📄 compatibility_include.h
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// Dummy header; should get included first into tu-testbed headers.// This is for manual project-specific configuration.//// Some optional general configuration.//#ifdef HAVE_CONFIG_H#include "config.h"#endif// Choose STL containers, or tu-testbed's simplified work-alikes.// #define _TU_USE_STL 1// Memory allocation functions.// #define tu_malloc(size) ...// #define tu_realloc(old_ptr, new_size, old_size) ...// #define tu_free(old_ptr, old_size) ...// @@ TODO operator new stub// Fatal error handler.// #define tu_error_exit(error_code, error_message) ...//// Some optional gameswf configuration.//// #define GAMESWF_FONT_NOMINAL_GLYPH_SIZE_DEFAULT 32// Define this to avoid using mesh shapes to render large text// #define GAMESWF_ALWAYS_USE_TEXTURES_FOR_TEXT_WHEN_POSSIBLE 1// For disabling zlib and jpeg functionality; you may be able to use// this in final builds of gameswf, if you preprocess all your SWF// content to make unpacked formats.// #define TU_CONFIG_LINK_TO_JPEGLIB 0// #define TU_CONFIG_LINK_TO_ZLIB 0// For enabling XML/XMLSocket functionality in gameswf, using GNOME// libxml2// #define HAVE_LIBXML 1// #define TU_CONFIG_LINK_TO_LIBPNG 0
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