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📄 setdest.cc

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extern "C" {#include <assert.h>#include <fcntl.h>#include <math.h>#include <stdio.h>#include <stdlib.h>#include <string.h>#include <sys/time.h>#include <sys/types.h>#include <sys/uio.h>#include <unistd.h>#if !defined(sun)#include <err.h>#endif};#include "../../../rng.h"#include "setdest.h"// #define		DEBUG#define		SANITY_CHECKS//#define		SHOW_SYMMETRIC_PAIRS#define GOD_FORMAT	"$ns_ at %.12f \"$god_ set-dist %d %d %d\"\n"#define GOD_FORMAT2	"$god_ set-dist %d %d %d\n"#define NODE_FORMAT	"$ns_ at %.12f \"$node_(%d) setdest %.12f %.12f %.12f\"\n"#define NODE_FORMAT2	"$node_(%d) setdest %.12f %.12f %.12f\n"#define NODE_FORMAT3	"$node_(%d) set %c_ %.12f\n"#define		INFINITY	0x00ffffff#define		min(x,y)	((x) < (y) ? (x) : (y))#define		max(x,y)	((x) > (y) ? (x) : (y))#define		ROUND_ERROR	1e-9static int count = 0;/* ======================================================================   Function Prototypes   ====================================================================== */void		usage(char**);void		init(void);double		uniform(void);void		dumpall(void);void		ComputeW(void);void		floyd_warshall(void);void		show_diffs(void);void		show_routes(void);void		show_counters(void);/* ======================================================================   Global Variables   ====================================================================== */const double	RANGE = 250.0;		// transmitter range in metersdouble		TIME = 0.0;		// my clock;double		MAXTIME = 0.0;		// duration of simulationdouble		MAXX = 0.0;double		MAXY = 0.0;double		MAXSPEED = 0.0;double		PAUSE = 0.0;u_int32_t	NODES = 0;u_int32_t	RouteChangeCount = 0;u_int32_t       LinkChangeCount = 0;u_int32_t	DestUnreachableCount = 0;Node		*NodeList = 0;u_int32_t	*D1 = 0;u_int32_t	*D2 = 0;/* ======================================================================   Random Number Generation   ====================================================================== */#define M		2147483647L#define INVERSE_M	((double)4.656612875e-10)char random_state[32];RNG *rng;doubleuniform(){        count++;        return rng->uniform_double() ;} /* ======================================================================   Misc Functions...   ====================================================================== */voidusage(char **argv){	fprintf(stderr,		"\nusage: %s\t-n <nodes> -p <pause time> -s <max speed>\n",		argv[0]);	fprintf(stderr,		"\t\t-t <simulation time> -x <max X> -y <max Y>\n\n");}voidinit(){	/*	 * Initialized the Random Number Generation	 */	/* 	This part of init() is commented out and is replaced by more	portable RNG (random number generator class of ns) functions.		struct timeval tp;	int fd, seed, bytes;	if((fd = open("/dev/random", O_RDONLY)) < 0) {		perror("open");		exit(1);	}	if((bytes = read(fd, random_state, sizeof(random_state))) < 0) {		perror("read");		exit(1);	}	close(fd);	fprintf(stderr, "*** read %d bytes from /dev/random\n", bytes);	if(bytes != sizeof(random_state)) {	  fprintf(stderr,"Not enough randomness. Reading `.rand_state'\n");	  if((fd = open(".rand_state", O_RDONLY)) < 0) {	    perror("open .rand_state");	    exit(1);	  }	  if((bytes = read(fd, random_state, sizeof(random_state))) < 0) {	    perror("reading .rand_state");	    exit(1);	  }	  close(fd);	}         if(gettimeofday(&tp, 0) < 0) {		perror("gettimeofday");		exit(1);	}	seed = (tp.tv_sec  >> 12 ) ^ tp.tv_usec;        (void) initstate(seed, random_state, bytes & 0xf8);*/	/*	 * Allocate memory for globals	 */	NodeList = new Node[NODES];	if(NodeList == 0) {		perror("new");		exit(1);	}	D1 = new u_int32_t[NODES * NODES];	if(D1 == 0) {		perror("new");		exit(1);	}	memset(D1, '\xff', sizeof(u_int32_t) * NODES * NODES);	D2 = new u_int32_t[NODES * NODES];	if(D2 == 0) {		perror("new");		exit(1);	}	memset(D2, '\xff', sizeof(u_int32_t) * NODES * NODES);}extern "C" char *optarg;intmain(int argc, char **argv){	char ch;	while ((ch = getopt(argc, argv, "n:p:s:t:x:y:i:o:")) != EOF) {       		switch (ch) { 		case 'n':			NODES = atoi(optarg);			break;		case 'p':			PAUSE = atof(optarg);			break;		case 's':			MAXSPEED = atof(optarg);			break;		case 't':			MAXTIME = atof(optarg);			break;		case 'x':			MAXX = atof(optarg);			break;		case 'y':			MAXY = atof(optarg);			break;		default:			usage(argv);			exit(1);		}	}	if(MAXX == 0.0 || MAXY == 0.0 || NODES == 0 || MAXTIME == 0.0) {		usage(argv);		exit(1);	}	fprintf(stdout, "#\n# nodes: %d, pause: %.2f, max speed: %.2f  max x = %.2f, max y: %.2f\n#\n",		NODES , PAUSE, MAXSPEED, MAXX, MAXY);	// The more portable solution for random number generation	rng = new RNG;	rng->set_seed(RNG::HEURISTIC_SEED_SOURCE); 	init();	while(TIME <= MAXTIME) {		double nexttime = 0.0;		u_int32_t i;		for(i = 0; i < NODES; i++) {			NodeList[i].Update();		}		for(i = 0; i < NODES; i++) {			NodeList[i].UpdateNeighbors();		}		for(i = 0; i < NODES; i++) {			Node *n = &NodeList[i];				if(n->time_transition > 0.0) {				if(nexttime == 0.0)					nexttime = n->time_transition;				else					nexttime = min(nexttime, n->time_transition);			}			if(n->time_arrival > 0.0) {				if(nexttime == 0.0)					nexttime = n->time_arrival;				else					nexttime = min(nexttime, n->time_arrival);			}		}		floyd_warshall();#ifdef DEBUG		show_routes();#endif	 	show_diffs();#ifdef DEBUG		dumpall();#endif		assert(nexttime > TIME + ROUND_ERROR);		TIME = nexttime;	}	show_counters();	int of;	if ((of = open(".rand_state",O_WRONLY | O_TRUNC | O_CREAT, 0777)) < 0) {	  fprintf(stderr, "open rand state\n");	  exit(-1);	  }	for (unsigned int i = 0; i < sizeof(random_state); i++)          random_state[i] = 0xff & (int) (uniform() * 256);	if (write(of,random_state, sizeof(random_state)) < 0) {	  fprintf(stderr, "writing rand state\n");	  exit(-1);	  }	close(of);}/* ======================================================================   Node Class Functions   ====================================================================== */u_int32_t Node::NodeIndex = 0;Node::Node(){	u_int32_t i;	index = NodeIndex++;	//if(index == 0)	//	return;	route_changes = 0;        link_changes = 0;        /*         * For the first PAUSE seconds of the simulation, all nodes         * are stationary.         */	time_arrival = TIME + PAUSE;	time_update = TIME;	time_transition = 0.0;	position.X = position.Y = position.Z = 0.0;	destination.X = destination.Y = destination.Z = 0.0;	direction.X = direction.Y = direction.Z = 0.0;	speed = 0.0;	RandomPosition();	fprintf(stdout, NODE_FORMAT3, index, 'X', position.X);	fprintf(stdout, NODE_FORMAT3, index, 'Y', position.Y);	fprintf(stdout, NODE_FORMAT3, index, 'Z', position.Z);	neighbor = new Neighbor[NODES];	if(neighbor == 0) {		perror("new");		exit(1);	}	for(i = 0; i < NODES; i++) {		neighbor[i].index = i;		neighbor[i].reachable = (index == i) ? 1 : 0;		neighbor[i].time_transition = 0.0;	}}voidNode::RandomPosition(){        position.X = uniform() * MAXX;        position.Y = uniform() * MAXY;	position.Z = 0.0;}voidNode::RandomDestination(){        destination.X = uniform() * MAXX;        destination.Y = uniform() * MAXY;	destination.Z = 0.0;

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