📄 ogl.h
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// ogl.h -- by Thatcher Ulrich <tu@tulrich.com>// This source code has been donated to the Public Domain. Do// whatever you want with it.// Some OpenGL helpers; mainly to generically deal with extensions.#ifndef OGL_H#define OGL_H#include "base/tu_config.h"#include "base/tu_opengl_includes.h"namespace ogl { void open(); void close(); // Return true if the specified extension is available. bool check_extension(const char* extension); // Return GL_CLAMP, or GL_CLAMP_TO_EDGE_EXT, depending on // which is available. I pretty much always want the // GL_CLAMP_TO_EDGE_EXT behavior, but it's not in the OpenGL // 1.1 standard, so in those cases I must fall back to // GL_CLAMP. int get_clamp_mode(); // For allocating DMA or video memory, for holding vertex arrays. void* allocate_vertex_memory( int size ); // @@ add a flag for selecting AGP vs. video mem? void free_vertex_memory( void* buffer ); // Fences; for synchronizing with the GPU. void gen_fences(int count, unsigned int* fence_array); void set_fence(unsigned int fence_id); void finish_fence(unsigned int fence_id); // Stream operations; for pushing dynamic vertex data. void* stream_get_vertex_memory(int size); void stream_flush_combiners(); // do this after filling your buffer, and before calling glDrawElements() // Rudimentary multitexture stuff. void active_texture(int stage); void client_active_texture(int stage); void multi_tex_coord_2f(int stage, float s, float t); void multi_tex_coord_2fv(int stage, float* st);};// Some old gl/gl.h files don't define these, e.g. default Windows includes.// It shouldn't hurt anything to call glTexEnvf() with these values on a system// that doesn't implement them.#ifndef GL_TEXTURE_FILTER_CONTROL_EXT#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500#endif#ifndef GL_TEXTURE_LOD_BIAS_EXT#define GL_TEXTURE_LOD_BIAS_EXT 0x8501#endif#endif // OGL_H// Local Variables:// mode: C++// c-basic-offset: 8 // tab-width: 8// indent-tabs-mode: t// End:
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