures for basic encoding types */
#define sig_rfbEncodingRaw "RAW_____"
#define sig_rfbEncodingCopyRect "COPYRECT"
#define sig_rfbEncodingRRE "RRE_____"
#define sig_rfbEncodingCoRRE "CORRE___"
#define sig_rfbEncodingHextile "HEXTILE_"
#define sig_rfbEncodingZlib "ZLIB____"
#define sig_rfbEncodingTight "TIGHT___"
#define sig_rfbEncodingZlibHex "ZLIBHEX_"
#define sig_rfbEncodingZRLE "ZRLE____"
/*
* Special encoding numbers:
* 0xFFFFFF00 .. 0xFFFFFF0F -- encoding-specific compression levels;
* 0xFFFFFF10 .. 0xFFFFFF1F -- mouse cursor shape data;
* 0xFFFFFF20 .. 0xFFFFFF2F -- various protocol extensions;
* 0xFFFFFF30 .. 0xFFFFFFDF -- not allocated yet;
* 0xFFFFFFE0 .. 0xFFFFFFEF -- quality level for JPEG compressor;
* 0xFFFFFFF0 .. 0xFFFFFFFF -- not allocated yet.
*/
#define rfbEncodingCompressLevel0 0xFFFFFF00
#define rfbEncodingCompressLevel1 0xFFFFFF01
#define rfbEncodingCompressLevel2 0xFFFFFF02
#define rfbEncodingCompressLevel3 0xFFFFFF03
#define rfbEncodingCompressLevel4 0xFFFFFF04
#define rfbEncodingCompressLevel5 0xFFFFFF05
#define rfbEncodingCompressLevel6 0xFFFFFF06
#define rfbEncodingCompressLevel7 0xFFFFFF07
#define rfbEncodingCompressLevel8 0xFFFFFF08
#define rfbEncodingCompressLevel9 0xFFFFFF09
#define rfbEncodingXCursor 0xFFFFFF10
#define rfbEncodingRichCursor 0xFFFFFF11
#define rfbEncodingPointerPos 0xFFFFFF18
#define rfbEncodingLastRect 0xFFFFFF20
#define rfbEncodingNewFBSize 0xFFFFFF21
#define rfbEncodingQualityLevel0 0xFFFFFFE0
#define rfbEncodingQualityLevel1 0xFFFFFFE1
#define rfbEncodingQualityLevel2 0xFFFFFFE2
#define rfbEncodingQualityLevel3 0xFFFFFFE3
#define rfbEncodingQualityLevel4 0xFFFFFFE4
#define rfbEncodingQualityLevel5 0xFFFFFFE5
#define rfbEncodingQualityLevel6 0xFFFFFFE6
#define rfbEncodingQualityLevel7 0xFFFFFFE7
#define rfbEncodingQualityLevel8 0xFFFFFFE8
#define rfbEncodingQualityLevel9 0xFFFFFFE9
/* signatures for "fake" encoding types */
#define sig_rfbEncodingCompressLevel0 "COMPRLVL"
#define sig_rfbEncodingXCursor "X11CURSR"
#define sig_rfbEncodingRichCursor "RCHCURSR"
#define sig_rfbEncodingPointerPos "POINTPOS"
#define sig_rfbEncodingLastRect "LASTRECT"
#define sig_rfbEncodingNewFBSize "NEWFBSIZ"
#define sig_rfbEncodingQualityLevel0 "JPEGQLVL"
/*****************************************************************************
*
* Server -> client message definitions
*
*****************************************************************************/
/*-----------------------------------------------------------------------------
* FramebufferUpdate - a block of rectangles to be copied to the framebuffer.
*
* This message consists of a header giving the number of rectangles of pixel
* data followed by the rectangles themselves. The header is padded so that
* together with the type byte it is an exact multiple of 4 bytes (to help
* with alignment of 32-bit pixels):
*/
typedef struct _rfbFramebufferUpdateMsg {
CARD8 type; /* always rfbFramebufferUpdate */
CARD8 pad;
CARD16 nRects;
/* followed by nRects rectangles */
} rfbFramebufferUpdateMsg;
#define sz_rfbFramebufferUpdateMsg 4
/*
* Each rectangle of pixel data consists of a header describing the position
* and size of the rectangle and a type word describing the encoding of the
* pixel data, followed finally by the pixel data. Note that if the client has
* not sent a SetEncodings message then it will only receive raw pixel data.
* Also note again that this structure is a multiple of 4 bytes.
*/
typedef struct _rfbFramebufferUpdateRectHeader {
rfbRectangle r;
CARD32 encoding; /* one of the encoding types rfbEncoding... */
} rfbFramebufferUpdateRectHeader;
#define sz_rfbFramebufferUpdateRectHeader (sz_rfbRectangle + 4)
/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Raw Encoding. Pixels are sent in top-to-bottom scanline order,
* left-to-right within a scanline with no padding in between.
*/
/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* CopyRect Encoding. The pixels are specified simply by the x and y position
* of the source rectangle.
*/
typedef struct _rfbCopyRect {
CARD16 srcX;
CARD16 srcY;
} rfbCopyRect;
#define sz_rfbCopyRect 4
/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* RRE - Rise-and-Run-length Encoding. We have an rfbRREHeader structure
* giving the number of subrectangles following. Finally the data follows in
* the form [<bgpixel><subrect><subrect>...] where each <subrect> is
* [<pixel><rfbRectangle>].
*/
typedef struct _rfbRREHeader {
CARD32 nSubrects;
} rfbRREHeader;
#define sz_rfbRREHeader 4
/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* CoRRE - Compact RRE Encoding. We have an rfbRREHeader structure giving
* the number of subrectangles following. Finally the data follows in the form
* [<bgpixel><subrect><subrect>...] where each <subrect> is
* [<pixel><rfbCoRRERectangle>]. This means that
* the whole rectangle must be at most 255x255 pixels.
*/
typedef struct _rfbCoRRERectangle {
CARD8 x;
CARD8 y;
CARD8 w;
CARD8 h;
} rfbCoRRERectangle;
#define sz_rfbCoRRERectangle 4
/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Hextile Encoding. The rectangle is divided up into "tiles" of 16x16 pixels,
* starting at the top left going in left-to-right, top-to-bottom order. If
* the width of the rectangle is not an exact multiple of 16 then the width of
* the last tile in each row will be correspondingly smaller. Similarly if the
* height is not an exact multiple of 16 then the height of each tile in the
* final row will also be smaller. Each tile begins with a "subencoding" type
* byte, which is a mask made up of a number of bits. If the Raw bit is set
* then the other bits are irrelevant; w*h pixel values follow (where w and h
* are the width and height of the tile). Otherwise the tile is encoded in a
* similar way to RRE, except that the position and size of each subrectangle
* can be specified in just two bytes. The other bits in the mask are as
* follows:
*
* BackgroundSpecified - if set, a pixel value follows which specifies
* the background colour for this tile. The first non-raw tile in a
* rectangle must have this bit set. If this bit isn't set then the
* background is the same as the last tile.
*
* ForegroundSpecified - if set, a pixel value follows which specifies
* the foreground colour to be used for all subrectangles in this tile.
* If this bit is set then the SubrectsColoured bit must be zero.
*
* AnySubrects - if set, a single byte follows giving the number of
* subrectangles following. If not set, there are no subrectangles (i.e.
* the whole tile is just solid background colour).
*
* SubrectsColoured - if set then each subrectangle is preceded by a pixel
* value giving the colour of that subrectangle. If not set, all
* subrectangles are the same colour, the foreground colour; if the
* ForegroundSpecified bit wasn't set then the foreground is the same as
* the last tile.
*
* The position and size of each subrectangle is specified in two bytes. The
* Pack macros below can be used to generate the two bytes from x, y, w, h,
* and the Extract macros can be used to extract the x, y, w, h values from
* the two bytes.
*/
#define rfbHextileRaw (1 << 0)
#define rfbHextileBackgroundSpecified (1 << 1)
#define rfbHextileForegroundSpecified (1 << 2)
#define rfbHextileAnySubrects (1 << 3)
#define rfbHextileSubrectsColoured (1 << 4)
#define rfbHextilePackXY(x,y) (((x) << 4) | (y))
#define rfbHextilePackWH(w,h) ((((w)-1) << 4) | ((h)-1))
#define rfbHextileExtractX(byte) ((byte) >> 4)
#define rfbHextileExtractY(byte) ((byte) & 0xf)
#define rfbHextileExtractW(byte) (((byte) >> 4) + 1)
#define rfbHextileExtractH(byte) (((byte) & 0xf) + 1)
/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* ZLIB - zlib compression Encoding. We have an rfbZlibHeader structure
* giving the number of bytes to follow. Finally the data follows in
* zlib compressed format.
*/
typedef struct _rfbZlibHeader {
CARD32 nBytes;
} rfbZlibHeader;
#define sz_rfbZlibHeader 4
/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Tight Encoding.
*
*-- The first byte of each Tight-encoded rectangle is a "compression control
* byte". Its format is as follows (bit 0 is the least significant one):
*
* bit 0: if 1, then compression stream 0 should be reset;
* bit 1: if 1, then compression stream 1 should be reset;
* bit 2: if 1, then compression stream 2 should be reset;
* bit 3: if 1, then compression stream 3 should be reset;
* bits 7-4: if 1000 (0x08), then the compression type is "fill",
* if 1001 (0x09), then the compression type is "jpeg",
* if 0xxx, then the compression type is "basic",
* values greater than 1001 are not valid.
*
* If the compression type is "basic", then bits 6..4 of the
* compression control byte (those xxx in 0xxx) specify the following:
*
* bits 5-4: decimal representation is the index of a particular zlib
* stream which should be used for decompressing the data;
* bit 6: if 1, then a "filter id" byte is following this byte.
*
*-- The data that follows after the compression control byte described
* above depends on the compression type ("fill", "jpeg" or "basic").
*
*-- If the compression type is "fill", then the only pixel value follows, in
* client pixel format (see NOTE 1). This value applies to all pixels of the
* rectangle.
*
*-- If the compression type is "jpeg", the following data stream looks like
* this:
*
* 1..3 bytes: data size (N) in compact representation;
* N bytes: JPEG image.
*
* Data size is compactly represented in one, two or three bytes, according
* to the following scheme:
*
* 0xxxxxxx (for values 0..127)
* 1xxxxxxx 0yyyyyyy (for values 128..16383)
* 1xxxxxxx 1yyyyyyy zzzzzzzz (for values 16384..4194303)
*
* Here each character denotes one bit, xxxxxxx are the least significant 7
* bits of the value (bits 0-6), yyyyyyy are bits 7-13, and zzzzzzzz are the
* most significant 8 bits (bits 14-21). For example, decimal value 10000
* should be represented as two bytes: binary 10010000 01001110, or
* hexadecimal 90 4E.
*
*-- If the compression type is "basic" and bit 6 of the compression control
* byte was set to 1, then the next (second) byte specifies "filter id" which
* tells the decoder what filter type was used by the encoder to pre-process
* pixel data before the compression. The "filter id" byte can be one of the
* following:
*
* 0: no filter ("copy" filter);
* 1: "palette" filter;
* 2: "gradient" filter.
*
*-- If bit 6 of the compression control byte is set to 0 (no "filter id"
* byte), or if the filter id is 0, then raw pixel values in the client
* format (see NOTE 1) will be compressed. See below details on the
* compression.
*
*-- The "gradient" filter pre-processes pixel data with a simple algorithm
* which converts each color component to a difference between a "predicted"
* intensity and the actual intensity. Such a technique does not affect
* uncompressed data size, but helps to compress photo-like images better.
* Pseudo-code for converting intensities to differences is the following:
*
* P[i,j] := V[i-1,j] + V[i,j-1] - V[i-1,j-1];
* if (P[i,j] < 0) then P[i,j] := 0;
* if (P[i,j] > MAX) then P[i,j] := MAX;
* D[i,j] := V[i,j] - P[i,j];
*
* Here V[i,j] is the intensity of a color component for a pixel at
* coordinates (i,j). MAX is the maximum value of intensity for a color
* component.
*
*-- The "palette" filter converts true-color pixel data to indexed colors
* and a palette which can consist of 2..256 colors. If the number of colors
* is 2, then each pixel is encoded in 1 bit, otherwise 8 bits is used to
* encode one pixel. 1-bit encoding is performed such way that the most
* significant bits correspond to the leftmost pixels, and each raw of pixels
* is aligned to the byte boundary. When "palette" filter is used, the
* palette is sent before the pixel data. The palette begins with an unsigned
* byte which value is the number of colors in the palette minus 1 (i.e. 1
* means 2 colors, 255 means 256 colors in the palette). Then follows the
* palette itself which consist of pixel values in client pixel format (see
* NOTE 1).
*
*-- The pixel data is compressed using the zlib library. But if the data
* size after applying the filter but before the compression is less then 12,
* then the data is sent as is, uncompressed. Four separate zlib streams
* (0..3) can be used and the decoder should read the actual stream id from
* the compression control byte (see NOTE 2).
*
* If the compression is not used, then the pixel data is sent as is,
* otherwise the data stream looks like this:
*
* 1..3 bytes: data size (N) in compact representation;
* N bytes: zlib-compressed data.
*
* Data size is compactly represented in one, two or three bytes, just like
* in the "jpeg" compression method (see above).
*
*-- NOTE 1. If the color depth is 24, and all three color components are
* 8-bit wide, then one pixel in Tight encoding is always represented by
* three bytes, where the first byte is red component, the second byte is
* green component, and the third byte is blue component of the pixel color
* value. This applies to colors in palettes as well.
*
*-- NOTE 2. The decoder must reset compression streams' states before
* decoding the rectangle, if some of bits 0,1,2,3 in the compression control
* byte are set to 1. Note that the decoder must reset zlib streams even if
* the compression type is "fill" or "jpeg".
*
*-- NOTE 3. The "gradient" filter and "jpeg" compression may be used only
* when bits-per-pixel value is either 16 or 32, not 8.
*
*-- NOTE 4. The width of any Tight-encoded rectangle cannot exceed 2048
* pixels. If a rectangle is wider, it must be split into several rectangles
* and each one should be encoded separately.
*
*/
#define rfbTightExplicitFilter 0x04
#define rfbTightFill 0x08
#define rfbTightJpeg 0x09
#define rfbTightMaxSubencoding 0x09
/* Filters to improve compression efficiency */
#define rfbTightFilterCopy 0x00
#define rfbTightFilterPalette 0x01
#define rfbTightFilterGradient 0x02
/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* ZLIBHEX - zlib compressed Hextile Encoding. Essentially, this is the
* hextile encoding with zlib compression on the tiles that can not be
* efficiently encoded with one of the other hextile subencodings. The
* new zlib subencoding uses two bytes to specify the length of the
* compressed tile and then the compressed data follows. As with the
* raw sub-encoding, the zlib subencoding invalidates the other
* values, if they are also set.
*/
#define rfbHextileZlibRaw (1 << 5)
#define rfbHextileZlibHex (1 << 6)
/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* XCursor encoding. This is a special encoding used to transmit X-style
* cursor shapes from server to clients. Note that for this encoding,
* coordinates in rfbFramebufferUpdateRectHeader structure hold hotspot
* position (r.x, r.y) and cursor size (r.w, r.h). If (w * h != 0), two RGB
* samples are sent after header in the rfbXCursorColors structure. They
* denote foreground and background colors of the cursor. If a client
* supports only black-and-white cursors, it should ignore these colors and
* assume that foreground is black and background is white. Next, two bitmaps
* (1 bits per pixel) follow: first one with actual data (value 0 denotes
* background color, value 1 denotes foreground color), second one with
* transparency data (bits with zero value mean that these pixels are
* transparent). Both bitmaps represent cursor data in a byte stream, from
* left to right, from top to bottom, and each row is byte-aligned. Most
* significant bits correspond to leftmost pixels. The number of bytes in
* each row can be calculated as ((w + 7) / 8). If (w * h == 0), cursor
* should be hidden (or default local cursor should be set by the client).
*/
typedef struct _rfbXCursorColors {
CARD8 foreRed;
CARD8 foreGreen;
CARD8 foreBlue;
CARD8 backRed;
CARD8 backGreen;
CARD8 backBlue;
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