📄 buffereddynamicimageresource.java
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package org.apache.wicket.markup.html.image.resource;import java.awt.image.BufferedImage;import java.util.Locale;/** * A DynamicImageResource subclass that holds a BufferedImage generated by code elsewhere. The image * is held in a non-transient field, and so if this resource is clustered, the entire image will be * serialized and copied. If you can regenerate your image by drawing on a Graphics2D, you should * prefer the RenderedDynamicImageResource class instead since its image data is transient and * therefore it is very lightweight when clustered. * <p> * The format of the image (and therefore the resource's extension) can be specified with * setFormat(String). The default format is "PNG" because JPEG is lossy and makes generated images * look bad and GIF has patent issues. * * @see org.apache.wicket.markup.html.image.resource.RenderedDynamicImageResource * @author Jonathan Locke */public class BufferedDynamicImageResource extends DynamicImageResource{ private static final long serialVersionUID = 1L; /** The byte array holding the contents of the dynamic image */ private byte[] imageData; /** * Construct. */ public BufferedDynamicImageResource() { } /** * Construct. * * @param locale */ public BufferedDynamicImageResource(Locale locale) { super(locale); } /** * Construct. * * @param format * @param locale */ public BufferedDynamicImageResource(String format, Locale locale) { super(format, locale); } /** * Construct. * * @param format */ public BufferedDynamicImageResource(String format) { super(format); } /** * @param image * The image to set */ public synchronized void setImage(final BufferedImage image) { imageData = toImageData(image); } protected byte[] getImageData() { return imageData; }}
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