📄 systemsetdlg.cpp
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// SystemSetDlg.cpp : implementation file
//
#include "stdafx.h"
#include "salarymanagement.h"
#include "SystemSetDlg.h"
#include "USkin.h"
#include "KaoqinSalarySet.h"
#include "DepartmentSet.h"
#include "KaoqinSet.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSystemSetDlg dialog
CSystemSetDlg::CSystemSetDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSystemSetDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSystemSetDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
CSystemSetDlg::~CSystemSetDlg()
{
if(m_dlg[0]!=NULL)
m_dlg[0]=NULL;
for(int i=0;i<3;i++)
delete m_dlg[i];
}
void CSystemSetDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSystemSetDlg)
DDX_Control(pDX, IDC_WORKTIME, m_worktime);
DDX_Control(pDX, IDC_SALARY, m_salary);
DDX_Control(pDX, IDC_DEPARTMENT, m_department);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSystemSetDlg, CDialog)
//{{AFX_MSG_MAP(CSystemSetDlg)
ON_WM_DESTROY()
ON_BN_CLICKED(IDC_DEPARTMENT, OnDepartment)
ON_BN_CLICKED(IDC_SALARY, OnSalary)
ON_BN_CLICKED(IDC_WORKTIME, OnWorktime)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSystemSetDlg message handlers
extern CSalaryManagementApp theApp;
BOOL CSystemSetDlg::OnInitDialog()
{
CDialog::OnInitDialog();
CString str=theApp.m_CurrentDirectory+"\\Skin\\1.u3";
USkinLoadSkin(str);
CenterWindow(CWnd::GetDesktopWindow());
m_department.Init();
m_salary.Init();
m_worktime.Init();
::ZeroMemory(&m_dlg,sizeof(m_dlg));
m_dlg[0]=new CDepartmentSet;
m_dlg[1]=new CKaoqinSalarySet;
m_dlg[2]=new CKaoqinSet;
m_dlg[0]->Create(IDD_DEPARTMENTSET,this);
m_dlg[1]->Create(IDD_KAOQINSALARYSET,this);
m_dlg[2]->Create(IDD_KAOQINSET,this);
CRect rect;
GetDlgItem(IDC_WORKTIME)->GetWindowRect(rect);
ScreenToClient(rect);
m_dlg[0]->SetWindowPos(&wndTop,rect.right,0,0,0,
SWP_SHOWWINDOW|SWP_NOSIZE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CSystemSetDlg::OnDestroy()
{
USkinRemoveSkin();
theApp.m_pMainWnd->SetWindowPos(&wndTop,0,0,0,0,
SWP_NOMOVE|SWP_NOSIZE|SWP_SHOWWINDOW);
CDialog::OnDestroy();
}
void CSystemSetDlg::OnDepartment()
{
CRect rect;
GetDlgItem(IDC_WORKTIME)->GetWindowRect(rect);
ScreenToClient(rect);
m_dlg[0]->SetWindowPos(&wndTop,rect.right,0,0,0,
SWP_SHOWWINDOW|SWP_NOSIZE);
m_dlg[1]->ShowWindow(SW_HIDE);
m_dlg[2]->ShowWindow(SW_HIDE);
}
void CSystemSetDlg::OnSalary()
{
CRect rect;
GetDlgItem(IDC_WORKTIME)->GetWindowRect(rect);
ScreenToClient(rect);
m_dlg[0]->ShowWindow(SW_HIDE);
m_dlg[2]->ShowWindow(SW_HIDE);
m_dlg[1]->SetWindowPos(&wndTop,rect.right,0,0,0,
SWP_SHOWWINDOW|SWP_NOSIZE);
}
void CSystemSetDlg::OnWorktime()
{
CRect rect;
GetDlgItem(IDC_WORKTIME)->GetWindowRect(rect);
ScreenToClient(rect);
m_dlg[0]->ShowWindow(SW_HIDE);
m_dlg[1]->ShowWindow(SW_HIDE);
m_dlg[2]->SetWindowPos(&wndTop,rect.right,0,0,0,
SWP_SHOWWINDOW|SWP_NOSIZE);
}
void CSystemSetDlg::OnPaint()
{
m_pub.SetBkBitmap(this,IDB_BK);
}
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