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📄 clientconnection.h

📁 tightvnc源码
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	// DC is locked if necessary.
#ifndef UNDER_CE
	// Normally this is an inline call to a GDI method.
	inline void FillSolidRect(RECT *pRect, COLORREF color) {
		COLORREF oldbgcol = SetBkColor(m_hBitmapDC, color);
		// This is the call MFC uses for FillSolidRect. Who am I to argue?
		::ExtTextOut(m_hBitmapDC, 0, 0, ETO_OPAQUE, pRect, NULL, 0, NULL);			
	};
#else
	// Under WinCE this is a manual insert into a pixmap, 
	// and is a little too complicated for an inline.
	void FillSolidRect(RECT *pRect, COLORREF color);
#endif // UNDER_CE

	inline void FillSolidRect(int x, int y, int w, int h, COLORREF color) {
		RECT r;
		r.left = x;		r.right = x + w;
		r.top = y;		r.bottom = y + h;
		FillSolidRect(&r, color);
	};

    // how many other windows are owned by this process?
    unsigned int CountProcessOtherWindows();

    // Buffer for network operations
	void CheckBufferSize(int bufsize);
	char *m_netbuf;
	int m_netbufsize;
	omni_mutex m_bufferMutex, 
		m_bitmapdcMutex,  m_clipMutex,
		m_readMutex, m_writeMutex, m_sockMutex,
		m_cursorMutex;

	// Buffer for zlib decompression.
	void CheckZlibBufferSize(int bufsize);
	unsigned char *m_zlibbuf;
	int m_zlibbufsize;

	// zlib decompression state
	bool m_decompStreamInited;
	z_stream m_decompStream;
	z_stream m_decompStreamRaw;
	z_stream m_decompStreamEncoded;

	// Variables used by tight encoding:

	// Separate buffer for tight-compressed data.
	char m_tightbuf[TIGHT_ZLIB_BUFFER_SIZE];

	// Four independent compression streams for zlib library.
	z_stream m_tightZlibStream[4];
	bool m_tightZlibStreamActive[4];

	// Tight filter stuff. Should be initialized by filter initialization code.
	tightFilterFunc m_tightCurrentFilter;
	bool m_tightCutZeros;
	int m_tightRectWidth, m_tightRectColors;
	COLORREF m_tightPalette[256];
	CARD8 m_tightPrevRow[2048*3*sizeof(CARD16)];

	// Bitmap for local copy of screen, and DC for writing to it.
	HBITMAP m_hBitmap;
	HDC		m_hBitmapDC;
	HPALETTE m_hPalette;

#ifdef UNDER_CE
	// Under WinCE this points to the DIB pixels.
	BYTE* m_bits;
#endif
 
	// Keyboard mapper
	KeyMap m_keymap;

	// RFB settings
	VNCOptions m_opts;

	// Protocol capabilities
	CapsContainer m_tunnelCaps;		// known tunneling/encryption methods
	CapsContainer m_authCaps;		// known authentication schemes
	CapsContainer m_serverMsgCaps;	// known non-standard server messages
	CapsContainer m_clientMsgCaps;	// known non-standard client messages
	CapsContainer m_encodingCaps;	// known encodings besides Raw

	TCHAR *m_desktopName;
	unsigned char m_encPasswd[8];
	int m_authScheme;
	rfbServerInitMsg m_si;
	rfbPixelFormat m_myFormat, m_pendingFormat;
	// protocol version in use.
	int m_minorVersion;
	bool m_tightVncProtocol;
	bool m_threadStarted, m_running;
	// mid-connection format change requested
	bool m_pendingFormatChange;
	// Display connection info;
	void ShowConnInfo();

	// Window may be scrollable - these control the scroll position
	int m_hScrollPos, m_hScrollMax, m_vScrollPos, m_vScrollMax;

	// The size of the current client area
	int m_cliwidth, m_cliheight;
	// The size of a window needed to hold entire screen without scrollbars
	int m_fullwinwidth, m_fullwinheight;
	int m_winwidth, m_winheight;	
	// The size of the CE CommandBar
	int m_barheight;

	// Dormant basically means minimized; updates will not be requested 
	// while dormant.
	void SetDormant(bool newstate);
	bool m_dormant;

	// The number of bytes required to hold at least one pixel.
	unsigned int m_minPixelBytes;
	// Next window in clipboard chain
	HWND m_hwndNextViewer; 
	bool m_initialClipboardSeen;		

	// Are we waiting on a timer for emulating three buttons?
	bool m_waitingOnEmulateTimer;
	// Or are we emulating the middle button now?
	bool m_emulatingMiddleButton;
	// Emulate 3 buttons mouse timer:
	UINT m_emulate3ButtonsTimer;
	// Buttons pressed, waiting for timer in emulating 3 buttons:
	DWORD m_emulateKeyFlags;
	int m_emulateButtonPressedX;
	int m_emulateButtonPressedY;

};

// Some handy classes for temporary GDI object selection
// These select objects when constructed and automatically release them when destructed.
class ObjectSelector {
public:
	ObjectSelector(HDC hdc, HGDIOBJ hobj) { m_hdc = hdc; m_hOldObj = SelectObject(hdc, hobj); }
	~ObjectSelector() { m_hOldObj = SelectObject(m_hdc, m_hOldObj); }
	HGDIOBJ m_hOldObj;
	HDC m_hdc;
};

class PaletteSelector {
public:
	PaletteSelector(HDC hdc, HPALETTE hpal) { 
		m_hdc = hdc; 
		m_hOldPal = SelectPalette(hdc, hpal, FALSE); 
		RealizePalette(hdc);
	}
	~PaletteSelector() { 
		m_hOldPal = SelectPalette(m_hdc, m_hOldPal, FALSE); 
		RealizePalette(m_hdc);
	}
	HPALETTE m_hOldPal;
	HDC m_hdc;
};

class TempDC {
public:
	TempDC(HWND hwnd) { m_hdc = GetDC(hwnd); m_hwnd = hwnd; }
	~TempDC() { ReleaseDC(m_hwnd, m_hdc); }
	operator HDC() {return m_hdc;};
	HDC m_hdc;
	HWND m_hwnd;
};

// Colour decoding utility functions
// Define rs,rm, bs,bm, gs & gm before using, eg with the following:

#define SETUP_COLOR_SHORTCUTS \
	 CARD8 rs = m_myFormat.redShift;   CARD16 rm = m_myFormat.redMax;   \
     CARD8 gs = m_myFormat.greenShift; CARD16 gm = m_myFormat.greenMax; \
     CARD8 bs = m_myFormat.blueShift;  CARD16 bm = m_myFormat.blueMax;  \

// read a pixel from the given address, and return a color value
#define COLOR_FROM_PIXEL8_ADDRESS(p) (PALETTERGB( \
                (int) (((*(CARD8 *)(p) >> rs) & rm) * 255 / rm), \
                (int) (((*(CARD8 *)(p) >> gs) & gm) * 255 / gm), \
                (int) (((*(CARD8 *)(p) >> bs) & bm) * 255 / bm) ))

#define COLOR_FROM_PIXEL16_ADDRESS(p) (PALETTERGB( \
                (int) ((( *(CARD16 *)(p) >> rs) & rm) * 255 / rm), \
                (int) ((( *(CARD16 *)(p) >> gs) & gm) * 255 / gm), \
                (int) ((( *(CARD16 *)(p) >> bs) & bm) * 255 / bm) ))

#define COLOR_FROM_PIXEL24_ADDRESS(p) (PALETTERGB( \
                (int) (((CARD8 *)(p))[0]), \
                (int) (((CARD8 *)(p))[1]), \
                (int) (((CARD8 *)(p))[2]) ))

#define COLOR_FROM_PIXEL32_ADDRESS(p) (PALETTERGB( \
                (int) ((( *(CARD32 *)(p) >> rs) & rm) * 255 / rm), \
                (int) ((( *(CARD32 *)(p) >> gs) & gm) * 255 / gm), \
                (int) ((( *(CARD32 *)(p) >> bs) & bm) * 255 / bm) ))

// The following may be faster if you already have a pixel value of the appropriate size
#define COLOR_FROM_PIXEL8(p) (PALETTERGB( \
                (int) (((p >> rs) & rm) * 255 / rm), \
                (int) (((p >> gs) & gm) * 255 / gm), \
                (int) (((p >> bs) & bm) * 255 / bm) ))

#define COLOR_FROM_PIXEL16(p) (PALETTERGB( \
                (int) ((( p >> rs) & rm) * 255 / rm), \
                (int) ((( p >> gs) & gm) * 255 / gm), \
                (int) ((( p >> bs) & bm) * 255 / bm) ))

#define COLOR_FROM_PIXEL32(p) (PALETTERGB( \
                (int) (((p >> rs) & rm) * 255 / rm), \
                (int) (((p >> gs) & gm) * 255 / gm), \
                (int) (((p >> bs) & bm) * 255 / bm) ))


#ifdef UNDER_CE
#define SETPIXEL(b,x,y,c) SetPixel((b),(x),(y),(c))
#else
#define SETPIXEL(b,x,y,c) SetPixelV((b),(x),(y),(c))
#endif

#define SETPIXELS(buffer, bpp, x, y, w, h)										\
	{																			\
		CARD##bpp *p = (CARD##bpp *) buffer;									\
        register CARD##bpp pix;													\
		for (int k = y; k < y+h; k++) {											\
			for (int j = x; j < x+w; j++) {										\
                    pix = *p;													\
                    SETPIXEL(m_hBitmapDC, j,k, COLOR_FROM_PIXEL##bpp##(pix));	\
					p++;														\
			}																	\
		}																		\
	}

#define SETPIXELS_NOCONV(buffer, x, y, w, h)									\
	{																			\
		CARD32 *p = (CARD32 *) buffer;											\
		for (int k = y; k < y+h; k++) {											\
			for (int j = x; j < x+w; j++) {										\
                    SETPIXEL(m_hBitmapDC, j,k, *p);	                            \
					p++;														\
			}																	\
		}																		\
	}

#endif // CLIENTCONNECTION_H__

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