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📄 ogl.h

📁 一个开源的Flash 播放器,可以在Windows/Linux 上运行
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// ogl.h	-- by Thatcher Ulrich <tu@tulrich.com>// This source code has been donated to the Public Domain.  Do// whatever you want with it.// Some OpenGL helpers; mainly to generically deal with extensions.#ifndef OGL_H#define OGL_H#include "base/tu_config.h"#include "base/tu_opengl_includes.h"namespace ogl {	void	open();	void	close();	// Return true if the specified extension is available.	bool	check_extension(const char* extension);	// Return GL_CLAMP, or GL_CLAMP_TO_EDGE_EXT, depending on	// which is available.  I pretty much always want the	// GL_CLAMP_TO_EDGE_EXT behavior, but it's not in the OpenGL	// 1.1 standard, so in those cases I must fall back to	// GL_CLAMP.	int	get_clamp_mode();	// For allocating DMA or video memory, for holding vertex arrays.	void*	allocate_vertex_memory( int size );	// @@ add a flag for selecting AGP vs. video mem?	void	free_vertex_memory( void* buffer );	// Fences; for synchronizing with the GPU.	void	gen_fences(int count, unsigned int* fence_array);	void	set_fence(unsigned int fence_id);	void	finish_fence(unsigned int fence_id);	// Stream operations; for pushing dynamic vertex data.	void*	stream_get_vertex_memory(int size);	void	stream_flush_combiners();	// do this after filling your buffer, and before calling glDrawElements()	// Rudimentary multitexture stuff.	void	active_texture(int stage);	void	client_active_texture(int stage);	void	multi_tex_coord_2f(int stage, float s, float t);	void	multi_tex_coord_2fv(int stage, float* st);};// Some old gl/gl.h files don't define these, e.g. default Windows includes.// It shouldn't hurt anything to call glTexEnvf() with these values on a system// that doesn't implement them.#ifndef GL_TEXTURE_FILTER_CONTROL_EXT#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500#endif#ifndef GL_TEXTURE_LOD_BIAS_EXT#define GL_TEXTURE_LOD_BIAS_EXT 0x8501#endif#endif // OGL_H// Local Variables:// mode: C++// c-basic-offset: 8 // tab-width: 8// indent-tabs-mode: t// End:

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