📄 home.java
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package org.apache.wicket.examples.images;import java.awt.BasicStroke;import java.awt.Graphics2D;import java.awt.image.BufferedImage;import java.util.Random;import org.apache.wicket.Resource;import org.apache.wicket.ResourceReference;import org.apache.wicket.examples.WicketExamplePage;import org.apache.wicket.markup.html.image.Image;import org.apache.wicket.markup.html.image.resource.BufferedDynamicImageResource;import org.apache.wicket.markup.html.image.resource.DefaultButtonImageResource;import org.apache.wicket.markup.html.image.resource.RenderedDynamicImageResource;import org.apache.wicket.model.Model;/** * Demonstrates different flavors of org.apache.wicket.examples.images. * * @author Jonathan Locke */public final class Home extends WicketExamplePage{ /** * A dynamic image resource using {@link Home#drawCircle(Graphics2D)} to draw a random circle on * the canvas. * */ private final class CircleDynamicImageResource extends RenderedDynamicImageResource { private CircleDynamicImageResource(int width, int height) { super(width, height); } protected boolean render(Graphics2D graphics) { drawCircle(graphics); return true; } } private static final ResourceReference RESOURCE_REF = new ResourceReference(Home.class, "Image2.gif"); /** * Constructor */ public Home() { // Image as package resource add(new Image("image2")); // Dynamically created image. Will re-render whenever resource is asked // for. add(new Image("image3", new CircleDynamicImageResource(100, 100))); // Simple model add(new Image("image4", new Model("Image2.gif"))); // Dynamically created buffered image add(new Image("image5", getImage5Resource())); // Add okay button image add(new Image("okButton", getOkButtonImage())); // Add cancel button image add(new Image("cancelButton", new ResourceReference("cancelButton"))); // image loaded as resource ref via model. add(new Image("imageModelResourceReference", new Model(RESOURCE_REF))); // image loaded as resource via model. add(new Image("imageModelResource", new Model(new CircleDynamicImageResource(100, 100)))); } /** * @return Gets shared image component */ public ResourceReference getImage5Resource() { return new ResourceReference(Home.class, "image5") { public Resource newResource() { final BufferedDynamicImageResource resource = new BufferedDynamicImageResource(); final BufferedImage image = new BufferedImage(100, 100, BufferedImage.TYPE_INT_RGB); drawCircle((Graphics2D)image.getGraphics()); resource.setImage(image); return resource; } }; } /** * Draws a random circle on a graphics * * @param graphics * The graphics to draw on */ void drawCircle(Graphics2D graphics) { // Compute random size for circle final Random random = new Random(); int dx = Math.abs(10 + random.nextInt(80)); int dy = Math.abs(10 + random.nextInt(80)); int x = Math.abs(random.nextInt(100 - dx)); int y = Math.abs(random.nextInt(100 - dy)); // Draw circle with thick stroke width graphics.setStroke(new BasicStroke(5)); graphics.drawOval(x, y, dx, dy); } final ResourceReference getOkButtonImage() { return new ResourceReference("okButton") { protected Resource newResource() { return new DefaultButtonImageResource("Ok"); } }; }}
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