📄 triangulate.h
字号:
// triangulate.h -- Thatcher Ulrich 2004// This source code has been donated to the Public Domain. Do// whatever you want with it.// Code to triangulate arbitrary 2D polygonal regions.#ifndef TRIANGULATE_H#define TRIANGULATE_H#include "base/container.h"#include "base/tu_types.h"namespace triangulate{ // Input is a list of closed paths that form the overall // region. The region does not need to be connected, and may // contain holes/islands. The paths should not intersect each // other, or themselves. // // The paths should be in counter-clockwise orientation, // meaning that the inside of the shape is to the left of the // directed path. So a closed region is in CCW order, while // an island inside a closed region is in CW (reverse) order. // // The output is a triangle list; each tri consists of 6 // coords: (x0, y0, x1, y1, x2, y2). // Version using float coords void compute( array<float>* results, int path_count, const array<float> paths[], int debug_halt_step = -1, array<float>* debug_remaining_loop = NULL); // Version using short coords void compute( array<sint16>* results, // indexed trilist int path_count, const array<sint16> paths[], int debug_halt_step = -1, array<sint16>* debug_remaining_loop = NULL); // Version using int coords void compute( array<sint32>* results, // indexed trilist int path_count, const array<sint32> paths[], int debug_halt_step = -1, array<sint32>* debug_remaining_loop = NULL);}#endif // TRIANGULATE// Local Variables:// mode: C++// c-basic-offset: 8 // tab-width: 8// indent-tabs-mode: t// End:
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -