📄 api.h
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/*****************************************************************************Copyright (c) 2001 - 2007, The Board of Trustees of the University of Illinois.All rights reserved.Redistribution and use in source and binary forms, with or withoutmodification, are permitted provided that the following conditions aremet:* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.* Neither the name of the University of Illinois nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "ASIS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULARPURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER ORCONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, ORPROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OFLIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDINGNEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THISSOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.*****************************************************************************//*****************************************************************************written by Yunhong Gu, last updated 11/30/2007*****************************************************************************/#ifndef __UDT_API_H__#define __UDT_API_H__#include <map>#include <vector>#include "udt.h"#include "packet.h"#include "queue.h"#include "control.h"class CUDT;struct CUDTSocket{ CUDTSocket(); ~CUDTSocket(); enum UDTSTATUS {INIT = 1, OPENED, LISTENING, CONNECTED, BROKEN, CLOSED}; UDTSTATUS m_Status; // current socket state uint64_t m_TimeStamp; // time when the socket is closed int m_iIPversion; // IP version sockaddr* m_pSelfAddr; // pointer to the local address of the socket sockaddr* m_pPeerAddr; // pointer to the peer address of the socket UDTSOCKET m_SocketID; // socket ID UDTSOCKET m_ListenSocket; // ID of the listener socket; 0 means this is an independent socket UDTSOCKET m_PeerID; // peer socket ID int32_t m_iISN; // initial sequence number, used to tell different connection from same IP:port CUDT* m_pUDT; // pointer to the UDT entity std::set<UDTSOCKET>* m_pQueuedSockets; // set of connections waiting for accept() std::set<UDTSOCKET>* m_pAcceptSockets; // set of accept()ed connections pthread_cond_t m_AcceptCond; // used to block "accept" call pthread_mutex_t m_AcceptLock; // mutex associated to m_AcceptCond unsigned int m_uiBackLog; // maximum number of connections in queue};////////////////////////////////////////////////////////////////////////////////class CUDTUnited{friend class CUDT;public: CUDTUnited(); ~CUDTUnited();public: // Functionality: // Create a new UDT socket. // Parameters: // 0) [in] af: IP version, IPv4 (AF_INET) or IPv6 (AF_INET6). // 1) [in] type: socket type, SOCK_STREAM or SOCK_DGRAM // Returned value: // The new UDT socket ID, or INVALID_SOCK. UDTSOCKET newSocket(const int& af, const int& type); // Functionality: // Create a new UDT connection. // Parameters: // 0) [in] listen: the listening UDT socket; // 1) [in] peer: peer address. // 2) [in/out] hs: handshake information from peer side (in), negotiated value (out); // Returned value: // If the new connection is successfully created: 1 success, 0 already exist, -1 error. int newConnection(const UDTSOCKET listen, const sockaddr* peer, CHandShake* hs); // Functionality: // look up the UDT entity according to its ID. // Parameters: // 0) [in] u: the UDT socket ID. // Returned value: // Pointer to the UDT entity. CUDT* lookup(const UDTSOCKET u); // Functionality: // Check the status of the UDT socket. // Parameters: // 0) [in] u: the UDT socket ID. // Returned value: // UDT socket status, or INIT if not found. CUDTSocket::UDTSTATUS getStatus(const UDTSOCKET u); // socket APIs int bind(const UDTSOCKET u, const sockaddr* name, const int& namelen); int listen(const UDTSOCKET u, const int& backlog); UDTSOCKET accept(const UDTSOCKET listen, sockaddr* addr, int* addrlen); int connect(const UDTSOCKET u, const sockaddr* name, const int& namelen); int close(const UDTSOCKET u); int getpeername(const UDTSOCKET u, sockaddr* name, int* namelen); int getsockname(const UDTSOCKET u, sockaddr* name, int* namelen); int select(ud_set* readfds, ud_set* writefds, ud_set* exceptfds, const timeval* timeout); // Functionality: // record the UDT exception. // Parameters: // 0) [in] e: pointer to a UDT exception instance. // Returned value: // None. void setError(CUDTException* e); // Functionality: // look up the most recent UDT exception. // Parameters: // None. // Returned value: // pointer to a UDT exception instance. CUDTException* getError();private: std::map<UDTSOCKET, CUDTSocket*> m_Sockets; // stores all the socket structures pthread_mutex_t m_ControlLock; // used to synchronize UDT API pthread_mutex_t m_IDLock; // used to synchronize ID generation UDTSOCKET m_SocketID; // seed to generate a new unique socket IDprivate: pthread_key_t m_TLSError; // thread local error record (last error) static void TLSDestroy(void* e) {if (NULL != e) delete (CUDTException*)e;}private: CUDTSocket* locate(const UDTSOCKET u); CUDTSocket* locate(const UDTSOCKET u, const sockaddr* peer, const UDTSOCKET& id, const int32_t& isn); void checkBrokenSockets(); void removeSocket(const UDTSOCKET u); void updateMux(CUDT* u, const sockaddr* addr = NULL); void updateMux(CUDT* u, const CUDTSocket* ls);private: std::vector<CMultiplexer> m_vMultiplexer; // UDP multiplexer pthread_mutex_t m_MultiplexerLock;private: CControl* m_pController; // UDT congestion control managerprivate: bool m_bClosing; pthread_t m_GCThread; #ifndef WIN32 static void* garbageCollect(void*); #else static DWORD WINAPI garbageCollect(LPVOID); #endif};#endif
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