📄 gameswf_morph2.h
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// gameswf_morph2.h -- Mike Shaver <shaver@off.net> 2003, , Vitalij Alexeev <tishka92@mail.ru> 2004.// This source code has been donated to the Public Domain. Do// whatever you want with it.#ifndef GAMESWF_MORPH2_H#define GAMESWF_MORPH2_H#include "gameswf_shape.h"namespace gameswf{ struct morph2_character_def : public shape_character_def { morph2_character_def(); virtual ~morph2_character_def(); void read(stream* in, int tag_type, bool with_style, movie_definition_sub* m); virtual void display(character* inst); void lerp_matrix(matrix& t, const matrix& m1, const matrix& m2, const float ratio); private: shape_character_def* m_shape1; shape_character_def* m_shape2; unsigned int offset; int fill_style_count; int line_style_count; float m_last_ratio; mesh_set* m_mesh; };}#endif // GAMESWF_MORPH2_H// Local Variables:// mode: C++// c-basic-offset: 8 // tab-width: 8// indent-tabs-mode: t// End:
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