⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 gameswf_text.cpp

📁 一个开源的Flash 播放器,可以在Windows/Linux 上运行
💻 CPP
📖 第 1 页 / 共 2 页
字号:
// gameswf_text.cpp	-- Thatcher Ulrich <tu@tulrich.com> 2003// This source code has been donated to the Public Domain.  Do// whatever you want with it.// Code for the text tags.#include "base/utf8.h"#include "base/utility.h"#include "gameswf_impl.h"#include "gameswf_shape.h"#include "gameswf_stream.h"#include "gameswf_log.h"#include "gameswf_font.h"#include "gameswf_fontlib.h"#include "gameswf_render.h"#include "gameswf_textformat.h"namespace gameswf{	//	// text_character	//	// Helper struct.	struct text_style	{		int	m_font_id;		mutable font*	m_font;		rgba	m_color;		float	m_x_offset;		float	m_y_offset;		float	m_text_height;		bool	m_has_x_offset;		bool	m_has_y_offset;		text_style()			:			m_font_id(-1),			m_font(NULL),			m_x_offset(0),			m_y_offset(0),			m_text_height(1.0f),			m_has_x_offset(false),			m_has_y_offset(false)		{		}		void	resolve_font(movie_definition_sub* root_def) const		{			if (m_font == NULL)			{				assert(m_font_id >= 0);				m_font = root_def->get_font(m_font_id);				if (m_font == NULL)				{					log_error("error: text style with undefined font; font_id = %d\n", m_font_id);				}			}		}	};	// Helper struct.	struct text_glyph_record	{		struct glyph_entry		{			int	m_glyph_index;			float	m_glyph_advance;		};		text_style	m_style;		array<glyph_entry>	m_glyphs;		void	read(stream* in, int glyph_count, int glyph_bits, int advance_bits)		{			m_glyphs.resize(glyph_count);			for (int i = 0; i < glyph_count; i++)			{				m_glyphs[i].m_glyph_index = in->read_uint(glyph_bits);				m_glyphs[i].m_glyph_advance = (float) in->read_sint(advance_bits);			}		}	};	// Render the given glyph records.	static void	display_glyph_records(		const matrix& this_mat,		character* inst,		const array<text_glyph_record>& records,		movie_definition_sub* root_def)	{		static array<fill_style>	s_dummy_style;	// used to pass a color on to shape_character::display()		static array<line_style>	s_dummy_line_style;		s_dummy_style.resize(1);		matrix	mat = inst->get_world_matrix();		mat.concatenate(this_mat);		cxform	cx = inst->get_world_cxform();		float	pixel_scale = inst->get_pixel_scale();//		display_info	sub_di = di;//		sub_di.m_matrix.concatenate(mat);//		matrix	base_matrix = sub_di.m_matrix;		matrix	base_matrix = mat;		float	base_matrix_max_scale = base_matrix.get_max_scale();		float	scale = 1.0f;		float	x = 0.0f;		float	y = 0.0f;		for (int i = 0; i < records.size(); i++)		{			// Draw the characters within the current record; i.e. consecutive			// chars that share a particular style.			const text_glyph_record&	rec = records[i];			rec.m_style.resolve_font(root_def);			font*	fnt = rec.m_style.m_font;			if (fnt == NULL)			{				continue;			}			scale = rec.m_style.m_text_height / 1024.0f;	// the EM square is 1024 x 1024			float	text_screen_height = base_matrix_max_scale				* scale				* 1024.0f				/ 20.0f				* pixel_scale;			int	nominal_glyph_height = fnt->get_texture_glyph_nominal_size();			float	max_glyph_height = fontlib::get_texture_glyph_max_height(fnt);#ifdef GAMESWF_ALWAYS_USE_TEXTURES_FOR_TEXT_WHEN_POSSIBLE			const bool	use_glyph_textures = true;#else			bool	use_glyph_textures =				text_screen_height <= max_glyph_height * 1.0f;#endif			if (rec.m_style.m_has_x_offset)			{				x = rec.m_style.m_x_offset;			}			if (rec.m_style.m_has_y_offset)			{				y = rec.m_style.m_y_offset;			}			s_dummy_style[0].set_color(rec.m_style.m_color);			rgba	transformed_color = cx.transform(rec.m_style.m_color);			for (int j = 0; j < rec.m_glyphs.size(); j++)			{				int	index = rec.m_glyphs[j].m_glyph_index;									mat = base_matrix;				mat.concatenate_translation(x, y);				mat.concatenate_scale(scale);				if (index == -1)				{					// Invalid glyph; render it as an empty box.					render::set_matrix(mat);					render::line_style_color(transformed_color);					// The EM square is 1024x1024, but usually isn't filled up.					// We'll use about half the width, and around 3/4 the height.					// Values adjusted by eye.					// The Y baseline is at 0; negative Y is up.					static const Sint16	s_empty_char_box[5 * 2] =					{						 32,   32,						480,   32,						480, -656,						 32, -656,						 32,   32					};					render::draw_line_strip(s_empty_char_box, 5);				}				else				{					const texture_glyph&	tg = fnt->get_texture_glyph(index);					shape_character_def*	glyph = fnt->get_glyph(index);					if (tg.is_renderable()					    && (use_glyph_textures || glyph == NULL))					{						fontlib::draw_glyph(mat, tg, transformed_color, nominal_glyph_height);					}					else					{						// Draw the character using the filled outline.						if (glyph)						{							glyph->display(mat, cx, pixel_scale, s_dummy_style, s_dummy_line_style);						}					}				}				x += rec.m_glyphs[j].m_glyph_advance;			}		}	}	struct text_character_def : public character_def	{		movie_definition_sub*	m_root_def;		rect	m_rect;		matrix	m_matrix;		array<text_glyph_record>	m_text_glyph_records;		text_character_def(movie_definition_sub* root_def)			:			m_root_def(root_def)		{			assert(m_root_def);		}		void	read(stream* in, int tag_type, movie_definition_sub* m)		{			assert(m != NULL);			assert(tag_type == 11 || tag_type == 33);			m_rect.read(in);			m_matrix.read(in);			int	glyph_bits = in->read_u8();			int	advance_bits = in->read_u8();			IF_VERBOSE_PARSE(log_msg("begin text records\n"));			bool	last_record_was_style_change = false;			text_style	style;			for (;;)			{				int	first_byte = in->read_u8();								if (first_byte == 0)				{					// This is the end of the text records.					IF_VERBOSE_PARSE(log_msg("end text records\n"));					break;				}				// Style changes and glyph records just alternate.				// (Contrary to what most SWF references say!)				if (last_record_was_style_change == false)				{					// This is a style change.					last_record_was_style_change = true;					bool	has_font = (first_byte >> 3) & 1;					bool	has_color = (first_byte >> 2) & 1;					bool	has_y_offset = (first_byte >> 1) & 1;					bool	has_x_offset = (first_byte >> 0) & 1;					IF_VERBOSE_PARSE(log_msg("  text style change\n"));					if (has_font)					{						Uint16	font_id = in->read_u16();						style.m_font_id = font_id;						IF_VERBOSE_PARSE(log_msg("  has_font: font id = %d\n", font_id));					}					if (has_color)					{						if (tag_type == 11)						{							style.m_color.read_rgb(in);						}						else						{							assert(tag_type == 33);							style.m_color.read_rgba(in);						}						IF_VERBOSE_PARSE(log_msg("  has_color\n"));					}					if (has_x_offset)					{						style.m_has_x_offset = true;						style.m_x_offset = in->read_s16();						IF_VERBOSE_PARSE(log_msg("  has_x_offset = %g\n", style.m_x_offset));					}					else					{						style.m_has_x_offset = false;						style.m_x_offset = 0.0f;					}					if (has_y_offset)					{						style.m_has_y_offset = true;						style.m_y_offset = in->read_s16();						IF_VERBOSE_PARSE(log_msg("  has_y_offset = %g\n", style.m_y_offset));					}					else					{						style.m_has_y_offset = false;						style.m_y_offset = 0.0f;					}					if (has_font)					{						style.m_text_height = in->read_u16();						IF_VERBOSE_PARSE(log_msg("  text_height = %g\n", style.m_text_height));					}				}				else				{					// Read the glyph record. 					last_record_was_style_change = false;					int	glyph_count = first_byte;// 					if (! last_record_was_style_change)// 					{// 						glyph_count &= 0x7F;// 					}// 					// else { Don't mask the top bit; the first record is allowed to have > 127 glyphs. }					m_text_glyph_records.resize(m_text_glyph_records.size() + 1);					m_text_glyph_records.back().m_style = style;					m_text_glyph_records.back().read(in, glyph_count, glyph_bits, advance_bits);					IF_VERBOSE_PARSE(log_msg("  glyph_records: count = %d\n", glyph_count));				}			}		}		void	display(character* inst)		// Draw the string.		{			display_glyph_records(m_matrix, inst, m_text_glyph_records, m_root_def);		}	};	void	define_text_loader(stream* in, int tag_type, movie_definition_sub* m)	// Read a DefineText tag.	{		assert(tag_type == 11 || tag_type == 33);		Uint16	character_id = in->read_u16();				text_character_def*	ch = new text_character_def(m);		IF_VERBOSE_PARSE(log_msg("text_character, id = %d\n", character_id));		ch->read(in, tag_type, m);		// IF_VERBOSE_PARSE(print some stuff);		m->add_character(character_id, ch);	}	//	// edit_text_character_def	//	struct edit_text_character_def : public character_def	// A definition for a text display character, whose text can	// be changed at runtime (by script or host).	{		movie_definition_sub*	m_root_def;		rect			m_rect;		tu_string		m_default_name;		text_format		m_format;		bool			m_word_wrap;		bool			m_multiline;		bool			m_password;	// show asterisks instead of actual characters		bool			m_readonly;		bool			m_auto_size;	// resize our bound to fit the text		bool			m_no_select;		bool			m_border;	// forces white background and black border -- silly, but sometimes used		bool			m_html;		// Allowed HTML (from Alexi's SWF Reference):		//		// <a href=url target=targ>...</a> -- hyperlink		// <b>...</b> -- bold		// <br> -- line break		// <font face=name size=[+|-][0-9]+ color=#RRGGBB>...</font>  -- font change; size in TWIPS		// <i>...</i> -- italic		// <li>...</li> -- list item		// <p>...</p> -- paragraph		// <tab> -- insert tab		// <TEXTFORMAT>  </TEXTFORMAT>		//   [ BLOCKINDENT=[0-9]+ ]		//   [ INDENT=[0-9]+ ]		//   [ LEADING=[0-9]+ ]		//   [ LEFTMARGIN=[0-9]+ ]		//   [ RIGHTMARGIN=[0-9]+ ]		//   [ TABSTOPS=[0-9]+{,[0-9]+} ]		//		// Change the different parameters as indicated. The		// sizes are all in TWIPs. There can be multiple		// positions for the tab stops. These are seperated by		// commas.		// <U>...</U> -- underline		bool	m_use_outlines;	// when true, use specified SWF internal font.  Otherwise, renderer picks a default font		int	m_font_id;		font*	m_font;		float	m_text_height;		rgba	m_color;		int	m_max_length;		enum alignment		{			ALIGN_LEFT = 0,			ALIGN_RIGHT,			ALIGN_CENTER,			ALIGN_JUSTIFY	// probably don't need to implement...		};		alignment	m_alignment;				float	m_left_margin;	// extra space between box border and text		float	m_right_margin;		float	m_indent;	// how much to indent the first line of multiline text		float	m_leading;	// extra space between lines (in addition to default font line spacing)		tu_string	m_default_text;		edit_text_character_def(movie_definition_sub* root_def)			:			m_root_def(root_def),			m_word_wrap(false),			m_multiline(false),			m_password(false),			m_readonly(false),			m_auto_size(false),			m_no_select(false),			m_border(false),			m_html(false),			m_use_outlines(false),			m_font_id(-1),			m_font(NULL),			m_text_height(1.0f),			m_max_length(0),			m_alignment(ALIGN_LEFT),			m_left_margin(0.0f),			m_right_margin(0.0f),			m_indent(0.0f),			m_leading(0.0f)		{			assert(m_root_def);			m_color.set(0, 0, 0, 255);		}		// Set the format of the text		void	set_format(text_format &format)		{			m_format = format;		}				~edit_text_character_def()		{		}		character*	create_character_instance(movie* parent, int id);		void	read(stream* in, int tag_type, movie_definition_sub* m)		{			assert(m != NULL);			assert(tag_type == 37);			m_rect.read(in);			in->align();			bool	has_text = in->read_uint(1) ? true : false;			m_word_wrap = in->read_uint(1) ? true : false;			m_multiline = in->read_uint(1) ? true : false;			m_password = in->read_uint(1) ? true : false;			m_readonly = in->read_uint(1) ? true : false;			bool	has_color = in->read_uint(1) ? true : false;			bool	has_max_length = in->read_uint(1) ? true : false;			bool	has_font = in->read_uint(1) ? true : false;			in->read_uint(1);	// reserved			m_auto_size = in->read_uint(1) ? true : false;			bool	has_layout = in->read_uint(1) ? true : false;			m_no_select = in->read_uint(1) ? true : false;			m_border = in->read_uint(1) ? true : false;			in->read_uint(1);	// reserved			m_html = in->read_uint(1) ? true : false;			m_use_outlines = in->read_uint(1) ? true : false;			if (has_font)			{				m_font_id = in->read_u16();				m_text_height = (float) in->read_u16();			}			if (has_color)			{				m_color.read_rgba(in);			}			if (has_max_length)			{				m_max_length = in->read_u16();			}			if (has_layout)			{				m_alignment = (alignment) in->read_u8();				m_left_margin = (float) in->read_u16();				m_right_margin = (float) in->read_u16();				m_indent = (float) in->read_s16();				m_leading = (float) in->read_s16();			}			char*	name = in->read_string();			m_default_name = name;			delete [] name;			if (has_text)			{				char*	str = in->read_string();				m_default_text = str;				delete [] str;			}			IF_VERBOSE_PARSE(log_msg("edit_text_char, varname = %s, text = %s\n",						 m_default_name.c_str(), m_default_text.c_str()));		}	};	//	// edit_text_character	//	struct edit_text_character : public character	{		edit_text_character_def*	m_def;		array<text_glyph_record>	m_text_glyph_records;		array<fill_style>	m_dummy_style;	// used to pass a color on to shape_character::display()		array<line_style>	m_dummy_line_style;		rect	m_text_bounding_box;	// bounds of dynamic text, as laid out		tu_string	m_text;		edit_text_character(movie* parent, edit_text_character_def* def, int id)			:			character(parent, id),			m_def(def)		{			assert(parent);			assert(m_def);			set_text_value(m_def->m_default_text.c_str());			m_dummy_style.push_back(fill_style());			reset_bounding_box(0, 0);		}		~edit_text_character()		{		}		virtual const char*	get_text_name() const { return m_def->m_default_name.c_str(); }		void	reset_bounding_box(float x, float y)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -