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📄 gameswf_tesselate.h

📁 一个开源的Flash 播放器,可以在Windows/Linux 上运行
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// gameswf_tesselate.h	-- Thatcher Ulrich <tu@tulrich.com> 2003// This source code has been donated to the Public Domain.  Do// whatever you want with it.// 2D shape tesselator.  Actually a "trapezoidizer".  Takes line/curve// segments with a style index, and outputs trapezoids.#ifndef GAMESWF_TESSELATE_H#define GAMESWF_TESSELATE_H#include "gameswf.h"#include "gameswf_types.h"namespace gameswf{	namespace tesselate	{		struct trapezoid		{			float	m_y0, m_y1;			float	m_lx0, m_lx1, m_rx0, m_rx1;		};		// Interface for receiving the results of		// trapezoidation.		struct trapezoid_accepter		{			virtual void	accept_trapezoid(int style, const trapezoid& tr) = 0;			virtual void	accept_line_strip(int style, const point coords[], int coord_count) = 0;		};		// A shape has one or more paths.  The paths in a		// shape are tesselated together using a typical		// polygon odd-even rule.		//		// The error tolerance tells the tesselator how much		// geometric error is allowed along curve edges.		void	begin_shape(trapezoid_accepter* accepter, float curve_error_tolerance);		void	end_shape();		// A path is enclosed within a shape.  If fill styles		// are active, a path should be a closed shape		// (i.e. the last point should match the first point).		// Set your styles before rendering the path; all		// segments in a path must have the same styles.		void	begin_path(int style_left, int style_right, int line_style, float ax, float ay);		void	add_line_segment(float ax, float ay);		void	add_curve_segment(float cx, float cy, float ax, float ay);		void	end_path();	};	// end namespace tesselate};	// end namespace gameswf#endif // GAMESWF_TESSELATE_H// Local Variables:// mode: C++// c-basic-offset: 8 // tab-width: 8// indent-tabs-mode: t// End:

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